Metascore
85

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 39 out of 39
  2. Mixed: 0 out of 39
  3. Negative: 0 out of 39
  1. There are a metric buttload of Pokemon to catch and you'll be hard pressed to finish everything this game offers in under 100 hours, much less 150 or maybe even 200.
  2. As long as you don't mind it being effectively a fancy remake of past Pokemon adventures, Diamond and Pearl provide a fantastic experience with great Wi-Fi features. [July 2007, p.70]
  3. There’s a lot to do in Pokemon Diamond and Pokemon Pearl, which looks as good as a top-down Pokemon game is going to get for some time. It also benefits more than any other sequel in the series from a predecessor due to online capabilities. [JPN Import]
  4. Indeed, it's somewhat ironic that only now, with the integration of Wi-Fi, Pokémon has become the community game it's always pretended to be. Casting a retrospective eye upon the series, it would appear that every game since the series started in 1995 has just been a level up. This, finally, is the real deal. [JPN Import]
  5. An extremely well conceived game. While some may complain that it is too much like past titles, it's hard not to get drawn into the charm and depth of the universe.
  6. 90
    The enhanced visuals and online functionality alone make them more enjoyable than any of the previous games, and you don't want to be the last trainer on the block to get with the times.
  7. Overall, the better graphics, easier controls, and clearer visuals help make this Pokémon game the best in the bunch. The great Wi-Fi connection modes also make this a must have for any Pokémon fan who may own too many versions already.
  8. Armed with a host of new Pokemon, an expansive new world, and the functionality of the DS, Diamond and Pearl constitute the ultimate Pokemon experience. [June 2007, p.102]
  9. Whatever anyone tells you, you're never too old to enjoy Pokémon. Anyone who says otherwise is an idiot, a liar or possibly both. No, the immense depth, inescapable charms and boundless personalisation found here is enough to put most other commercial releases to shame, with the new battle mechanics making Diamond and Pearl even more covertly complex than the series has previously been.
  10. An update is what they've got; graphical upgrades, new characters, new moves, but with the same classic gameplay. Whether this is your first Pokémon game or your fifth, this formula still works like magic.
  11. As much as I love Pokémon Diamond and Pearl, it alarms me to see how little the core game has evolved over the years.
  12. Pokémon Diamond or Pearl will satisfy any fan of the previous games: it’s accessible, it’s fun, it features online play and trading, and the battles are more involved than ever, and you’ll get hours of enjoyment out of it – as long as you play against people your own age.
  13. Regardless of such niggles, Diamond and Pearl are among the best Pokémon titles so far, if not the best. Visually the game is fantastic, ably juggling 2D and 3D elements, and the soundtrack is catchy, upbeat and distinctly Pokémon themed.
  14. Familiar collecting and battling, but immaculately designdd and with online play. [June 2007, p.62]
  15. In the end, it's more of the same with some added critters. If you're hankerin' for a batch of Pokemon on the DS, pick it up. If you haven't beaten the other versions, though, you may want to go the cheaper route.
  16. For those who zip through Pokémon games, you can become the League Champion in a little more than 30 hours, but it should take everybody maybe 40 or more hours to complete. Rest assured, the game isn’t anywhere close to over after the credits roll.
  17. Ultimately, it's another addictive treadmill of a game that offers nearly limitless replayability and depth. [July 2007, p.94]
  18. The best Pokémon role playing game so far. [Sept 2007]
  19. 85
    It's one of those games that offers an enormous sense of accomplishment for even the littlest things performed. And the touch screen functions of the Nintendo DS help move things faster and easier with simple navigation menus.
  20. 85
