- Publisher: Disney Interactive Studios
- Release Date: May 22, 2007
- Also On: PC, PlayStation 2, PlayStation 3, PSP, Wii, Xbox 360
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45Take those problems and add on yawn-inspiring and occasionally frustrating level design and a grand total running time of about six hours for all but the slowest of gamers, and you've got another licensed movie game that's decidedly mediocre.
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50Pirates of the Caribbean: At World's End wasn't the most exciting movie. It was good, but it did have parts where I wished it would move on quicker. The At World's End game had me feeling the same way. There are action-packed parts, but other parts are pretty boring.
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This is the best of the Pirates games this summer, and adventure platformers are a throwback that is worth revisting.
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Yet one more DS game that rises above minimal expectations. It’s not a must-have by any means, it doesn’t reinvent the genre and really doesn’t add anything new, but it doesn’t come across as a half-assed attempt to capitalize on a license.
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71The DS rendition of At World's End delivers a good mix of sword fighting and acrobatic exploration that jibes with the movie's overall tone.
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70The dueling is fun, and it's even available as a multiplayer game. Unfortunately, you need two copies of the game to take advantage of it.
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68Some solid action could keep fans entertained for a while, although this one will not be as fondly remembered as the film on which it’s based in years to come.
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65It's clear that the development teams at Amaze are improving their DS productions.
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Lumpen stuff partially saved by nifty duelling sections. [Aug 2007, p.70]
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Touch-screen based boss duels add some decent variety, and plenty of collectibles plus a few bonus levels are nice inclusions for the completist. [July 2007, p.94]
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70Could this be the best game version of At World's End? Sure, but realistically that isn't too difficult. Good for a run-through.
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A superb action platform adventure that captures the exuberance of the film brilliantly.
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An enjoyable, if slightly simple, way to spend a few hours. It's as addictive as side-scrollers come but is overly reliant on its film inspiration to fill in the gaps of the story and create a pre-existing bond with characters.
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70Both movie fans and general gamers should get a few hours of fun out of it, and frustration is kept at a minimum -- preventing you from becoming an irate pirate.