- Publisher: Aksys Games
- Release Date: Nov 16, 2010
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Nov 17, 2010100I don't know when was the last time I was so fascinated by a game, especially one as story-heavy as this.
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May 11, 201190A fantastic experience from start to finish. It is a game that truly expands what narrative video games can be capable of, and does so with a engrossing story that draws players in until the very end, all six of them.
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Mar 11, 201190Another masterpiece of the Nintendo DS, another title of undoubted quality and a welcome addition to the already excellent library of the platform.
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Jan 25, 201190Nine Hours, Nine Persons, Nine Doors is a mature and rewarding visual novel experience with an unforgettable story that features some truly excellent writing.
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Jan 1, 201190If you're the type of person who skips cutscenes or nods off during long bits of exposition between explosions then steer clear of 999. If you want to try something new, though, I would suggest giving the game a look. Aksys has taken a huge risk in bringing something like this to America, and it may just be the necessary ice-breaker to bring a whole new genre to our shores.
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Dec 16, 201090My mind, I hope, is nearly finished unraveling. After three straight days, nights and early, early mornings spent playing through the entirety of 999 and accessing each and every alternate ending, the enrapturing spell this game has cast on me is finally beginning to let me think straight again.
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Dec 2, 201090Despite its repetitive replay structure, 999 is a thrilling, thoughtful, and fascinating visual novel that represents some of the best the genre has to offer.
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Dec 1, 201090This isn't a game for young kids. It's rated Mature for a reason. It's filled with adult situations and references. So grow up and grab a copy.
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Nov 27, 201090While I didn't enjoy the repetition, I loved every new minute of 999's slick puzzles and riveting story. [Holiday 2010, p.89]
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Jan 20, 201186A meaty - often literally - thriller, well told. With no UK release currently on the cards we point all adventure nuts towards their nearest import site.
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Dec 19, 201085A chilling story and satisfying puzzles work hand in hand to make Nine Hours, Nine Persons, Nine Doors a deeply absorbing adventure.
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Mar 15, 201183Closer to a novel than to gaming itself, it's suited more to an eastern oriented public. Narration is superb, characters simply unforgettable. On the other hand, if you don't like text heavy experiences, this is not the game for you.
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Nov 21, 201083It succeeds as a game thanks to an impressive thriller plot, a deceptively deep choice array, excellent pacing, and actual logical puzzles.
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Oct 21, 201180999 is stunning. It sports a captivating plot driven by a fantastic cast of characters, a satisfying mix of puzzles and interesting mathematical, scientific and philosophical quandaries to ponder.
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Feb 20, 201180Well worth importing for anyone ready to experience the highest point the visual novel genre has experienced in decades. [Issue#106, p.115]
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Feb 10, 201180If you're willing to forgive its foibles this is a fresh and exciting narrative driven experience like no other.
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Jan 12, 201180If you're willing to put in the effort of replaying 999 to examine its many paths, you'll be rewarded with a multilayered, oftentimes horrifying, story and some satisfyingly creative puzzles.
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Jan 10, 201180The final sequence of events is likely to eke some tears out of even the most cynical gamer.
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Jan 10, 201180It might be a pain to get hold of but this engrossing visual novel has more mystery and tension in its simple text screens than a hundred CGI cut scenes.
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Jan 18, 201170The game 999 most reminded me of was the similarly dark – and bafflingly underrated – Lux-Pain, which was equally inconsistent and suffered from a significantly weaker translation, but arguably blended shocks and laughs a little more skilfully than this does.
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May 13, 201160999 is a gutsy, mature story that blends horror, science, and character-driven drama in intriguing, thoughtful ways. It's also backed by some sparse but solid gameplay, melding traditional puzzle types with a cohesive math-based theme that nicely suits its subject matter. Unfortunately, what could have been a taut psychological thriller all too often becomes a plodding, pace-killing narrative full of bloated, poorly-integrated dialogue.
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Jan 24, 201160There's a solid adventure title here, but it's spread thin over a densely written airport thriller. [Feb 2011, p.102]
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Jan 6, 201160999: Nine Hours, Nine Persons, Nine Doors is a good experience, and in parts it can be quite clever-I particularly enjoyed that the game made the existence of its multiple endings an explicit part of its plot. Unfortunately, the weak prose doesn't justify the time investment, and the puzzles don't hold up through the mandatory replays.