    The differences between Diamond and Pearl and their predecessors are small, but they add up. Refinement is paramount here -- refined balance of battle skills, refined relationships between monster types -- as is expansion.
  21. The additions and alterations aren't game changing, and Diamond and Pearl do what the Pokémon franchise has always done best--deliver an accessible and highly addictive role-playing game experience.
  22. Don’t let the score say otherwise; the game is great. Personally, I want the series to at least dabble with innovation. If you love the Pokemon franchise, I am 100% positive you’ll love Pokemon Pearl.
  23. While naysayers can decry the repetition, the strength of the handheld series continues to be that nobody will whip through the games in few weeks. Diamond’ or ‘Pearl’ are worthwhile investments because they represent months and months of gameplay.
  24. 85
    Renting won't do justice to the amount of content the games provide and the inclusion of online (though limiting) boosts ups the replay value tremendously. It's simple and engaging for newcomers while catering to long time players. Buy it and go catch 'em all!
  25. Frankly, this is, for better or for worse, exactly the kind of Pokemon game that we are all expecting. The storyline hasn’t evolved, the gameplay is unchanged but has had a few refinements, the DS’ touchscreen is liberally used, the game is playable online, the graphics are sharp but still evoke the GBA standard, and there’s plenty of new Pokemon to capture.
  26. The addition of online trades and battles finally delivers on the promise that the first Pokémon games made. The crucial social interactivity aspect of Pokémon now takes place on a global scale. It only took 10 years!
  27. With Wi-Fi battles and Global Trade, D/P is essential. [Sept 2007, p.81]
  28. 81
    If you can get past all this, it’s a magnificent game and easily the most solid Pokémon game yet.
  29. Although the single-player quests might invoke a sense of deja vu, Pokemon enthusiasts will love the brand new story and other small tweaks added to the game. The new online battles, however, make this a Pokemon essential for anyone's -- fanboy or not -- DS collection.
  30. Pokemon Diamond and Pearl are not only the best Pokemon games yet, but some of most enjoyable on the DS.
  31. There are a few slight tweaks here and there, and the online functionality is surprisingly robust, but otherwise, this game could have been done on the Game Boy Advance with minimal issues. At the same time, there's more content on this card than four typical DS games combined so you're definitely getting your money's worth.
  32. It's Pokemon. Moreover, it's Pokemon with online play. If you're a Pokemon fan, that reason alone is enough to pick up Diamond and Pearl, ignoring the new Pokemon and new features.
  33. 80
    The fact that it's far from a perfect game and not much of a step forward doesn't make it any less of a must-buy. The core single-player adventure is guaranteed to occupy you for more than thirty hours, and the promise of extensive global trading and (surprisingly deep) Wi-Fi battling awaits those who complete the main storyline. Get this game.
  34. Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124]
  35. 80
    Whether you're a long time fan or Pokemon newcomer, this is a solid, fun game. [July 2007, p.86]
  36. Bright and breezy, it offers almost bottomless value, creates a believable and consistent world, offers a real strategic challenge as well as the kind of brainless completism that’s best suited to delayed trains and rainy afternoons, and hides a staggeringly intricate set of mechanics inside an accessible and non-threatening world. [July 2007, p.84]
  37. 80
    What Diamond and Pearl lack in core innovation, they make up for in finesse, refinement and an overall abundance of gameplay. An easy recommendation.
  38. 80
    Despite its foibles, this simplified RPG is accessible to anyone, and remains as engrossing as it ever was.
  39. Though the online mode fails to reach its potential, the game itself is polished to perfection.
User Score
8.2

