• Publisher: Atlus
  • Release Date: Feb 28, 2012
User Score
8.1

Generally favorable reviews- based on 52 Ratings

User score distribution:
  1. Positive: 41 out of 52
  2. Negative: 5 out of 52
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  1. Feb 19, 2014
    7
    Devil Survivor 2 continues the tradition of Shin Megami Tensei by having an average story and cast, a plot revolving around demons and the end of the world, and a combat system that punishes those without at least a little veterancy with its combat style.

    Fans of tactical RPGs will feel at home here, with a challenging combat system that revolves around fusing current demons to stay up
    Devil Survivor 2 continues the tradition of Shin Megami Tensei by having an average story and cast, a plot revolving around demons and the end of the world, and a combat system that punishes those without at least a little veterancy with its combat style.

    Fans of tactical RPGs will feel at home here, with a challenging combat system that revolves around fusing current demons to stay up to par with the enemy, learning new skills by defeating said enemies, and playing tactically to beat an almost always larger force. There's not much to complain about here except for the occasional spike in difficulty which can lead to hours of grinding due to the need for new demons.

    Story wise is where the game falls short, and it falls short very fast. The characters are all very hit-or-miss, and the "Fate" system doesn't do a very good job of fleshing them out, despite that being the sole reason it's in the game. The plot is centered around your group of ragtag civilians having a week to solve the demon problem that threatens Japan, and the problem is only exacerbated due to the usual SMT Law or Chaos decisions that come into play late in the game, fracturing the party if you haven't followed a specific guide to ensure everyone's Fate level is nearly maxed. Overall, the story is forgettable, even though at the time I was slightly intrigued by it.

    In the end, Devil Survivor 2 straddles the fence between "average" and "great". The unforgiving and tactical combat help to push it over to the "great" side, while the god awful 80% of the cast and story keep the game locked in place. Perhaps when the remake comes out it'll finally complete the transition, but for now the game will have to be content with a fence up its bum.
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  2. Mar 30, 2012
    7
    Once again Devil Survivor is an odd one. The mechanics have been vastly improved since game one. The fate system works well and is a nice extra incentive to speaking with them. Yet despite that story feels less intense despite the whole world being in danger as apposed to just one city. And like last time this game is irritatingly grind-tastic making the first play through somewhat of aOnce again Devil Survivor is an odd one. The mechanics have been vastly improved since game one. The fate system works well and is a nice extra incentive to speaking with them. Yet despite that story feels less intense despite the whole world being in danger as apposed to just one city. And like last time this game is irritatingly grind-tastic making the first play through somewhat of a slow choir because every boss demon/monster has the convenient ability to blast your ass to space from thousands miles away while the only thing you can do in defense is start cursing and resign yourself to hours of level grinding. New game plus is much smoother as there is no need to level grind and extra boss while as unfair as the main bosses are excitingly hard without the need to spend half the day level grinding. But in short the game is better while the story is a little less exciting which could be because it's on the DS instead of the Playsation 2. So if your fan give the game a run and you too can start wishing it was on a home console instead. Expand
  3. Jun 23, 2012
    5
    It wasn't my FAVORITE game, but if you like this kind of thing, it could be fun. I personally thought the dialogue to fight to dialogue to fight sequence didn't really shake things up, but if you have an appreciation for a good story then this is a game not to be missed.
  4. May 23, 2012
    8
    The changes Devil Survivor 2 had brought are pleasant, but some of these changes feel as if the hinder the game more so than help it. The story, music, and environment changes is all good, the gameplay changes however might not be as great. The vitality stat now affects both magic and physical defense, rather than only affecting physical, which isn't a bad change. However, the MagetiteThe changes Devil Survivor 2 had brought are pleasant, but some of these changes feel as if the hinder the game more so than help it. The story, music, and environment changes is all good, the gameplay changes however might not be as great. The vitality stat now affects both magic and physical defense, rather than only affecting physical, which isn't a bad change. However, the Magetite system used in the last game has been replaced by the Add-on function. These add-ons are only applicable during demon fusion and only one add-on is allowed per demon and you can only have 6 add-ons at once. While these add-ons do give your demons helpful boosts, I feel that the Magetite system is superior as it allows you to change the command skills for demons in your party, thus, allowing you to customize the demons' skills based on their strengths and you are now stuck with your demon's default command skill set plus one or two more they get through fusion. Granted, one could use their Demon compendium to chain fuse skills into a certain demon but they are still stuck with the default skill set that they can never hope to change. Plus, summoning demons require Macca, the currency in the game, which brings me to my next point, free battles.

    In it's predecessor, Free battles came in two different forms, normal free battle, and hard versions with stronger monsters. This allowed you to grind your characters' and demons levels to a suitable amount which you could take on the boss with some, but not a lot of difficulty. The demons in the free battle also got stronger as the game progressed, making it worthwhile to go back and fight said demons. However, free battles in this game only come in one difficulty, and it is barely enough to prepare you for the day's upcoming boss battle, unless you constantly grind for a couple hours straight. Another thing is that the monster you fight in the free battles stay relatively the same until you move into the next day, and only some of them are replaced with slightly stronger monsters. Since many are less likely to do free battles as a result, it makes farming Macca harder and one has to result to story-based battles in order to get the money as well as more exp.

    Some of the gameplay changes, however aren't all bad. The new fate system allows for joint skill cracking which allows characters with a certain level fate or higher to not only crack their skill, but yours as well, thus allowing more than one skill to be cracked after defeating a demon. In order to raise the fate level of a character, the player has to interact with the character during the free time, which provides for some fun dialogue and quirky moments.

    Overall, I think that Devil Survivor 2 is a good game. However, some of the gameplay changes aren't all that welcoming. If Atlus decides to create a third entry in the series, I hope that they remove the Add-on system and go back to the Magetite system and allow the option to have harder free-battles.
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Awards & Rankings

4
4
#4 Most Discussed DS Game of 2012
4
#4 Most Shared DS Game of 2012
Metascore
79

Generally favorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 17 out of 21
  2. Negative: 0 out of 21
  1. Official Nintendo Magazine UK
    Mar 24, 2013
    71
    Everything is thrown at you, ramping up the already shocking difficulty level. [Apr 2013, p.90]
  2. Hyper Magazine
    May 14, 2012
    80
    An excellent game, identical to the original in many respects, but bigger and more engrossing. [June 2012, p.75]
  3. Nintendo Gamer
    May 8, 2012
    68
    Treads on its predecessor's toes too many times to impress in its wake. [May 2012, p.93]