• Publisher: Namco
  • Release Date: Dec 7, 2004

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 7 out of 35
  2. Negative: 5 out of 35
  1. What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]
  2. While Asphalt: Urban GT slightly edges out Ridge Racer DS in visuals and variety of gameplay, Ridge Racer DS comes with an undeniable legacy and built-in audience from both PlayStation and N64 camps and continues to represent arcade racing in its purist form.
  3. A great game if you’re looking for a racer that you’ll spend a lot of time on. It’s also great for those of you who are constantly on the go.
  4. A solid racing game that looks good and sounds fantastic while offering a real challenge!
  5. An instant classic just as the original was while providing a new experience in control. It’s a testament to the capabilities of the DS and worthy of being a launch title.
  6. 79
    The game also has several bugs, such as moving through cars, and the fact that you only suffer from car crashes by a temporary drop in speed before accelerating. In this sense, the game feels like it was rushed.
  7. 75
    Despite the DS' lack of true analog control the system handles the game with as much grace as it can with D-pad or touch-screen control. And the real trip is its great handling of wireless multiplayer.
  8. Two advanced settings have you manipulating a steering wheel on the touch screen; it's hard to get the hang of, but ultimately very satsifying. [Feb 2005, p.115]
  9. It is for the multiplayer, and probably the multiplayer alone, that you'll be playing Ridge Racer DS for quite some time.
  10. The problem I had is that you cannot calibrate your cars' steering wheel to your liking in order to get rid of its large dead spot. [Jan 2005, p.145]
  11. 70
    Some will scoff at the game's seemingly wacky control schemes and twitchy vehicle handling, but those who enjoy arcade racers will likely find something to enjoy here.
  12. Its horrible touch screen controls notwithstanding, Ridge Racer DS is a fast-paced thrill ride that's without a doubt the best racing game for the Nintendo DS.
  13. Although there’s glitches-a-plenty and very little tracks, you’ll be able to find something in RRDS that’s non-existent in "Asphalt: Urban GT"... a good time.
  14. While it's certainly a competent racing game, Ridge Racer DS's awkward driving and collision model feel very dated by today's standards.
  15. Strip away the unique “qualities” of the game and you’re left with an average racer that’s sadly left wheel-spinning on the grid compared to Ridge Racers on the Sony PSP.
  16. While PSP owners get a polished looking racer, Ridge Racer DS looks more like a relic from earlier days of gaming, and plays like one too.
  17. Competent on all levels, offering solid if unexceptional value. [Feb 2005, p.110]
  18. There's just too much about it that gets up our nose, and however much we jam our finger up there trying to straighten it out, favouring the outside line or not, it still slides back and forth just out of reach.
  19. By trying so hard to justify exciting new uses for the DS's touch screen, NST has forgotten such crucial elements as a rear view mirror or the ability to track your opponents on each map.
  20. A tiny map exists in the top right hand corner, but in a full race, it only indicates your position – which renders it useless when you need to know how far in front the leader is.
  21. Looks and feels a little dated (despite it being "new"), and control and gameplay issues combined make for a sometimes frustrating game.
  22. Collision detection problems and sloppy mechanics plague this otherwise fun title, and multiplayer is really the best aspect of the game.
  23. 60
    The outcome: a lesson in how not to use the touch screen in games. You'll immediately feel like you're in a round of bumper cars as you automatically swerve from side to side. You literally have no control in this manner.
  24. 60
    A fun arcade-style racing game that could have benefited from more features, like the ability to customize cars (you can only choose color and transmission type), compete in tournaments, or embark on a dynamic career mode with cash prizes instead of trophies.
  25. The third issue to be dealt with is the game’s poor AI and atrocious collision detection, items that cry out to be dealt with as a pair.
  26. Just look at the screenshots of Ridge Racer for the PSP to get an idea of Namco's priority as far as the next generation of handhelds - it ain't DS. [Jan 2005, p.140]
  27. If you can put up with the dire controls, the sometimes frustrating difficulty level and that hugely irritating RR commentator, you might want to give this a look.
  28. The whole thing screams ‘generic Ridge Racer game X’, with its borrowed tracks, borrowed handling and overall lack of depth.
  29. Putting a tiny map down there is a bad idea. It takes your eyes too far from the action on the top screen and caused me to lose control of my car.
  30. Perhaps the most stinging criticism we could hurl at Ridge Racer DS is that it makes Need for Speed Underground 2 look half-decent - and that is just plain wrong. [GamesMaster]
  31. 40
    It's a missed opportunity weighed down by cumbersome and lacklustre design. The multiplayer provides some fun, but with Mario Kart on it's way, it's worth neither the hassle or expense.
  32. The visuals have now lost much of their shine, which isn't helped by poor collision detection. Wireless multiplayer racing can be enjoyed by up to six DS owners in some events with just one copy of the game.
  33. Ridge Racer’s touch screen debut ain't what it’s cranked up to be. It could have been much better. As it’s now, it doesn’t utilize the DS’s capabilities in any useful or fun kinda way. [July 2005, p.77]
  34. 25
    It fails at presenting a compelling racing game, and more to the point, it fails at presenting a compelling Ridge Racer game, with backward graphics and bollixed controls.
User Score

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Negative: 0 out of 6
  1. May 28, 2014
    How can this game have a lower score than ridge racer 64. ITS THE SAME GAME. But this is handheld so why have it low on this list? Its a cool classic style ridge racer that the fans should play! Full Review »
  2. Jun 18, 2013
    Not the best game...and clearly needs some more work put into it. The graphics are blocky, collision scripts are mostly likely broken in some way, and the quality of the overall game is not high. Could be better like the 3DS successor

    Gameplay is rather poor with poor collision detection, bad turning mechanics, and poor AI.
    The Music is a decent mix of dance music from recent years
    Presentation is blocky and very disorganized, while the length is rather long...
    You won't find much to do afterwards though, maybe wireless multiplayer

    Gameplay: 6/10
    Story: N/A
    Music: 8/10
    Presentation: 4.5/10
    Length: 7/10
    Overall: 6/10
    Full Review »
  3. MaxM.
    Aug 25, 2005
    The speed in this game is the best part but the lack of different tracks (only 3 different places), modes, and weak AI oppenents brings this game down. However, you are able to play against 6 friends with one cart. Full Review »