Metascore
45

Generally unfavorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 0 out of 16
  2. Negative: 9 out of 16
  1. 51
    Rise of the Fungi is unique and building scav is rewarding, but the awkward combat and cheap kills sour the experience.
  2. Like a poisonous mushroom, Rise of the Fungi looks good but makes you feel bad.
  3. There’s nothing here that will have you itching to go back and play through after your first run through.
  4. Even though the controls and gameplay are basically broken, the game isn't entirely without merit.
  5. 40
    If there's a sequel, maybe the developers will spend as much time fleshing out the game as they did their concept art.
  6. 50
    Regrettably, the game does too many things poorly to allow itself to rise above being forgettably average, and that's a shame considering its palpable potential.
  7. Mushroom Men: Rise of the Fungi for the NDS had some potential to be an interesting title and provided some neat concepts, but unfortunately, it stumbles in the execution. The controls are very clunky, and the unfair deaths due to poor platforming make it very difficult to enjoy this title.
  8. I found the Mushroom Men: Rise of the Fungi for the Nintendo DS a slightly below average action game that just had too many small problems adding up to a not fun game.
  9. The worst thing is, there was tremendous potential here. The art style is fantastic, and the campy, B-movie concept is golden. And the way you make new weapons out of garbage you find – sticks, needles, broken shards of glass – is really fun. But once you add the gameplay in there, ugggh. Mushrooms grow where living things have died – in this case, the underlying corpse belonged to fun.
  10. In fact, the aesthetic and fun weapon building elements save this title from utter mediocrity.
  11. Despite being packed with good ideas, the platformer stumbles constantly in its execution. [Holiday 2008, p.86]
  12. Mushroom Men: Rise of the Fungi is juggling too many play styles at the same time. Instead of coming together into a fun package, the platforming, RPG elements and real-time combat get in each others’ way.
  13. Cribs some good ideas from the Wii title but implements them badly - much like every other element of the game. [Mar 2009, p.69]
  14. The game has nearly all the elements of a sleeper hit: interesting premise, compelling art design, eclectic sound, an interesting weapon creation system, and some unique gameplay mechanics. Unfortunately, all of that is drowned out by a few critical design mistakes, chief among them being a broken platforming system that leads to far too many senseless deaths.
  15. Having a platformer that punishes players for missing jumps would be fine if determining where a jump begins is clear or even grappling areas, but that's not the case here. Couple that with the combat system that has frequent problems registering hits and you have one frustrating to play game.
  16. Mushroom Men: Rise of the Fungi is a decent platformer that tries a little to hard to put as many features as possible into the game and ends up over complicating itself. A few odd design and control choices hamper the moody and unique atmosphere and pales in comparison to its console counterpart.

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