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74

Mixed or average reviews - based on 55 Critics What's this?

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7.2

Mixed or average reviews- based on 58 Ratings

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  • Summary: Sonic and friends have banded together with leading RPG developer BioWare to create a stylish blend of strategy and speed for Sonic's first RPG, Sonic Chronicles: The Dark Brotherhood. The game mixes a rich story, hand-painted visuals, fast-paced team combat, and wireless collectible trading into a uniquely compelling adventure. Players customize their party and characters, choosing from Sonic, Tails, Amy Rose, Knuckles,Shadow, Rouge, and more, and prepare to defeat a menacing new enemy. Rhythmically tapping anddragging with the stylus in Sonic-style battles, players level up and use Rings to buy new specialattacks as they progress through 20 different and beautifully hand-drawn areas including new andclassic Sonic locales. With an engaging storyline, lightning fast attacks, high production values, and impeccable visuals, Sonic Chronicles allows gamers to experience Sonic in a whole new way. [Sega] Expand
Score distribution:
  1. Positive: 25 out of 55
  2. Negative: 0 out of 55
  1. 100
    Sonic Chronicles' light action elements provide plenty of fun puzzle-solving and exploration opportunities without cramping the fairly traditional RPG style.
  2. Sega’s blue hedgehog comes back with his most unlikely incarnation: an RPG. Developed by BioWare, Sonic Chronicles is a good game, with a great pace, an interesting roster of characters, many things to do (especially side quests, BioWare’s favourites), and charming visuals. Sonic is back at his best, and we hope it’s the beginning of a new era for the hedgehog.
  3. The decision to hand of an rpg featuring Sonic and pals to experienced developer Bioware was a good decision. Great characters and beautifully crafted environment make up the atmospheric experience and combined with the engaging battle system Sega finally has a new game with Sonic in that's actually any good. The only major flaw here is a somewhat low difficulty level.
  4. BioWare has created a rare beast with Sonic Chronicles; a beginner's RPG that is pitched perfectly for the hedgehog and handheld’s younger followers to identify with, while still possessing its developer’s unmistakable sheen of quality.
  5. With easy RPG dynamics, Sonic Chronicles is a title that will only really appeal to fans of the fastest hedgehog in the known universe or younger DS gamers.
  6. Sonic Chronicles is a solid Roleplaying Game. Especially the use of color, fluid combat and the diversity in mini-games are really persuasive. On the other hand, the story is hardly worth following and feels rather dull. But, in all fairness, Sonic Chronicles will give you lots of gameplay, even if you don't like blue hedgehogs.
  7. Sonic Chronicles: The Dark Brotherhood isn't a bad game, it's just a disappointing one. If you're a diehard Sonic fan, it's probably the best outing containing your favorite blue hedgehog in years, regardless of how low a benchmark that may be.

See all 55 Critic Reviews

Score distribution:
  1. Positive: 10 out of 17
  2. Negative: 5 out of 17
  1. Jan 27, 2013
    10
    This sonic game is a rare jewel: combines adventure and RPG with the most loved characters of the franchise. It has nice graphics and a interesting plot. In the fights you will use the stylus to perform the character's moves, which add much fun. If you're a Sonic fan or a RPG fan, I recommend this game! Expand
  2. Nov 26, 2013
    10
    This review contains spoilers, click expand to view. This game is great!! I beat that game twice. Sonic and his friends must team up to defeat Ix. Ix steals Knuckles' Master Emerald. Ix also took away Angel Island. The team must search for Seven Chaos Emeralds so Sonic can defeat Ix. It has characters like Tails, Knuckles, Amy, Cream, Rogue, Shadow, Eggman, E-123 Omega, and Shade. I think this game is so much fun!!! They have POW moves which is so cool. Sonic defeats Ix with all Seven Chaos Emeralds. And Sonic has saved his world. And Tails was telling Sonic who made this game during the credits. And E-123 Omega did the rest and Sonic was fast asleep. I enjoyed this game very much!!! This Game Is Perfect!!! Expand
  3. Oct 7, 2012
    8
    I've played 3 Sonic games before this one and I didn't like them, but I'm a huge RPG fan and Bioware is my favorite game developer so I decided to pick this up because I figured if anyone could make a good Sonic game it's Bioware, and they didn't let me down. The story is well written and features familiar faces from the series as well as some new faces. I do have some complaints with the ending, it's a cliffhanger that sets it up for a sequel that probably isn't going to be made, which is sad because I would really love one. The combat system is a mix between your classic turn based RPG and a rhythm game, yeah I know it sounds weird and until you get used to it it's irritating, but once you get the hang of it it feels smooth for the most part. While I could spend the rest of the review telling you the good and the aspects of this game I think I'll just close by telling you that this is a great game and you should get it if your a fan of Sonic, Bioware, or RPG's. Expand
  4. Mar 29, 2014
    6
    I can't help but want to like this game. Note I said "want to like", but the truth is, this game really was a mixed bag for me. To keep it simple, I'll list the pros and cons that I believe hold the game back.
    Pros
    - Story and script. Whether canon or not, I don't care, but the story does have interesting moments and follows through with its narrative pretty fairly. Mind you, the premise is a bit hackneyed, but this is Sonic, tropes in the franchise have been to death, often by the desire of fans, so no big deal.
    - Art Style. At first, I wasn't too keen on the art style Sonic Chronicles had, but as I played, and eventually got into the later game acts, the design choices began to make more aesthetic sense to me. The character designs and backdrops were nicely rendered, and meshed well with the cartoony feel the game was going for.
    - Conversational Freedom. The fact that you could make Sonic reply to people's statements in either a passive, aggressive, sarcastic, or crass manner made me smile. And with BioWare aware of this trend in RPGs, I was glad it was implemented as it adds to the story, not to mention the interaction between the characters.
    - Characters. This includes enemies and NPCs. I enjoyed the fact there were a multitude of people to talk to, including other Sonic characters, such as GUN Commander and Vector.

