• Publisher: Capcom
  • Release Date: Jan 16, 2007

Generally favorable reviews - based on 51 Critics

Critic score distribution:
  1. Positive: 36 out of 51
  2. Negative: 0 out of 51
  1. The humour from the original game returns in full flow, too. A lot of the dialogue is laugh out loud funny. [JPN Import]
  2. More of the same courtroom drama so fans shouldn’t be disappointed. [JPN Import]
  3. The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom. [Feb. 2007, p.96]
  4. Justice For All gives the fans everything they could want; the cases are longer, the testimonies are harder to crack, the witnesses ever so wily, and the prosecutors are more die-hard than anything you’ve faced.
  5. Phoenix Wright Ace Attorney: Justice For All picks up right where its predecessor started, offering one of the best adventure game experiences available on any current console.
  6. While the game design has its issues and the localization bloopers are regretful, I still found myself glued to the DS—on my second play through.
  7. I hope that future Phoenix Wright titles are able to keep the character and plot development at the same level achieved in Phoenix Wright: Justice For All.
  8. Justice is a terrific game, but it suffers in comparison with the previous one. This time around the plot twists aren’t quite as unexpected (you usually know who the real killer is fairly early on), and some of the puzzles in the last case are rather unreasonable.
  9. While the game doesn’t deviate too much from the tried and true formula that has made the series such a hit in Japan, it still delivers a game experience worth playing.
  10. With excellent writing and clever puzzles, this quirky little story adventure alternates between logical deduction and unexpected discoveries.
  11. More of an expansion of the first Phoenix as opposed to a fresh new game, but still great. [Mar 2007, p.83]
  12. The few tweaks to the mechanics provide a better experience, complete with the tricky puzzles and amusing dialog that make the original so notable. [JPN Import]
  13. This is the most joyfully daft fun imaginable, bursting with in-jokes and hilarious set-pieces. [JPN Import]
  14. 80
    The cases are fun and challenging, the presentation quirky and likable, and the gameplay is as sharp as a tack. If you have any objection to buying this game, consider yourself overruled. It's just too good to pass up. [JPN Import]
  15. A compelling mix of dark plots, kooky stories and lawyer talk, Justice for All adds more evidence to the DS's case as the thinking person's console.
  16. It's the most laid back and addictive game we've ever played, where simple five minute blasts turn into hour-long sessions.
  17. What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue. [Jan 2007, p.115]
  18. 80
    For those fans captivated by the first instalment, buying this is an absolute must. [JPN Import]
  19. 80
    Still, Justice For All demonstrates enough of the plucky spirit that made the first game so memorable. [Feb. 2007, p.82]
  20. The charm and clever logic puzzles are still here, and the cases deliver the same charge-back-from-the-edge-of-defeat rush that made the first game so cool.
  21. Almost more like an expansion than a full sequel. The changes made are very minor, with the exception of the Psyche Lock system, and those who've played the first game will be able to jump right into the second. However, rather than being a disappointment, this is a very good case of the old adage, "If it isn't broken, don't fix it."
  22. With fresh new cases to tackle this is another fun chapter fans will enjoy.
  23. Phoenix Wright Ace Attorney: Justice For All may seem short at four chapters, but rest assured that it is extremely lengthy, especially if you make a lot of mistakes.
  24. The core gameplay that made the first game so great is still here, and considering that most fans of the original are undoubtedly eager for more, this game will certainly quench their thirst... for justice!
  25. The gameplay had become more complicated and in turn more frustrating, and the story wasn't nearly as strong as Ace Attorney's.
  26. While not as good as the original, Phoenix Wright and his comrades still manage to entertain and deliver with a fantastic script and engaging courtroom drama.
  27. If you crave for more humour in games and are looking for drama and tension without having to dabble in drawn out RPGs or nerve-wracking twitch games, then Justice for All might just be for you.
  28. The game overcomes its scrolling-through-text flaws with strong writing and entertaining graphics. [JPN Import; January 2007, p.69]
  29. If you loved Ace Attorney, go buy Justice for All. If you were hoping for new features to get you hooked or make the game better, though, you may want to pass. It's a fun game, but it's more like an expansion.
  30. 78
    It's admittedly hard to ignore the rigid structure as well as the gaping and slightly frustrating plot flaws, but it's also hard to hate Phoenix Wright because of them.
  31. Phoenix Wright is pure coolness. If you can handle the slower pace and very different style of gameplay, then this is one of the best titles available on the DS.
  32. Justice for All is a good, lengthy adventure with great character-driven storylines, but it fails to build upon the promising groundwork laid by the first game.
  33. While by no means an accurate simulation of legal process, there's no denying the soapy dramatics, rich and endearing characters, and delightful wordplay puzzles make this a winner.
  34. In a nutshell, it’s a satisfactory entry into the Phoenix Wright series without much deviation from the original. And so I bring down the gavel.
  35. Despite its noxious flaws, the game offers great amounts of logic-based puzzle solving, intrigue, and investigation. [Dec. 2006, p.88]
  36. 75
    Great game, great story, more Phoenix Wright righteousness. There's a lack of evolution, but we expect that to change in future.
  37. This game is not very difficult but it's not so easy either. If I could describe it in one word, I'd say it's engaging.
  38. Perfect for Phoenix fans who want more cases, but with only four stories you'll be left wanting. It still offers great gameplay, it just doesn't last very long. [Apr 2007, p.82]
  39. If you liked the original Phoenix Wright and can get past the fact that not much has changed (or improved), you should enjoy yourself.
  40. Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]
  41. The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]
  42. Despite Justice For All's flaws, the game really does offer a rather goofy series of brain-bending challenges. There's a wonderful sense of accomplishment to be had when, during the courtroom scenes, the stupid psyche-lock system is abandoned and players, using only their wits, tear the heart out of a witnesses' testimony.
  43. 70
    You'll easily clear all four cases in a weekend play session, but the suspend-anywhere save system allows you to easily play it in bits and pieces during commutes, on lunch breaks or while waiting for the previews to finish at your local theater.
  44. Justice For All will entertain you with engaging characters and interesting storylines. If you’re good at detective work, you’ll be hooked; if you’re not, you may be putting this game down sooner than later.
  45. 68
    A partially fun, partially frustrating escapade for Phoenix. Once again, the puzzle construction is likely to send you running for a FAQ when, if it was done right it should have you yelling "Take THAT!" at your digital legal foe right along with Phoenix.
  46. A solid first sequel. As long as the stories stay cheesy and Wright's head stays spiky, there's no end in sight for this franchise.
  47. While I am somewhat underwhelmed with the final product, I do recommend the title to anyone who enjoyed the first - as it does help to further the storylines of the quirky cast of Capcom's courtroom challenge.
  48. Wins you over with its charm rather than its virtue. [JPN Import; Jan 2007, p.84]
  49. 60
    The whole thing skates dangerously close to the "edutainment" realm by building its core mechanic around reading comprehension and deductive reasoning, but then again, DS gamers weaned on Brain Age will likely welcome the cerebral stimulation.
  50. You can’t forgive the absurd health meter, the retarded save system, the completely rehashed gameplay, or the misleading “clues”, but you’ll never forget the charming characters, witty dialog, and bizarre sexual conundrums.
  51. Characters encountered along the way are memorable and as charming as in the original. But the amount of text that must be plowed through makes it feel more like a modern rehash of the popular "Choose Your Own Adventure" book series than an adventure most will stick with for hours.
User Score

