• Publisher: Capcom
  • Release Date: Sep 12, 2006
User Score
8.0 out of 10

Generally favorable reviews- based on 14 Ratings

User score distribution:
  1. Positive: 11 out of 14
  2. Negative: 1 out of 14

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  1. BenG.
    Sep 8, 2007
    1
    I thought the whole reason Capcom is reluctant to make 3D Megaman games is because they would be too complicated and that the simplicity of 2D allows more focus on tight gameplay. It's anybody's guess then, as to why would they muddle the classic structure of Megaman with a horrendous map system and poorly made mission objectives. ZX is strictly a step down from Mega Man Zero on Game Boy Advance. Expand
    • 0 of 0 users said yes
  2. NateB.
    Sep 21, 2006
    7
    I have always wanted a Castlevania or Metroid style MegaMan game and I feel like this game had the right idea, but things just weren't implemented too well. It's more of Mega Man Zero 5 as opposed to a new version altogether. The game-play is typical megaman and the new difficulties are nice and accommodate megaman newbies and vets alike. The main things that bother me are the lack of depth that games like Metroid and Castlevania have and the absence of a map system is a huge annoyance. You can see how areas are linked, but that system is totally unintuitive that you run around forever until you figure out where to go. The worst is that you have to accept a mission, otherwise events won't happen when you walk into an area. Why can't you just take on multiple missions, and then be able to run around without worrying about finding a needle in a haystack? I'd much prefer an actual map system so I could see everything I have explored and how areas actually link up (where the doors are, etc.). If you like megaman games (like me) you can't go wrong, but the map system, lack of items, and absence of anything like an upgrade system (like leveling up, or something like the elf system) or more weapons (the forms are kind of lame and too similar to each other) really prevent this game from being fantastic. As is, it's worth playing, but only if you liked the MegaMan Zero games. Expand
    • 0 of 0 users said yes
  3. MegmManFanX
    Oct 25, 2007
    8
    Capcom has a winner on their hands. The mission system, while stupid in some eyes, is a nice twist! And the map is easy to navigate with a decent amount of skill. The bosses also provide good challenge, with secret bosses like Omega Zero and Fenri Lunaedge. However, with all it's ups, there are some downs. The story is predictable, and despite the overall easiness, the secret areas are ruthless. Still, a great game. Expand
    • 0 of 0 users said yes
  4. MrtM.
    Oct 24, 2006
    5
    This game really sucks! I like Megaman games but this one is a deception, because the mission system just sucks! and you have to go around the entire place to find where are you meant to go! so it ruins the very well built mission system it had before plus the graphic are like for the sp.
    • 0 of 0 users said yes
  5. Salamitsunami
    Sep 17, 2006
    10
    seriously, one of the best games I have ever played, not just on the DS. if you own a DS, and have ever LOOKED at a megaman game this is a must-buy. simply fantastic open-ended gameplay, I think it's almost the best game for the system right now. tough choice between this, nsmb and starfox.
    • 0 of 0 users said yes
  6. DarrenZ.
    Sep 25, 2006
    6
    In addition to what Nate B. wrote, this game seems to have been designed for a system with no RAM as enemies immediately respawn as soon as you exit their screen-space. Retreating is tactically useless simply because there's never a safe place behind you to retreat to. The general effect is to compel you to simply barrel forward, mindlessly shooting whatever enemies happen to be in front of you. Not to mention this could have been a Game Boy Advance game for all the use the second screen gets. There's potential for a really great game here (heck, I'd have settled for a merely good one!); however, there are simply too many flaws that get in the way of the fun. Expand
    • 0 of 0 users said yes
  7. Tupac
    Aug 12, 2007
    7
    It's just like the old megaman x games for snes in terms of gameplay except you don't know how to get where you're supposed to go half the time. the story is decent but that doesn't really matter to me. If it was easier to find out where to go this would have been a 9.
    • 0 of 0 users said yes
  8. RaymundoR.
    Sep 26, 2007
    10
    I'm a great fan of megaman and this game tops them all. it's anime cuts are the bomb. they might be in japanese but at least it has english subtitles. i all ready reserved it's sequel Megaman ZX Advent. i have read many previews of both games and they all agree with me that it's the best one yet. P.S. The megaman starforce game is not too far from this one.
    • 0 of 0 users said yes
Metascore

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 21 out of 37
  2. Negative: 0 out of 37
  1. The Castlevania/Metroid style of play works really well here and is used at it's full potential. This is a great addition to any Megaman fan's collection, although, again, I suggest to wait for the english version. [JPN Import]
  2. Easily the best looking game in the series. [Sept 2006, p.65]
  3. Hard-core gamers won't be disappointed. [Oct. 2006, p.90]