Spectral Force Genesis Image
Metascore
46

Generally unfavorable reviews - based on 8 Critics What's this?

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  • Summary: A very complete tactical RPG with One goal: conquer the world (you start as the ruler of a single country), Battle strategies, troop placements, and an extensive view of the battlefield.
Score distribution:
  1. Positive: 0 out of 8
  2. Negative: 6 out of 8
  1. Not enough depth to bother a PC strategy title, but the intended crowd (fans of manga girls) may find something new to do here. [Sept 2009, p.71]
  2. Jan 6, 2011
    59
    Don't go near this game.
  3. It promised to be fun, but it's nothing more than a dull and lengthy risk-game.
  4. SFG seems larger than it is because each campaign has its own flavor and unique perspective, but slogging uphill through one nation's campaign is such a test of patience that it's hard to imagine what would drive someone to willingly play through a second or third time.
  5. Spectral Force Genesis is a really disappointing game overall, and while I found myself oddly enthralled with clicking through menus, the end result is that I spent a lot of time not really doing anything at all. Anyone who's considering picking up this title should avoid it, as it's really not worth your time.
  6. In the end, Spectral Force Genesis ends up being a rather disappointing title on all fronts.
  7. Spectral Force Genesis is pretty deep, I suppose, but being deep to the detriment of the gameplay is never a good idea.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. PrestonP.
    Mar 30, 2010
    3
    This game tries to be good, and there is a ton of potential, however the sheer amount of luck involved soon becomes over bearing, and the lack of a quick menu button to your generals stats becomes bothersome. There are many countries to choose from, which on paper, gives this game some replay value. However each country starts with their own pros and cons, many of which are low troop numbers meaning if someone randomly decides to attack you in the beginning of the game you are screwed. Each month you have a few options based upon what type of affairs are going on, Human affairs, taxes, ect. You have no direct control over what the next month will be and the game usually puts two fighting month back to back, meaning you will have no troops to fend off the second wave of attackers. In the tax month you can buy and sell the various currencies and accurate predictions of high and low values will bring more money, you can also manage troops in this month. WARNING HERE IS THE REAL PROBLEM WITH THE GAME, you are not allowed to manage troops on any month other than tax months, meaning if you get a new general, or you loose a bunch of troops, you will have to wait about three months to half a year (three to six turns) to do anything about it. Battle is simple yet complicated. You can only have three generals on the field, each gen has their own attribute, melee, defensive, or magic. Melee beats magic, magic beats defensive and defense beats melee. Unfortunately there is more luck involved than skill as you must guess what the enemy generals are, and half the time it doesn't matter cause you will lose for some unknown reason any ways, I lost a fight where I had 1,200 troops on my side (that's max, 400 troops a general) and they had 400, I still lost. One group can't move through another and in the heat of battle you will forget this and your troops will come to a halt and sit mere INCHES away from helping your other troops. The graphics are good, the story is slow and only advances as you fight other nations. Overall this game had tremendous amounts of potential, but broken gameplay and controls have killed the best of ideas before. Expand