Generally favorable reviews- based on 88 Ratings

User score distribution:
  1. Positive: 13 out of 16
  2. Negative: 1 out of 16
  1. May 11, 2011
    Not my favorite from the series but the mere fact that you need to play the cases to understand Trials and Tribulations (one of my favoriteNot my favorite from the series but the mere fact that you need to play the cases to understand Trials and Tribulations (one of my favorite games of all time) makes this easily worth the playthrough. If you're having a hard time getting through this one then take comfort in the fact that Trials and Tribulations will be amazing. Full Review »
  2. Nov 30, 2010
    First of all, I loved the first Phoenix Wright, however, I cannot bring myself to like this game. The first game was based entirely on logicFirst of all, I loved the first Phoenix Wright, however, I cannot bring myself to like this game. The first game was based entirely on logic and finding contradictions. This game prevents you doing that by way of making contradictions MUCH less obvious. When you DO find a contradiction, the game wouldn't let you succeed because it wants you to play the game ITS way. For example, one witness testified she heard one gunshot, but if you present the gun with the description "two shots were fired" the game fails to recognize the contradiction. This, among other failings in presenting evidence, boils this game to a trial-and-error system which is really disappointing because somehow the first game avoided this problem. I've played the first game entirely and was only stumped once or twice. On this game, I'm not halfway through the second case and am already extremely frustrated with the game. Clearly, something is wrong here. Full Review »
  3. JoshM.
    Jan 20, 2007
    If I could bring myself to look at it objectively, I would give this game a lower score. However, the writing is just too freaking good If I could bring myself to look at it objectively, I would give this game a lower score. However, the writing is just too freaking good (though not Alexander O. Smith good), coupled with the awesome presentation, for it to get anything but a 10. Full Review »