Pac 'n Roll DS

  • Publisher: Namco
  • Release Date: Aug 23, 2005

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 16 out of 35
  2. Negative: 1 out of 35
Buy On
  1. This is one of the most addictive games I've played in recent years.
  2. This is the type of game I've been waiting for to hit the DS. Something that makes practical use of the touchscreen without sacrificing gameplay.
  3. Simple to learn, easy to master, yet quite challenging to complete.
  4. This game does a good job in retaining its cartoony look and it does that well.
  5. If Pac N’ Roll had been on any other system, it would still have been a fun game, but the way it plays out on the DS is just magic.
  6. 80
    And anyone who's a fan of "Super Monkey Ball" or the classic "Marble Madness" should definitely give this one a spin. Or a roll.
  7. It goes beyond the "gimmicky" nature of touch screen controls and provides a unique and fun experience.
  8. Pac 'n' Roll is a really good, fun game. And with Pac-Pix already putting a smile on our faces, it seems that Pac-Man is turning out to be one of DS's biggest stars. [NGC Pocket]
  9. It doesn’t quite measure up to current DS standards in the presentation area, but other than that, it provides a very fun, laid back gaming experience.
  10. However the game isn’t that difficult until the very end, so more experienced gamers will be able to fly through the story mode with relative ease.
  11. A more fleshed out offering than Pac-Pix, and is a cut above most handheld games. It’s a competent 3D platformer with a great camera system and a well-implemented control mechanic.
  12. 76
    Pac ‘N Roll has very good pick-up-and-play value thanks to its short levels and easy to learn gameplay.
  13. Play Magazine
    Unlike "Yoshi's Touch and Go" and "Kirby: Canvas Curse," I found myself growing tired of moving Pac-Man along in this fashion. Maybe I'm just lazy. [Sept 2005, p.62]
  14. 75
    One warning to potential consumers, though: The bizarrely long cut-scenes (and the baby-game story they painfully tell) will bore any gamer old enough to read them. Avert your gaze.
  15. Nintendo Power
    The stylus control is perfectly tuned and single-swipe boosts are easy to trigger, yet quick and accurate movement gets tiring after several minutes. [Oct 2005, p.97]
  16. Pac'N Roll unfortunately isn't terribly long, but the chance to go back, improve on your scores and unlock a few goodies is still worth the purchase. This is an ideal title for any fan of puzzle games or just a fan of Pac-Man himself.

Awards & Rankings

#55 Most Discussed DS Game of 2005
User Score

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. PaulB.
    Aug 25, 2005
    An odd little game-- it's got some solid traditional Pac-Man elements, but I get the feeling the touch-screen trackball simulation is An odd little game-- it's got some solid traditional Pac-Man elements, but I get the feeling the touch-screen trackball simulation is more a tech test (and possibly an attempt to develop a workable control method for a DS Katamari Damacy) than a fully developed game. And I agree with the review that mentioned how problematic the burst move is-- it's damn difficult to execute, and often leaves you drifting off the edge of a ramp and into the depths. But there's still fun to be had here, just not as much as in Pac-Man's recent outings for the big consoles. Full Review »