Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 30 out of 56
  2. Negative: 0 out of 56
  1. The combination of classic and new elements makes it the most wholly satisfying Star Fox game yet. [Oct. 2006, p.88]
  2. Star Fox Command has great controls and introduces a strategic layer that's fairly interesting. However, the random feel of the story battles and the frantic multiplayer mode don't make the most of this game's solid foundation, which might cause nostalgic fans to long for the series' good old days.
  3. Combined with the fun dogfighting and smart stylus control, this is better action than we deserve in a portable.
  4. The game looks and runs great, controls wonderfully and is a perfect example of gaming done right on the DS.
  5. Just saying the word 'strategy' may turn off some gamers who aren't typically into that genre, but even if you're not, at least give a shot. We have a feeling many people will be pleasantly surprised.
  6. Though some of its design is questionable, the game is still one of the best Star Fox branded titles in years. The varied and branching single player campaign will keep you glued to your Nintendo DS for multiple playthroughs.
  7. It was only a matter of time before Star Fox found its way onto the DS. Instead of being a remixed version of a classic Star Fox(the N64 version springs to mind), Star Fox Command is an original effort offering up some interesting new ideas as well as classic McCloud shooting action. [Oct. 2006, p.67]
  8. The mandatory touch screen controls for Command actually work very well.
  9. 85
    You fly in open space, which is a good thing. It gives you more freedom, but does so at a price - a time limit.
  10. Looks like a return to form for Fox - strategy and top flying action meshed brilliantly. [Oct 2006, p.63]
  11. Not the Star Fox we were hoping for, but one that's surprisig in pulling off the risks that it takes. [Oct 2006, p.58]
  12. 85
    The fast-paced Star Fox action, easy controls, and the fun multiplayer portions definitely outweigh the bad.
  13. Aside from a rather light multiplayer component, Star Fox Command has few flaws and is a must-have for DS owners.
  14. I have a wish list of features Command should have included — more diverse enemies, cooler bosses (remember battling Andross at the end of the Super Nintendo game?), in-game wingman interaction — but Star Fox Command, with its branching story and multiple endings, takes a small step the right direction.
  15. While not without flaws, SFC most definitely brings the franchise backs to its former glory.
  16. A great looking, fast paced action shooter if not for the strategy element in between but, in my opinion its always good to have something new and the maps offer a little challenge when you first play them. [JPN Import]
  17. It’s intuitive to the extent that you’ll quickly stop looking at the touch screen and instead play from instinct. It feels perfect. [Oct 2006, p.114]
  18. The turn-based and map-scouring gameplay is a fresh take on the series, even if the timed missions aren’t nearly as epic as the battles of the previous games.
  19. Wi-Fi battles are there, but you're more likely to hang around this furry crew for its intense, tactical battlefields.
  20. Even though the game is somewhat easy it still manages to breathe new life into the StarFox franchise and anyone with a DS would be crazy not to pick up this title and give it a go.
  21. 80
    The stylus controls might still need some work but the core idea is sound, with accuracy and precision that previous Star Fox games - and air combat titles in general - just never offered before.
  22. Star Fox Command isn't the second coming, but it is a great start to repairing a franchise that had crashed and burned. [Oct. 2006, p.113]
  23. It stays true to its roots by delivering an engaging combat and multiplayer experience and add some much needed depth in the form of strategic maps.
  24. 80
    The sole fact that Star Fox Command is entirely about dogfighting is enough to make fans of the series rejoice. The action is intense; single-player is packed with replay; and the controls will quickly grow on you like a tick on a dog.
  25. 80
    Star Fox Command isn't a return to the glory days or a flawless project that redefines the series, but it's a solid and interesting title that takes on new ideas and comes up with something entirely worthwhile.
  26. The strategy is a welcome touch with the game’s fantastic controls and nice use of the touch screen. If you want a game that makes use of most of the DS’ key features, this is the game for you.
  27. Star Fox Command is the odd game that finds itself being better in practice than theory. The distilled elements are fantastic but the inter-complexities don’t gel completely.
  28. The stylus controls are fine and everything works as it should. But there is a certain lack of charisma - that extra something that makes a good game great. [Feb 2007]
  29. The Star Fox fighter squadron returns in this solid flight combat game, which distinguishes itself with its strategic elements and well-designed touch-screen controls.
  30. An interesting twist on the Star Fox franchise adding strategy and touch screen controls.
  31. While lacking in many areas, Star Fox Command is easily the best Star Fox game in years.
  32. Star Fox Command has its frustrations but the multiplayer helps make up for these. If you can learn to accept the series' new direction, there's a decent strategy game in here somewhere. [Dec 2006, p.88]
  33. A strong, if slightly unremarkable, addition to the Star Fox series, Star Fox Command capably takes the shooter onto the DS, with a handful of good ideas, adequate use of the DS capabilities and a strong sense of design.
