• Publisher: Atlus
  • Release Date: Mar 23, 2010

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. The Shin Megami Tensei series has proven itself as one of the most consistently well-made RPG franchises in recent memory, and SMT: Strange Journey is no exception. There are few dungeon exploration games that are as solidly well put-together and interesting.
  2. 93
    While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the incredibly strong gameplay elements make the game so addictive that this doesn't matter.
  3. The combination of a compelling and ideological narrative with complex combat, not to forget the outright fun of collecting demons, makes Strange Journey an incredible addition to the series.
  4. 91
    The core of Strange Journey is classically engrossing MegaTen and Etrian Odyssey.
  5. Strange Journey does its own thing, but boy, does it do it well. If you're looking for an interesting challenge that will keep you rapt from start to finish, this is one adventure you won't want to miss.
  6. Many worlds to explore, tons of demons to fight, recruit, and fuse, hundreds of team combinations to try out, an alignment system that allows for varying playthroughs, and lots of weapons, armor, and accessories to create via item drop combinations.
  7. 90
    Shin Megami Tensei: Strange Journey is one of the most dense, addictive and compelling role playing games you can find on the Nintendo DS.
  8. As far as Nintendo DS role-playing games go, this is my new favorite, hands down. But then again, I'm a huge fan of both dungeon crawling and Atlus' Shin Megami Tensei series games.
  9. Strange Journey is easily one of the best RPGs to come out this year, which should come as no surprise to the SMT faithful.
  10. Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
  11. An excellent DS RPG that feels like many of the best parts of previous games in the series and its spin-offs that have been streamlined greatly. There are some faults here and there that keep it from being perfect, but DS owners looking for a great RPG to get invested in will find a lot to like here.
  12. It has a tough, old-school feeling to it, but it does feel more accessible compared to other Shin Megami Tensei games.
  13. 85
    There's also a surprising amount of personality in the game, as dialogue sequences develop the characters, bosses, and quests to an impressive degree. It's not without a few bumps here and there, but Strange Journey's depth and wealth of options for customization make it a trip worth taking.
  14. It's a familiar taste, but it's comforting rather than stale.
  15. If you're looking for a long, deep and engrossing RPG, take this Strange Journey on your DS.
  16. In many ways it feels like an adult-themed Pokemon, complete with a cast of demons that, though not as adorable as Pikachu and company, nonetheless have their own dark charms. So, atrocious US boxart aside, this is one import worth the extra shipping.
  17. About as hardcore and old-fashioned an RPG as you're likely to play. [Issue#96, p.101]
  18. Satisfactory difficult RPG belongs to the best pieces of its genre – there are only a few other games for your touch-screen handheld with the same complexity and strong battle system. [Issue#192]
  19. A typically assured mix of standard Japanese role-playing and MegaTen's more provocative ideas.
  20. For better or for worse, it makes the player the master of his own destiny. As it turns out, that's a heck of a challenge, but the challenge is worth it. [Apr 2010, p.87]
  21. For fans of Atlus' other RPGs, this is a real must-have. It might prove too slow or horrifically doom-laden for less seasoned role-playing fans, however. [May 2010, p.60]
  22. Unless you're absolutely sick of Shin Megami Tensei's core mechanics or can't push past a few tutorial-heavy opening hours, Strange Journey's a fantastic RPG - portable or not.
  23. 70
    It's a solid game all-around that takes a good-not-great traditional JRPG and replaces the standard third-person dungeons with good-not-great first-person, tile-based ones, binding everything together with a strong apocalyptic story.
  24. 70
    If you're looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]
  25. Sci-fi trappings don't make the repetitive gameplay in this dungeon crawler feel any less dated.
  26. As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
User Score

Generally favorable reviews- based on 53 Ratings

User score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. LorneB
    Mar 25, 2010
    The triumphant return of SMT I/II/Nocturne's trademark brand of nut-stomping, soul-crushing fun? I'd say so. The fact that it's a DS game, as opposed to an overpriced console game, simply means I get more gameplay for my dollar. Being able to get sucked in anywhere is a definite boon. Full Review »
  2. Mar 25, 2014
    One of the most underrated games in the history of the universe.

    Strange Journey exudes style in every facet. From the classic dungeon
    crawling gameplay to the memorable musical score by Shōji Meguro, Strange Journey represents the pinnacle of the SMT series.

    Real SMT fans play Strange Journey. Moe fans play Persona.
    Full Review »
  3. Jul 12, 2013
    Pros: - Grueling Difficulty, yet Accessible - Terrific Gameplay Elements - Plenty of Replay Value Cons: - Main Story Themes are done well, but are Cliche to use
    - Characters are under-developed, but still Entertaining
    Full Review »