Nine Hours, Nine Persons, Nine Doors Image

Generally favorable reviews - based on 23 Critics What's this?

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Generally favorable reviews- based on 140 Ratings

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  • Summary: In this game, you must help Junpei reclaim his memories and play a game of life or death known as the Nonary Game.
Score distribution:
  1. Positive: 19 out of 23
  2. Negative: 0 out of 23
  1. Nov 17, 2010
    I don't know when was the last time I was so fascinated by a game, especially one as story-heavy as this.
  2. Jan 1, 2011
    If you're the type of person who skips cutscenes or nods off during long bits of exposition between explosions then steer clear of 999. If you want to try something new, though, I would suggest giving the game a look. Aksys has taken a huge risk in bringing something like this to America, and it may just be the necessary ice-breaker to bring a whole new genre to our shores.
  3. Mar 11, 2011
    Another masterpiece of the Nintendo DS, another title of undoubted quality and a welcome addition to the already excellent library of the platform.
  4. Mar 15, 2011
    Closer to a novel than to gaming itself, it's suited more to an eastern oriented public. Narration is superb, characters simply unforgettable. On the other hand, if you don't like text heavy experiences, this is not the game for you.
  5. Oct 21, 2011
    999 is stunning. It sports a captivating plot driven by a fantastic cast of characters, a satisfying mix of puzzles and interesting mathematical, scientific and philosophical quandaries to ponder.
  6. Feb 10, 2011
    If you're willing to forgive its foibles this is a fresh and exciting narrative driven experience like no other.
  7. Jan 6, 2011
    999: Nine Hours, Nine Persons, Nine Doors is a good experience, and in parts it can be quite clever-I particularly enjoyed that the game made the existence of its multiple endings an explicit part of its plot. Unfortunately, the weak prose doesn't justify the time investment, and the puzzles don't hold up through the mandatory replays.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 35 out of 44
  2. Negative: 6 out of 44
  1. Aug 17, 2013
    Have you ever wished you could erase part of your memory just so you could experience something amazing for the first time again? 999 is the epitome of that. It's a title anyone with a DS should pick up. Excellent music, great characters, the puzzles are all solid and keep you thinking, but the main selling point is the plot. Keep in mind, this is more of a visual novel than a game, but the plot pretty much makes the entire thing. 999 has the best plot out of any game I've played hands down. While playing it you might think the concept is too ambitious to have a decent ending, but prepare to have your mind shattered.
    My only complaints are that they should have added a timer for the last puzzle just to make things more intense, and the lack of voice acting but this IS a Nintendo DS title so expecting that is kind of unfair.

    Overall, if you have a DS and enjoy a good story DEFINITELY PICK THIS UP!
  2. Nov 5, 2011
    Excellent story, and makes it's way on my Top 10 DS games at position 1. Sublime narrative, great puzzles, likeable characters, has everything to be what it is: a must have for the system. Looking forward to it's sequel on 3DS and Vita. Expand
  3. Dec 7, 2010
    Very fun, very well done story, neat trick to the real ending. this is a game that should not be missed be fans of puzzle games, phoenix wright, or great story telling. Warning it is rated Mature for a reason Expand
  4. Jul 12, 2013
    Pros: - Interesting Story - Superb Puzzles - Great Difficulty - Wonderful Character Development Cons: - Although interesting, story feels as though it "doesn't know what it is" until the end Expand
  5. Dec 20, 2011
    Do you like reading a good story? If so, there is a good chance you will love this game. 999 is a puzzle adventure game, but I think it can be better classified as a Japanese visual novel with some puzzles. The puzzles mostly take a backseat to the story, but are sometimes nicely weaved into the story itself. But like I said, this game is not about the puzzles. It is about the incredibly well-written story that will slowly reveal it's secrets. There are multiple endings, which means you will have to play the game several times. Luckily you can skip the text you have already read in a previous play-through. What puts this game high on my Top Games of All Time list, is the scene surrounding the final puzzle of the game. The puzzle itself is nothing really special, but the moments leading up to that screen left my hands shaking and I just stared at the screen for a few moments before continuing. Even as I write this review, I'm taken back to that moment and relive some of that glory. That all being said, I have to say that this will probably be very different for most people. I wrote this review to show my respects to this game. Also, the actual end scene still left a few plot holes. Let me close by saying that if you like a good book and don't shy away for a few competent puzzles, you will probably love this game as much as I do, though maybe not in the same way. Expand
  6. Nov 5, 2012
    An amazing story let down by clunky dialogue and the need to repeat puzzles multiple times to get the true ending. I haven't played the sequel yet, but the reviews say it fixes these problems and switches from 2D to 3D environments and characters. Expand
  7. Aug 23, 2012
    This game is awful. Let me preface that right off the bat. This is not a game.

    What this is, is a visual novel. For those unfamiliar with
    the term, visual novels are quite literally, novels with visual elements, which can include pictures, videos, and the occasional interactive element. They are a mainstay of Japanese "gaming" and hold a special place in the hearts of lonely individuals with poor person skills and social anxiety disorders. What visual novels aren't, are fun.

    The typical 'VN' as they are called, involves hours of text and left mouse clicks. You do not play a VN, merely slog through mind numbing monologues and so called character interaction. This proves to be a fatal flaw in gaming design, because games are supposed to be interactive and ENJOYABLE. There is nothing enjoyable about reading hours of text, staring and two dimensional cell shaded characters. The VN 'problem' stems from the Japanese culture itself. In Japanese gaming, the 'player' is relegated to the role of passive observer. You the player are never allowed to make real choices in a VN, and that same mix of culture and poor design crash head on in 999, rending it a bloody horrid, abortion of game design.

    At it's heart, 999 is supposed to be a puzzle-solving adventure game where nine individuals are thrown together by sinister circumstances and are forced to come face to face with their pasts and the deadly traps set before them by an unknown antagonist; promising to be an exciting and enthralling tale of treachery, intrigue, and murder. Unfortunately you're forced to wade through miles of feces before you can get to eat your cake, and no you don't get to shower before it either.

    Here's the problem. It's a point and click adventure game that locks you into limited, individual set piece rooms to explore. You will not get to explore anything but what have been chosen for you to enter. Nor will you get to even choose which rooms to enter. Sure, you might be presented with a choice of enter door number 1 or door number 2, but you will never be allowed to visit door number 2 should you choose door number 1. Sadly, this heavily restricts a game that could have had a great potential as you will never find multi-room puzzles, puzzles that span the length of the game, or be able to enjoy exploring the environment around you. You are locked in a linear rail ride from one predetermined set piece to another with no chance to affect any subtle changes to the plot or events that can transpire.

    The game uses the archaic programming method common in VNs where specific plot events trigger specific plot lines via the few text 'choices' you are given. This means that the only effect you will ever have on the game's progression, is picking one text option over another. Everything you do in solving the puzzles is instantly rendered meaningless, as the plot is always locked into one of 6 predetermined outcomes. For a game based on intrigue, treachery, survival, and psychological horror, this proves to be a great detriment for the game, as a single "bad choice" will result in outcomes you can see coming from a mile away, simply because you the player are not allowed the option of picking up an item. That's right. This is a terrible game, because it won't let you pick up a plot critical item. Forcing you replay the game over and over hunting down "right choices". In a genre where every good player knows to loot the very last insignificant nail off a wall, the game binds your hands and prevents you from ever being able to interact with items that simply picking them up would alter the course of the game because it does not allow you to explore, and that is why it is not a good game. Hell, it's not even a game.

See all 44 User Reviews