• Publisher: ATLUS
  • Release Date: Mar 23, 2010
Metascore
80 out of 100

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. The Shin Megami Tensei series has proven itself as one of the most consistently well-made RPG franchises in recent memory, and SMT: Strange Journey is no exception. There are few dungeon exploration games that are as solidly well put-together and interesting.
  2. 93
    While the aesthetic elements of Shin Megami Tensei: Strange Journey are only slightly above-average, the incredibly strong gameplay elements make the game so addictive that this doesn't matter.
  3. The combination of a compelling and ideological narrative with complex combat, not to forget the outright fun of collecting demons, makes Strange Journey an incredible addition to the series.
  4. 91
    The core of Strange Journey is classically engrossing MegaTen and Etrian Odyssey.
  5. Strange Journey does its own thing, but boy, does it do it well. If you're looking for an interesting challenge that will keep you rapt from start to finish, this is one adventure you won't want to miss.
  6. Many worlds to explore, tons of demons to fight, recruit, and fuse, hundreds of team combinations to try out, an alignment system that allows for varying playthroughs, and lots of weapons, armor, and accessories to create via item drop combinations.
  7. 90
    Shin Megami Tensei: Strange Journey is one of the most dense, addictive and compelling role playing games you can find on the Nintendo DS.
  8. As far as Nintendo DS role-playing games go, this is my new favorite, hands down. But then again, I'm a huge fan of both dungeon crawling and Atlus' Shin Megami Tensei series games.
  9. Strange Journey is easily one of the best RPGs to come out this year, which should come as no surprise to the SMT faithful.
  10. Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
  11. An excellent DS RPG that feels like many of the best parts of previous games in the series and its spin-offs that have been streamlined greatly. There are some faults here and there that keep it from being perfect, but DS owners looking for a great RPG to get invested in will find a lot to like here.
User Score

Generally favorable reviews- based on 43 Ratings

User score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. LorneB
    10
    The triumphant return of SMT I/II/Nocturne's trademark brand of nut-stomping, soul-crushing fun? I'd say so. The fact that it's a DS game, as opposed to an overpriced console game, simply means I get more gameplay for my dollar. Being able to get sucked in anywhere is a definite boon. Full Review »
  2. Okay first of all, I have always like the IDEA of the SMT series more than the actual execution of the games. The very nature of the games causes them to be a bit difficult and grind heavy, so I have never actually completed a SMT game...until now.

    With Strange Journey the creators have not only created the best SMT game I have ever played (including all the spinoffs), but they have also created the best first person dungeon crawler I have ever played. This game has an EXCELLENT auto map system that works perfectly with the DS dual screens, making navigation a breeze. Also the compendium and fusion elements travel with you now, so you can view and fuse demons wherever you are, with no need to backtrack to some weird Igor character.

    The story and setting are both appropriately weird, disturbing, and exciting at the same time, and the new mission-based angle really gives you excellent reasons to get out there and explore.

    And about that grinding...
    Yes, it is there. I can't imagine how they could make a SMT game with demon collection without grinding. However, they have done their best at making grinding more enjoyable and much less frustrating. Healing and saving points are much more available and affordable, so that grinding out levels is equally beneficial to your wallet. And the inclusion of an auto-battle option at the press of a button is a super time-saver. And if you're a fan of instant gratification, each demon has a password, so a quick internet search will give you the ability to summon just the right demon when you want it (assuming your character can afford it).

    I can't tell you how much I have enjoyed this game thanks to all the little touches the developers have put in place for this DS release. If you are a fan of SMT, collection-type RPGs, or dungeon crawlers in general, you absolutely cannot go wrong with this game. I picked it up for twelve bucks so you have no excuse. And you can ignore that lowest score in the critic review section. He admittedly didn't even finish the game. In my opinion that reviewer should be pulled from the metacritic ratings. So go, get it now. Go on. lol
    Full Review »
  3. As the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible without some sort of online map. Resource gathering is also tedious. Not to mention demons can only have 6 moves instead of 8. The demon password system works well and while you can abuse it, it is very costly and while you're not hard pressed the game doesn't just hand it out ether. The story is unsurprisingly awesome, and while the demons may seem overtly preachy many of them are connected in some way to the planet that humanity has spend most of it's time desecrating. However the story as good as it is, the DS screen is small and reading a big text dump on the really small screen can get irritating. And because the game's main theme is exploration there is no way you can rush through this game. It's a solid title but the changes added since Nocturne were added for a very good reason and this game will shoehorn that point into you if it does nothing else. Full Review »