• Publisher: Sega
  • Release Date: Nov 15, 2005
Metascore
82 out of 100

Generally favorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 34 out of 43
  2. Negative: 0 out of 43
  1. 80
    With a bright, buoyant soundtrack, sharp, eye-catching visuals, and tightly-wound responsive controls, Sonic Rush is the Sonic game Sega's needed to make for years.
  2. Sonic Rush is not only a great Sonic game that takes you back and shows you what made him great, and it's not just a great evolution for the series either - it's simply a great DS game that will last you a good while.
  3. This game is well done and even though I have played it for two days straight, there is still more to see and do.
  4. Thwarting Dr Robotnik's nefarious schemes have never been this fun, especially with the blue hedgehog on the DS. Good clean fun for Sonic fans all over.
  5. One of the few DS games that not only takes advantage of the platform but doesn’t try to shoehorn in use of every feature as well as having great gameplay.
  6. It instantly shares the same atmosphere and pleasure as the original Sonic classics did 15 years ago, even if it does little to move them forward. [Christmas 2005, p.111]
  7. The action is all the more overwhelming spread across both screens of the DS, requiring sharp changes in focus from screen to screen as Sonic sprints a one-minute mile.
  8. As much as I might admire the precise way everything's been put together, and enjoy compulsively dispatching Zone after Zone, I still can't abide the way it builds you up and then runs you straight into someone's swinging baseball bat without warning.
  9. 80
    Sonic Rush is the best hedgehog game since the beloved Sonic CD, and platforming fans will have to be taking some serious downers to not get a rush from what Sonic has to offer on the DS.
  10. It’s annoying however to be traversing through a level and then without any warning or because you were moving too fast you’re thrown to the bottom of the screen and death. I’m all for a challenge, but this kind of punishment simply is not good design.
  11. The great level designs provide frantic fun, but despite my many fond memories of Sonic, it's difficult to heap praise on a game that makes me feel like I'm still playing the Sega Genesis. [Jan 2006, p.157]
  12. The stages are huge, well-detailed, and genuinely fun to poke around in. As far as side-scrollers go, it's high quality.
  13. 85
    The action is fluid and fun, though some of the difficulty is a bit off. It looks gorgeous, and I give top props to the developers for the engine in both the normal stages and 3D boss battles.
  14. Overall in terms of game play Sonic Rush offers great Sonic game play with evolutionary changes that really were needed to make the series feel fresh again.
  15. 70
    Sonic Rush certainly isn't revolutionary, and it only barely makes use of the touchscreen, but it is a decent distillation of what's kept a sprite-based Sonic alive in the age of textured polygons, as long as you're fine with more of the same.
  16. The game supports full online support through Nintendo's WiFi service, although hooking up with friends and staying close to servers can prove a bit hasslesome at times.
  17. Sonic may be in a rush, but Sega clearly wasn't when they crafted this glorious game. [NGC Pocket]
  18. Sonic Rush pays tribute to the original game but also adds some welcome new features that really make this game more enjoyable than ever.
  19. Sonic Rush moves Sonic's 2D adventures over to the DS, and that positive trend continues with a platformer that focuses on raw speed while still managing to do interesting new things, particularly when it comes to the handheld's dual-screen format.
  20. 70
    The designers did attempt to break up the simplistic game play a bit by forcing Sonic and Blaze to stop and fight a handful of mechanical terrors every once in a while, but it doesn't really add much to the overall game.
  21. Even if linking up with friends is a toss, hitting the single-player with Sonic or Blaze is more than enough pandemonium for one person.
  22. Perhaps the first Sonic game that had Gamestyle reaching for the instruction manual. It starts a bit vague in regards to how it should be played, but it soon clicks into place.
  23. Not only is the game very polished and extremely fun to play, it doesn't abuse the DS by trying to take advantage of all of its features.
  24. Aside from some repetition and a few minor technical flaws, Sonic Rush delivers a wholly satisfying old-school experience, kicked into extreme overdrive.
  25. Sorry, but Sonic Rush is just a mediocre offering and should be passed over for better titles unless you are a big fan
  26. 90
    An extremely polished DS title. It does a great job offering a fantastic, energetic old-school challenge that keeps the classic gaming style alive.
  27. Would I rate it above the Advance games? Yes. Would I rate it above the Mega Drive games? No. And before you think it, it’s not nostalgia; this reviewer’s Mega Drive is still hooked up and in use.
  28. 80
    It's just so well polished and lightning quick that it just begs to be played by anyone who loves Sonic, Sega, excellent platform games, or just pretty colors.
  29. Not even "New Super Mario Bros." has topped this game. An instant Sonic classic.
  30. Like Sonic this game breaks through barriers of speed, sound, time and convention. A true return to form indeed.
User Score

Generally favorable reviews- based on 54 Ratings

User score distribution:
  1. Positive: 23 out of 26
  2. Negative: 2 out of 26
  1. Sonic Rush showcases the awesomeness of the DS rather well, with fast-paced sonic awesomeness taking place over both screens. I haven't played a Sonic game on a Nintendo Handheld that I haven't enjoyed. It isn't fantastic, just great. Where it succeeds is the gameplay and difficulty, very good. But where it fails is in level design and music. The levels are mostly good, but there are one or two that aren't so great and the game contains what is quite possibly the most annoying soundtrack I've ever heard on the DS. But, it is great and Blaze isn't actually that bad, maybe a tad pointless, but not that bad. Full Review »
  2. best originally handheld sonic game that isnt called sonic advance, so go get its rly cheap actually preowned, so yeah, (agents are...) GO get it now, and i give it a 94%, and i rly dont know what didnt make me give it a ten, but what the heck? Full Review »
  3. Sonic Rush is a great game. It's fast, exhilerating, and action-packed with a trick system to refill your boost gauge. Many old-school fans would dislike the game for its linear level design and focus on speed, but I honestly like it regardless and I believe any casual gamer will adore it as well.

    However, it does have a list of problems besides that. Most of it involves a heavy emphasis on bottomless pits and poor enemy placement. There are times where they just put enemies right on the track in front of you, where you are going too fast to react. The boost does it best to alleviate the problem (considering that you're invincible when you use it), but then it leads to the bottomless pit problem, where you would speed right off a ledge and land on a falling platform with no time for a first-time reaction and ending up falling to your death. Levels like Altitude Limit will easily frustrate. You can easily avoid these problems by learning the level layout as you play, but that doesn't change the fact that the problem's still there.

    Nevertheless, it's fun and interactive. Definetely worth taking a look at.
    Full Review »