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Phoenix Wright: Ace Attorney Justice for All Image
Metascore
76

Generally favorable reviews - based on 51 Critics What's this?

User Score
8.7

Generally favorable reviews- based on 72 Ratings

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  • Summary: The second game in the popular court room battle series from Japan introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defence attorney who must prove his client’s innocence against the toughest of odds and most ruthless of adversaries. Players must exercise their legal prowess as they collect evidence, examine witnesses, analyse testimonies and seek the truth to ensure that justice prevails. New "Psyche-Lock" feature – some witnesses may be keeping the truth under tight lock and key, so in order to break them down, successfully open up their Psyche- Locks with a series of correct questions or catch them on their inconsistent testimony. New life bar represents Phoenix’s status in court – by presenting incorrect evidence or following misguided attempts to break Psyche Locks, Phoenix’s life bar will go down; the only way to regain this stat is to successfully open a witness’s Psyche-Lock. Colourful cast of characters include both new & familiar faces: Franziska von Karma – the new D.A. and daughter of former adversary, Manfred von Karma, is on the warpath to take Phoenix down and avenge her father by any means necessary; Maya Fey – having honed her psychic powers, she is now a mystic of the Kurain Channeling Technique and will continue to be a valuable ally for Phoenix in his trials; Pearl Fey – Maya’s cousin is an up and coming psychic herself and looks up to her as a role model. [Capcom] Expand
Score distribution:
  1. Positive: 36 out of 51
  2. Negative: 0 out of 51
  1. The humour from the original game returns in full flow, too. A lot of the dialogue is laugh out loud funny. [JPN Import]
  2. While the game design has its issues and the localization bloopers are regretful, I still found myself glued to the DS—on my second play through.
  3. The few tweaks to the mechanics provide a better experience, complete with the tricky puzzles and amusing dialog that make the original so notable. [JPN Import]
  4. This is the most joyfully daft fun imaginable, bursting with in-jokes and hilarious set-pieces. [JPN Import]
  5. While by no means an accurate simulation of legal process, there's no denying the soapy dramatics, rich and endearing characters, and delightful wordplay puzzles make this a winner.
  6. Perfect for Phoenix fans who want more cases, but with only four stories you'll be left wanting. It still offers great gameplay, it just doesn't last very long. [Apr 2007, p.82]
  7. You can’t forgive the absurd health meter, the retarded save system, the completely rehashed gameplay, or the misleading “clues”, but you’ll never forget the charming characters, witty dialog, and bizarre sexual conundrums.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 12 out of 15
  2. Negative: 1 out of 15
  1. Jun 11, 2014
    9
    Even though many say that this game is the worst in the series, it still has that great soundtrack, captivating story, and that good old satisfying "OBJECTION!" This is a must for someone who's ready to play the whole series, and in the end, a solid entry in the crime genre. Expand
  2. May 7, 2013
    8
    The original Phoenix Wright trilogy is amazing. While Justice for all (JFA) is the weakest in the trilogy it is still a great game. The story is the weakest in the trilogy but is till really good. Characters are still memorable and funny. And JFA the second best soundtrack in the trilogy. Again like ace attorney 1 it won't appeal to people who want a game to be more gameplay based than story based. But i still recommend JFA to people who want a good story. Expand
  3. Jun 3, 2014
    8
    My least favorite in the trilogy. However, it still is a truly brilliant game. The only outstanding trial was Farewell, my Turnabout. The Lost and Turnabout Big Top were rather weak. Franziska von Karma is the only prosecutor of the 3 original games that doesn't change at the end. However, the courtroom battles are still amazing, and this game introduced the psych-locks, which added a great gameplay mechanic to the series. Expand
  4. Dec 31, 2012
    7
    Definitely not the best of the series, due to the biggest difficulty leap from the very beginning and, sometimes, the hard logic behind the clues. However, it's still a great adventure game at its finest, with still solid and remarkable characters and a good length. Only small addition is the psychic locks, which you'll literally see through the heart of people, in order to discover if they are or not the criminal...which can spoiler a bit, but still works great and, in the end, you'll still have to do the hard work: find out HOW the murder was done. But again, it's the difficulty that makes this game very hard for beginners (this was my first game of the series so...), but probably less harder for "veterans" of the first game. Also the game has only 4 cases, with the first one functioning as both a tutorial (which is still hard for beginners) and as a proper case. Afterall that, it's still a good game to buy and also pretty vital in order to understand the events of the sequel (and the previous too. At least a few details). Worth a buy if you're wanting to follow the series, or else you might be discouraged to even continue. Expand
  5. Apr 16, 2014
    7
    AA:JFA is widely considered inferior to the other AAs because of one element, the gameplay.