    Cons
    - Sprite Textures. OMG were these things ugly. I mean, it'd be one thing to have used the models from Sonic R, which were simple polygons and well done for the hardware, or even to go full-on 2D sprites. First off, the models had this annoying charcoal grey outline that was, I guess, to look like a hard inked line seen in 2D artwork. Not to mention, the models were clunky and jarring. Simpler models or even 2D sprites would have sufficed.
    - Music. Central City theme and the battle music. Central City's theme, a detuned, broken down remix of Diamond Dust Zone for 3D Blast, was terrible in the sense it wasn't calming, it wasn't very town sounding, and seemed to be more fitting for an abandoned amusement park. The battle themes leave something to be desired, as much of them start to sound more and more similar as time goes on. Though the sound is very electronic and gritty, it almost feels as if there's no structure, no beat to get pumped for a fight. Now, not to try and compare it to Final Fantasy, but I will, which had the same intro for the first six games, all varied their own battle themes in some way or another so that they could be easily discernible from one another. It's not that I don't like that kind of music, as it seemed to have worked in the Adventure series, but it just doesn't feel right in the setting. Now in the chase scenes, it seemed more appropriate, but not in the battles, where so many are used to a driving bass riff to start off.
    - Platforming and QTEs. I'm sorry, but having to stop, tap the icon, and then perform the action just to reach a platform is ridiculous to me. But this wasn't just a flaw with Sonic Chronicles, many RPGs on the DS suffered this dilemma of relying on the touch screen for motion and platforming. Now if it were implemented well, then yeah, maybe, but no. It's jarring, it's ugly, and it just kills any pace any level of player has. Also, on a similar note, the quick-time events for battle, a nice idea, trying hard to utilize the concept Mario RPG started in 1995, but just falls short into aiding in delivering a enjoyable playing experience. How come? Because the actions become too complicated too quickly, and the fact it requires the utmost precision to perform, on a system damned for its imprecision. One pixel off, or two frames late, too bad, the action has failed. And thankfully, QTEs were only special attacks and chase scenes, because though I'd have liked to see Normal Attacks utilize QTEs for damage boosts, the way they were implemented here in Chronicles makes me glad they weren't.
    - Experience curve. Experience curve so sharp, even Castlevania Harmony of Dissonance is like, "Ouch." Instead of steadily diminishing with each level gained or just an increase in required EXP, what happens? After a level or two, an enemy that dropped 100 XP will then drop only 10 XP after the next level up. Understandably, there is a limited amount of levels to aspire to, but that doesn't mean there should be a sheer cliff or roller coaster ride with XP. Not to mention, most of the time you actually have to grind for a long while to just to increase a level, like an hour at some points.
    - Status Allocation. Not as loathed as some of the other cons, but still a negative feature overall, mostly just because it's poorly utilized. Even though the points are defined as to what they improve, the flexibility to improve a character in a general direction and terms are not accurate as to what they actually are. Your attack, defense, and special are improved automatically, and what you improve is your accuracy, evasion, and luck. RPGs are should be flexible. Period.
    Expand
  5. Sep 15, 2010
    6
    Sonic Chronicles is perhaps the most disappointing sonic game I have played. Granted, as an RPG is not a bad game, but it doesn't offer a truly unique experience from the rest of the RPGs I have played. I like the fact that they included many characters of the franchise in the story, but I personally just see no reason to put Sonic the RPG realm. I still decided to check it out because it was made by Bioware, the creators of the great Knights of the Old Republic. But it looks like they are not so great working on portable games.Still, you should give it a rent and see if you can accept this new gameplay. Expand
  6. Jul 5, 2013
    3
    I was hyped when I first heard about a Sonic RPG. I thought it would be pretty cool, especially since it was being made by Bioware. but I had NO IDEA it would come out in this form. the story is probably one of the worst in the Sonic series. it feels like Bioware wanted to take a really bad Sonic fan fiction and turn it into a game. Heck, I’ve read Sonic fan fictions that I thought were miles better than this plot. the gameplay is very bland in this title. you constantly have to use the stylus in the game and it feels unnatural for a Sonic game. the combat can be downright annoying at times. the way the combat In this game is handled is seriously terrible, as you can't really plan what to do. when an attack or defense command is hit, that character must do that for each remaining turn, where items and POW moves take up one slot at a time. this makes the game seriously unbalanced with gameplay. the graphics are terrible. the character models look really clustered up, and don't fit in well with a 2D environment. the soundtrack is the absolute worst in the series, and worst part about the game. each track sounds distorted and annoying, and sounds like a terrible collection of 16-bit music. Overall, what can I say about Sonic Chronicles- the story sounds like poorly written fan fiction, the gameplay is unbalanced and unnatural, and the soundtrack will want you to turn off the game. Expand
  7. Nov 25, 2013
    0
    How this abomination managed to get even one good review is beyond me. This is literally one of the worst games I have ever had the misfortune of playing. Everything about this game is ridiculously crappy. The combat system sucks, the graphics suck and the music sucks. It's unbelievable how much you can screw up a game. If you ever, like me, were to think: "Hey, Mario could pull it off with the RPG games so why not try Sonic Chronicles?" DO NOT TRY IT. It's absolutely horrible. There is literally not one good thing I have to say about this game. Expand

See all 17 User Reviews