- Publisher: Majesco Games
- Release Date: Jul 19, 2005
Summary:
You slowly come back to life in your spacecraft. It feels like you were unconscious only for seconds. Faded impressions of pain and humiliation dominate your thoughts. Instinctively, you look up at your console; it’s still indicating a destination. Upgradeable weapons and sub-weapons, boasting tons of fire power to decimate your enemies. Touch screen features such as boss scanning, on-the-fly weapon management, live radar and hyperspace controls. 10+ stages to conquer; battle through environments like subterranean minefields, arctic mountains and hell-like lava fields. Unlockable features and game modes add re-playability once players complete their campaign. 2-player co-op and head-to-head wireless functionality. Online ranking system via www.nanostray.com allows players to post their high scores and compete against best in the world. [Majesco]
| Rating: | E |
|---|---|
| Developer: | Shin'en |
| Genre(s): | Other Shooters |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Fantasy Violence |
| Offline Modes: | Competitive |
| Connectivity: | Online, Wi-Fi |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Bernhard Wodok | Wireless Programming |
| Bernhard Wodok | Wireless Programming |
| Bernhard Wodok | Wireless Programming |
| Bernhard Wodok | Wireless Programming |
| Bernhard Wodok | Wireless Programming |
| Manfred Linzner | Weapon Design |
| Manfred Linzner | Weapon Design |
| Manfred Linzer | Music & FX |
| Manfred Linzer | Music & FX |
| Manfred Linzer | Music & FX |
| Manfred Linzer | Music & FX |
| Martin Sauter | Level Background Design |
| Martin Sauter | Level Background Design |
| Florian Freisleder | Menu Graphics |
| Florian Freisleder | Menu Graphics |
| Florian Freisleder | Menu Graphics |
| Florian Freisleder | Menu Graphics |
| Christian Freisleder | Boss Design |
| Sven Waechter | Enemy Design |
| Kim Tran | Enemy Design |
| Russel Mock | Producer |
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