• Publisher: Nintendo
  • Release Date: Mar 20, 2006
Metascore
85 out of 100

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 51 out of 55
  2. Negative: 0 out of 55
  1. The game moves fluidly, with very little slowdown. The environments tend to repeat (even on the first planet I'd occasionally get lost because several corridors all looked the same), but the detail is surprisingly nice for a DS title.
  2. The multiplayer, however, is where this release shines. This is by far the most successful implementation of Nintendo's WFC service as of so far, and stands as an essential buy for anybody interested in experiencing the online capabilities of the DS.
  3. Metroid Prime Hunters is simply amazing: It lives up to the pedigree of the series, the graphics are unbelievable, and it's the first truly excellent portable first-person shooter. It delivers in both single- and multiplayer in a way few games ever have.
  4. This is a cracker. A lot of thought has clearly gone into making the most of the DS's touch-screen capability here, and it works gloriously. Sure, you still walk down dark corridors blasting anything that moves, but here you are in control as never before.
  5. 100
    The controls are immaculate, and aside from a few plat-forming issues I had, works fantastically for all aspects of the game.
  6. The sheer number of things to do and modes to play is epic, an honor previously reserved only for top-tier console titles and never even considered on a handheld.
  7. This title offers something that literally can't be found anywhere else; and fortunately, because of theextended development time, managed to improve upon Nintendo's Wi-Fi service as well.
  8. "Mario Kart" was good, but this is a cut above. [May 2006, p.52]
  9. Hunters is strictly for the hardcore, bloodthirsty gamers who live for fragfests. Moving Metroid from a slow-paced adventure to a nail-biting wrecking ball of explosions was a risky trick, but damn did it ever work.
  10. With a great single player component and an even better multiplayer one, this game's overall score is only slightly hurt by the fact that the end of each level in single player is repetitive and the controls take some getting used too.
  11. 90
    Metroid Prime Hunters is easily the best handheld first person shooter developed to date, even with its somewhat high learning curve and cramp-inducing control.
  12. Metroid Prime: Hunters is a phenomenal game that uses the DS to its fullest potential in terms of graphical ability and innovation.
  13. What the franchise loses in the transition from console to handheld, it makes up with intuitive control and the best multiplayer the DS has to offer. You'll be playing this one for a long time.
  14. The single-player mode is compelling and fun, the graphics are above par, controls are super-precise, the sounds are perfect, and multiplayer makes owning a DS worth every penny.
  15. Metroid Prime: Hunters is excellent and shows that FPS can be well done on portables.
  16. This is an awesome game, with a huge, huge scope; to its credit, it pulls everything off without a hitch.
  17. The solo campaign is somewhat lengthy, though nowhere near that of Prime or Echoes, but thankfully it is overshadowed by an online component that is truly the meat of the experience anyway.
  18. Finally, a handheld FPS that doesn't suck. It may not break new ground, but it's still great fun.
  19. The best handheld first person shooter on the market, the best multiplayer Metroid game, and one of the best reasons to own a DS.
  20. This is an awesome game, with a huge, huge scope; to its credit, it pulls everything off without a hitch.
  21. This is easily equatable with PC shooters or even classics like "GoldenEye." [May 2006, p.22]
  22. 90
    Approximately as big as Metroid Prime on the GameCube, it's hard to imagine how Nintendo squeezed Hunters into a tiny DS cartridge. Metroid Prime: Hunters is a very polished game, suffering more from small quirks than actual flaws.
  23. 90
    The controls are varied in style; thankfully there's something for everyone in play, although sometimes the touch screen jumps feel strange in stylus mode.
  24. A welcome addition to the DS. This is one system that is kicking ass as far as support goes. The online multi-player component is just the icing on an already deliciously rich cake. A must-purchase for shooter fans.
  25. This is probably the best first person shooter you'll ever play on a handheld. Then again that may not sit will with Metroid purists given the series roots as an adventure title.