  34. Ultimately, the tiny, intricate design just doesn't give Command enough elbow room to develop true depth or challenge, but it's thoroughly satisfying all the same, and a worthy side-show to the Star Fox circus. [Oct 2006, p.87]
  35. 70
    The mix of strategy and shooting works quite well, and although there isn’t enough strategy here for Advance Wars veterans, shooting enthusiasts are well catered for.
  36. It falls in an uncomfortable category somewhere between good and average that makes it almost impossible to define. There are flashes of genius, marred by long moments of mediocrity. Excellent flight sections are needlessly maimed by an over tight timer and difficult controls.
  37. Star Fox: Command's strategic elements bog down its exciting flying levels, but it looks great, and multiplayer is thankfully free of turn-based antics.
  38. Star Fox Command isn't quite a return-to-form for the series; it's best to think of it as a good few steps on the road to recovery.
  39. A lack of variety and challenge however stand in the way of this game being a resounding success.
  40. 70
    Where the developers really missed the boat was in multiplayer. The standard combat arenas are all well and good, but that's pretty much all there is.
  41. If you can look past the remarkably unbalanced multiplayer mode and the “put on some type of 3D glasses to fully understand the visually appalling 2D red Virtual Boy boxes” that the player must fly through in order to complete every other mission, the Star Fox Command will bring a smile to your face.
  42. Star Fox Command could have benefited from a few difficulty levels, but it's still a cool shooter that shouldn't be missed.
  43. The touch-screen combat, for the most part, works well. However, once the difficulty begins to increase, flying your craft through obstacles and shooting specific targets becomes frustratingly fiddly work, as you frantically tap and flick the stylus pen.
  44. There's never been a great "Star Wars" game for a handheld system. Right now, Star Fox Command is the closest you'll get to taking a run on the Death Star.
  45. Even if the campaign is too easy, too frustrating, and too obtuse, the turn-based strategy element, Arwing-focused combat, ranked multiplayer and single cartridge Ad-Hoc matches are all awesome features, making this a fox worth mounting on your wall.
  46. But it’s nice to see that Nintendo is at least vaguely on track with this series – maybe we’ll get a traditional entry next, and maybe this time they’ll let us configure the controls.
  47. On the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
  48. While the gameplay is fairly easy, Starfox Command is a step back in the right direction for the franchise after the missteps during the Gamecube years.
  49. Placed in the context of the Star Fox series, however, it is profoundly disappointing. It lacks Lylat Wars' balleticism, subtle difficulty curve and queer beauty, and its dialogue and plot really are extraordinarily bad.
  50. It never completely captures the intensity or fun of previous Starfox titles and the strategy elements don’t offer enough depth to completely make up for it.
  51. Star Fox Command is by no means a complete mess, but there's just nothing that compelling about it. Tellingly, I just couldn't help thinking that I'd rather be playing a conversion of the N64 game and forgetting about all this strategy nonsense.
  52. Not as fun as a genuine Starfox, but it's a fair offering for his first handheld adventure.
  53. 60
    Exploring new gameplay elements the developers have breathed life into a series that could have been lost forever. The quirks that the game suffers from are more like hiccups in the attempt to create a classic title using an entirely new gameplay mechanic, the stylus.
  54. 55
    As a Star Fox game, it falls well short of what it should have been.
  55. 51
    The core game is still in there in Command, but it's buried under layers of gimmicky interfaces and an atrocious framework.
  56. I hope that Nintendo sees the error of its ways soon and pulls Fox & Co. out of this interminable nosedive.
User Score

Generally favorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 16 out of 21
  2. Negative: 3 out of 21
  1. Mar 21, 2012
    pretty good game im kinda familiar with the other star fox experiences and i cant see why everyone dislikes this game.......the only i think i might complain about os the dwonload play but thats not to shabby or oorly designed however its better with more people.....and the story mpde is a fairly good challenge and i enjoy it...........and the graphics are fairly good to...overall theres no major dent abou this game.....i recomend this gam to people that like strategic games like fire emblen Full Review »
  2. Jul 24, 2011
    Not a bad game, not a bad game. I liked the gameplay, although it should be more on-rails, rather than sandbox. It has multiple endings, all were a good idea, but the plot and the dialogue was extremely bad. The strategy part worked, I think, but I can see some hating it. It is confusing. The controls are just perfect, I reckon. It does sound flimsy, but it just works. The graphics look good for a DS game. But please, don't pick the next Starfox game off from this. It needs to be non-canon, as the characters make REALLY stupid mistakes in the game, throughout. Full Review »
  3. Jul 3, 2011
    Finally, Nintendo sticks with the Arwing. The use of the pen and controls aren't too shaby for a portable. But what killed this game is the plot in general. Having alternative ending to a game really left me puzzling as to how all this connects (even though i know that none of the endings really occur to the original timeline). So I feel this game could have been something for like the iTouch or something, as opposed to a console. Full Review »