• Publisher: Atlus
  • Release Date: Mar 23, 2010
User Score
8.9

Generally favorable reviews- based on 54 Ratings

User score distribution:
  1. Positive: 50 out of 54
  2. Negative: 2 out of 54

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  1. Mar 25, 2014
    10
    One of the most underrated games in the history of the universe.

    Strange Journey exudes style in every facet. From the classic dungeon crawling gameplay to the memorable musical score by Shōji Meguro, Strange Journey represents the pinnacle of the SMT series.

    Real SMT fans play Strange Journey. Moe fans play Persona.
  2. Jul 12, 2013
    9
    Pros:
    - Grueling Difficulty, yet Accessible
    - Terrific Gameplay Elements
    - Plenty of Replay Value

    Cons:
    - Main Story Themes are done well, but are Cliche to use
    - Characters are under-developed, but still Entertaining
  3. Jan 28, 2012
    9
    Okay first of all, I have always like the IDEA of the SMT series more than the actual execution of the games. The very nature of the games causes them to be a bit difficult and grind heavy, so I have never actually completed a SMT game...until now.

    With Strange Journey the creators have not only created the best SMT game I have ever played (including all the spinoffs), but they have also
    Okay first of all, I have always like the IDEA of the SMT series more than the actual execution of the games. The very nature of the games causes them to be a bit difficult and grind heavy, so I have never actually completed a SMT game...until now.

    With Strange Journey the creators have not only created the best SMT game I have ever played (including all the spinoffs), but they have also created the best first person dungeon crawler I have ever played. This game has an EXCELLENT auto map system that works perfectly with the DS dual screens, making navigation a breeze. Also the compendium and fusion elements travel with you now, so you can view and fuse demons wherever you are, with no need to backtrack to some weird Igor character.

    The story and setting are both appropriately weird, disturbing, and exciting at the same time, and the new mission-based angle really gives you excellent reasons to get out there and explore.

    And about that grinding...
    Yes, it is there. I can't imagine how they could make a SMT game with demon collection without grinding. However, they have done their best at making grinding more enjoyable and much less frustrating. Healing and saving points are much more available and affordable, so that grinding out levels is equally beneficial to your wallet. And the inclusion of an auto-battle option at the press of a button is a super time-saver. And if you're a fan of instant gratification, each demon has a password, so a quick internet search will give you the ability to summon just the right demon when you want it (assuming your character can afford it).

    I can't tell you how much I have enjoyed this game thanks to all the little touches the developers have put in place for this DS release. If you are a fan of SMT, collection-type RPGs, or dungeon crawlers in general, you absolutely cannot go wrong with this game. I picked it up for twelve bucks so you have no excuse. And you can ignore that lowest score in the critic review section. He admittedly didn't even finish the game. In my opinion that reviewer should be pulled from the metacritic ratings. So go, get it now. Go on. lol
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  4. Dec 28, 2011
    6
    As the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible withoutAs the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible without some sort of online map. Resource gathering is also tedious. Not to mention demons can only have 6 moves instead of 8. The demon password system works well and while you can abuse it, it is very costly and while you're not hard pressed the game doesn't just hand it out ether. The story is unsurprisingly awesome, and while the demons may seem overtly preachy many of them are connected in some way to the planet that humanity has spend most of it's time desecrating. However the story as good as it is, the DS screen is small and reading a big text dump on the really small screen can get irritating. And because the game's main theme is exploration there is no way you can rush through this game. It's a solid title but the changes added since Nocturne were added for a very good reason and this game will shoehorn that point into you if it does nothing else. Collapse
  5. Dec 28, 2011
    0
    As the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible withoutAs the title states strange journey is strange. Quite unexpectedly we are lead back to the old days of the Megami Tensei franchise and no it isn't any less brutal. There is no press turn system and exploiting weakness is less important. The game's main theme is exploration which is why almost every area can be an absolute choir to travel through and can feel borderline impossible without some sort of online map. Resource gathering is also tedious. Not to mention demons can only have 6 moves instead of 8. The demon password system works well and while you can abuse it, it is very costly and while you're not hard pressed the game doesn't just hand it out ether. The story is unsurprisingly awesome, and while the demons may seem overtly preachy many of them are connected in some way to the planet that humanity has spend most of it's time desecrating. However the story as good as it is, the DS screen is small and reading a big text dump on the really small screen can get irritating. And because the game's main theme is exploration there is no way you can rush through this game. It's a solid title but the changes added since Nocturne were added for a very good reason and this game will shoehorn that point into you if it does nothing else. Collapse
Metascore
80

Generally favorable reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 22 out of 26
  2. Negative: 1 out of 26
  1. As a dungeon crawler, Strange Journey is abominable. As an SMT, it's unforgivable.
  2. 70
    If you're looking for a thoughtful, challenging RPG experience, this is a Strange Journey worth taking; those who take issue with the thematic elements, however, might want to go adventuring elsewhere. [March 2010, p.91]
  3. Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]