    This game is without a doubt fun, memorable,
    still a great adventure series, still has enjoyable characters and plot elements, still is all around great.

    Buuut it has more plot devices that don't work than the others. It's been less polished. The number of times a plot device or clue either can't be used or doesn't make sense is much higher than in other AA games.

    Much worse than that already pretty bad part, Ace Attorney always had two way to make people talk: you get an item out and go all OBJECTION on your witnesses, or you press them to make them talk. Not in JFA.

    In JFA, for some ridiculous reason, they decided to go with a gamplay that requires you to constantly press before you're even allowed to object. That means that whenever a character talks, he has 5-8 textboxes. In other games, you find the one textbox where something is wrong, you get your item out and Object, or you can choose to press if you want more precisions. With each press on one textbox usually came also between 5-8 more textboxes.

    But here, many times, the majority of it actually, the original textbox doesn't indicate at all anything wrong. So instead of finding the one wrong textbox and pressing to get more info, or finding the wrong textbox and immediately taking your clue out, you HAVE to press every single last textbox of the statements! That means that you have to make every statement go from 5-8 to 25-64 textboxes, and more often around 64 than around 25! That drags every single last statement to an incredible degree and it just grows so annoying.
    It's especially annoying because this game, again, was less well constructed in its plot and less proofread than its peers, so very often you will KNOW the false statement, you will KNOW what you need to say and what item to give, but the game won't let you use that until that one magical textbox that allows you to use that item!
    You'll spend dozens of minutes going over details, pressing every textbox and checking tiny, insignificant details, when you have an obvious, glaring logical fallacy and the means to prove it right in your hands!

    It gets terribly frustrating and long to constantly press and press and press for no reason. Around the end of the game, you even have to press a guy for all its statements, and then press them all AGAIN before the one magical textbox you need appears! It gets really, really frustrating.

    The characters and story threads are pretty good but Maya starts being used as a damsel in distress in that game and I just...well call me heartless, but I just don't care much for her, she's a fun comic relief but I don't love her and I'm not even sure Phoenix does for sure.

    I liked case 3 the most( the one in a circus), because it's disconnected from the other ones. They focused on making that one case good and not interweave it with the other cases or personal stories from people Phoenix knows, and it feels more fresh, fun and better designed than other cases thanks to it.

    Despite these severe gameplay problems and minor story issues, the game is still fun and definitely worth playing if you're into adventure games.

    A somewhat poor, drawn-out AA, but still an AA in its own right, with its dosage of fun, enjoyable set pieces, characters, research, thinking, and a drama that in my eyes is a bit off, but still acceptable.
    Expand
  6. Sep 18, 2011
    6
    A bit disappointed after basking in the brilliance of the first in the series. The biggest issue i have with the game is how it changed the way you present evidence, hiding the particular moment when you can present evidence (the only one at that) behind convoluted and frustrating, illogical hurdles... not nearly as fun as the previous entry, don't get me started with the "only one chance" moments that if you get wrong (and you will) make you go back and repeat the last hour or so of the story with NO WAY TO SKIP, NOT EVEN THE DIALOGUES, especially egregious when the characters "talk" slowly or too much, for the sake of inflating play time... Again these were things that weren't there in the first game cause it was so well written and paced. The "Psyche" Locks: *sigh*... Expand
  7. Nov 30, 2010
    6
    First of all, I loved the first Phoenix Wright, however, I cannot bring myself to like this game. The first game was based entirely on logic and finding contradictions. This game prevents you doing that by way of making contradictions MUCH less obvious. When you DO find a contradiction, the game wouldn't let you succeed because it wants you to play the game ITS way. For example, one witness testified she heard one gunshot, but if you present the gun with the description "two shots were fired" the game fails to recognize the contradiction. This, among other failings in presenting evidence, boils this game to a trial-and-error system which is really disappointing because somehow the first game avoided this problem. I've played the first game entirely and was only stumped once or twice. On this game, I'm not halfway through the second case and am already extremely frustrated with the game. Clearly, something is wrong here. Expand

See all 15 User Reviews