Generally favorable reviews- based on 122 Ratings

User score distribution:
  1. Positive: 23 out of 28
  2. Negative: 1 out of 28
  1. Nov 6, 2013
    5
    Meh.
    That's all that comes to mind when I play this game.
    Honestly, it feels like generation 3.5 then generation 4. The battles are
    Meh.
    That's all that comes to mind when I play this game.
    Honestly, it feels like generation 3.5 then generation 4.
    The battles are sluggish, uninteresting. The same can go for the entire game really, the game's pace is way too slow for me. The only thing I can complement this game for, It's the online play, the new pokes, and the music.
    Dat music.
    But other than that, nothing else. The game's painstaking slow pace is the reason I can't play this without getting extremely bored.
    Full Review »
  2. Feb 27, 2012
    7
    Pokemon--the series--evolves. But old little problems remain unsolved.

    The Good: Wi-Fi! Night and day! Poke Radar! X-Scissor, U-Turn, Bug
    Pokemon--the series--evolves. But old little problems remain unsolved.

    The Good: Wi-Fi! Night and day! Poke Radar! X-Scissor, U-Turn, Bug Buzz! Poffins! Underground! Slathering honey! Shellos! Munchlax!

    The Bad: Lazy touch screen... 2D-GBA-like monsters... Poketch... Dressing, dancing... "Saving a lot of data..."

    The much awaited 4th generation of Pokemon games has arrived. And everything fans expected is here, like trading Pokemon and battling through Wi-Fi connection with real people all around the world, seeing day turn into night and so on with a real-time clock working just like in the GBC, around 100 brand new monsters (including new babies), new ways for the Pokemon to evolve (some of them unpredictable), and all that stuff we already know (you may like it or not). But little problems still make the game experience a little tiring.

    As always you start the game in a small town receiving your first pokemon from a professor and your adventure goes on as you become a trainer. You must search for new Pokemon species intending to fulfill the Pokedex and also capturing and raising them through battling other trainers to challenge the Gym Leaders and the Elite Four. This storyline is still the same since the 1st generation of the series ten years ago (and it really has no need for a change); but things evolve, and some little problems were left aside because the developers fear major changes--or just because they are lazy.

    What is better in this new generation? Wi-Fi is awesome, but it was almost an obligation; day turning into night is great (and beautiful), but Game Freak is just apologizing for not including this in the 3rd generation games; splitting all kind of moves in special type or physical type is an important change, and it's a good improvement in battling strategies; good new moves--especially the bug-type ones since bugs always needed stronger moves; Poke Radar (for Pokemon searching) is cool; digging and seeking other trainers in the Underground is funny; slathering honey in the barks to attract wild Pokemon is great; making Poffins using the touch-screen is a fair step ahead PKBlocks; new interesting berries effects; and East Sea/West Sea Shellos rocks. Almost there?

    There are little things that were supposed to make the game better, but... They just don't work that fine. The graphics in the towns are great, beautiful 3D buildings, etc. but what about the monsters? Why they look just a little better than in the GBA? The Poketch is a good idea, but most of the apps are useless or buggy. When you're battling other trainer you can just touch the move you want your Pokemon to use; but when you need to know the power or accuracy of a move during the battle you need to enter the Pokemon screen, and then select the "moves" page. Come on, they have an entire screen to display that info! (At least they should put a little "info" button beside the "move" button just like Nintendo did in Brain Age's training menu.) And why managing items is still annoying when you have a touch screen? I would like to exchange items between my Pokemon by just dragging the item here and there, but I need to select "Pokemon", "item", "take", then select other "Pokemon", "item", "give", and search for the item I want to give (it will be in the last position in the list since it was the last item that entered the bag... and I must roll all the scrollbar over until I can get there). Shouldn't it be more simple?

    And some other... tiring things. Crossing Mt. Coronet through cave and blizzard is unnecessarily unforgiving... Contests are much less technical than it used to be... Dressing? Dancing? I bet girls like it. Not me. :P "Saving a lot of data..."? Are they kidding me??? And why they need to ask "There is already a save file. It is OK to overwrite it?" all the time? There is just one save slot! And (last one) it should bring more options to accelerate the battles, just like in the Advance Wars series, for instance. I don't like to play a game for about 150 hours and see that 50 hours were spent slowly reading "The sandstorm rages.", "Roselia is bufetted by the sandstorm!", mumble, mumble. (My suggestion: a system with arrows poping up and down quickly for poison, hail, leech seed, swift swim, etc. At least as an animation option.)

    Kinda sad for me to say I think it was my last new Pokemon game. The series needs a serious update regarding pace before it starts to feel hopelessly dated.
    Full Review »
  3. linlu
    Aug 20, 2009
    0
    An awful game with zero story.