  26. Precise controls and a worthwhile multiplayer mode are the highlights of Hunters, a Metroid Prime game that feels more like a first-person shooter than the GameCube games.
  27. While the single-player adventure falls just shy of the grandeur of some Metroid games, the new multiplayer game positively electrifies the experience. [May 2006, p.111]
  28. Hunters is new-school, action-packed, and a great addition to the growing collection of Wi-Fi titles. [May 2006, p.86]
  29. Metroid Prime: Hunters is born from incredible pedigree, and it certainly shows. [May 2006, p.56]
  30. Metroid has been taken into first-person shooter territory and has done so with a rock-solid multiplayer experience.
  31. 85
    Boss battles in a Metroid game are always something to behold, but the confrontations in Hunters are somewhat lacking the grandeur the Gamecube titles possessed.
  32. A great achievement for the DS that should be worth the wait for fans of the series and those dying for a fully-fleshed out FPS with online capabilities on the dual screen system.
  33. Don't buy this game expecting an experience like the GameCube Metroid Prime titles. This is Quake with a thin layer of Metroid paint. But hey, that's okay if you like Quake.
  34. It's high-quality work all the way, from the production design to the responsive (if crushing) controls and utterly smooth online play.
  35. Not only does the DS again innovate the industry by allowing players to utilize the touchscreen as a pseudo mouse look, but the inclusion of online multiplayer extends this game well past the single player mode.
  36. The singleplayer adventure is yet another sprawling, puzzle-heavy artefact hunt which, truth be told, is far bigger than we had any right to expect. [May 2006, p.89]
  37. Not a life-changing experience (if you discount the coming years of physiotherapy on my arms) but it is an astoundingly competent first-person shooter. While the multiplayer mode is a flimsy experience unless you have friends you can rely on, the single-player mode offers a worthy adventure even for players who don't ever expect to take the game online.
  38. Broken arms aside, Metroid on the DS is a smooth, attractive and compelling FPS that shows what the machine is capable of, cramming in a fulfilling multi-player mode to boot. [May 2006, p.106]
  39. The potential of the technologically disruptive DS is just beginning to be exploited. Metroid Prime: Hunters is a great game, and one that really should shift systems. Buy it, play it, and you'll understand.
  40. What Nintendo has really done with this game is set the bar extremely high for any future portable FPS title that even wants to be considered above average.
  41. The most explosive (and fun) multi-player game out there for the DS. You will love it if you strive to master the controls.
  42. If nothing else, Hunters establishes itself as a solid and important entry into the Metroid canon with new elements like peripheral characters and a revamped game structure packaged in a more streamlined, enjoyable adventure than its immediate predecessor. For that alone it deserves respect.
  43. Hunters is really two games; one is fantastic, the other is not. One is easily worth buying if you have good access to wireless Internet, while the other feels slapped together to dupe hardcore Metroid fans and to put "Action-Packed Single-Player Mode!" on the back of the box.
  44. 80
    FPS fans should appreciate the rich Metroid universe, and Metroid fans should recognize the technical achievements NST pulled off. Then everybody can be happy.
  45. Nintendo DS fans along with Metroid fans will be happy with the expansive multiplayer side of Metroid along with a solid FPS experience in the adventure mode.
  46. Metroid Prime Hunters has the Metroid Prime atmosphere, but suffers from simplified content, which is not compensated in any way in the adventure mode. Nice multiplayer options, though! [May 2006]
  47. Hunters is a grand handheld shooter with as darling an interface as you could hope for. Everything else--and ther's plenty--is gravy. [July 2006, p.90]
  48. The game's controls take a bit of time to get used to, but once you get the hang of it, you'll realize NST has done an extraordinary job in bringing Samus to the Nintendo DS...You'd be hard-pressed to find a better online title for the Nintendo DS.
