Shin Megami Tensei: Strange Journey DS

  • Publisher: Atlus
  • Release Date: Mar 23, 2010
User Score
8.8

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 53 out of 60
  2. Negative: 3 out of 60
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  1. Dec 28, 2011
    6
    As the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible withoutAs the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible without some sort of online map. Resource gathering is also tedious. Not to mention demons can only have 6 moves instead of 8. The demon password system works well and while you can abuse it, it is very costly and while you're not hard pressed the game doesn't just hand it out ether. The story is unsurprisingly awesome, and while the demons may seem overtly preachy many of them are connected in some way to the planet that humanity has spend most of it's time desecrating. However the story as good as it is, the DS screen is small and reading a big text dump on the really small screen can get irritating. And because the game's main theme is exploration there is no way you can rush through this game. It's a solid title but the changes added since Nocturne were added for a very good reason and this game will shoehorn that point into you if it does nothing else. Expand

Awards & Rankings

#17 Most Discussed DS Game of 2010
#12 Most Shared DS Game of 2010
Metascore
80

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
  2. GamePro
    70
    If you're looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]
  3. Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]