  49. A decent FPS single player game with an excellent online component.
  50. Thankfully, the control works well and makes for adequately thrilling online multiplayer...well, as thrilling as a four-player king of the hill match can be. [May 2006, p.109]
  51. It was like the developers couldn't decide whether they wanted to make a killer single player mode or a killer multiplayer mode. So instead, players have to settle for average in both departments.
  52. 70
    For single player only experience, this game is [60] and below. If you've got the friends and a WiFi connection, the game is [an 80] and above.
  53. 65
    Too many of my experiences with this game were about boredom and annoyance.
  54. 60
    This feels like yet another genre shoehorned poorly onto hardware that just isn't equipped to handle it.
User Score

Generally favorable reviews- based on 121 Ratings

User score distribution:
  1. Positive: 48 out of 58
  2. Negative: 5 out of 58
  1. RichardF.
    6
    A good multiplayer game ruined by a single player mode with (as people have rightly said) literally painful and frustratingly awkward controls, repetitive bosses, some head-explodingly confusing level design, respawning enemies, etc. If they were going to put so little effort into the single player mode they shouldn't really have bothered at all. Full Review »
  2. JasonL.
    10
    This is great! It's long and fun. Enjoyed it for about 60 hours! I give a 10.
  3. HamishB.
    5
    Metroid Prime Hunters’ multiplayer mode is very good. Metroid Prime Hunters’ single-player mode is one of the worst things I’ve ever experienced and here’s why: 1) The Controls. For the most part, are quite simply, awful. Not even because they’re so erratic, but because they are actually physically painful! The way the DS is held in one hand and having to use the D-Pad to move and L Trigger to fire at the same time just doesn’t work and after a while becomes complete and utter agony. The DS simply isn’t designed to play games like this because, as you press down on the L Trigger to fire, your thumb starts to slip off the D-Pad and you therefore aren’t able to move in all directions! You’re constantly having to adjust your hand whilst playing. You also have to keep stopping your play because the uncomfortable position of your left hand gets too much to bear. A game that causes you physical pain? It’s a disgrace. I also can’t believe all the so-called reviewers who are apologising for this, saying things like “Sure the controls are so bad they give you hand cramps and chronic arthritis, but apart from that it’s great. 10/10”. What exactly are these people paid for? 2) Re-Spawning Enemies. For some bizarre reason this game features re-spawning enemies (something I’m sure had been banned by the UN), and hard ones as well. So if you go out of a room through the wrong door, which you will because some of the level design is so confusing, when you re-enter, all the enemies that you just killed will come straight back and you’ll have to kill them all again! You won’t of course because your energy is now so low that they’ll kill you straight away. Unbelievable. Plus the enemies are all so ludicrously fast that it’s nearly impossible to get a good aim on them. 3) Confusing Level Design. Of course Metroid games have always been complex and pretty confusing. It’s a fine line, but they usually manage to stay on the right side of it. Unfortunately there are parts in this game that go way over. For example the second time you visit the Celestial Archives is enfuriatingly confusing beyond belief with a baffling amount of identical looking rooms, doors and portals. Realising that this was the least fun I’d ever had playing a game, I nearly gave up. 4) Boss Battles. There are just 2 bosses in this game, but they are repeated 3 times each! Each time getting longer and therefore more painful. You have to kill them by trying to shoot an absolutely tiny target on them which, with the dreadful controls is a nightmare. Also their health goes down so slowly, so you’re fighting them (and the pain) for what seems like an age. The final boss is of course awful (hey at least the game’s consistent) with a stupid color-coding system (I’m colorblind) and even more microscopic targets to try and shoot at. In summary then, I’m not just disappointed, I’m absolutely furious. Don’t get me wrong, when this game’s good, it’s great, but it rarely is, and when it’s bad, it’s absolutely diabolical. It just feels like a shoddy, glitchy, broken, poor-man’s version of its console brothers, and that does a huge disservice to the brilliant DS. Full Review »