- Publisher: Atlus Co.
- Release Date: May 19, 2009
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75All in all, Steal Princess is a game the likes of which I haven't seen for years, and it manages to feel fresh and familiar at the same time.
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A great challenge, so long as you don’t mind some headaches.
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This could be one of those slow-burning games you come back to in between more involving titles. [June 2009, p.81]
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Sure, the levels may be insanely hard and somewhat repetitive, but it seems there’s always something bringing you back to the world of Steal Princess. The level editor is also a great reason to return to this game.
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69Steal Princess is the type of Nintendo DS game that could have really been amazing but, thanks to a number of annoying issues, it begins to wear out its welcome a bit too soon. Still, a handful of fun levels and a great level editor are enough to make this a game you should not dismiss.
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67I feel like many of the Atlus faithful will be disappointed that this is the ultimate product they waited through so many delays to finally have the chance to play.
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The map-making function is a stroke of genius, but this curious title is neither big nor clever enough to steal our heart. [July 2009, p.75]
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A lot of these puzzles are downright cruel. [May 2009, p.89]
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60If for no other reason, Steal Princess is appealing to puzzle/platformer fans who want to see a daring approach to genre blending. The platforming elements just stop the game from living up to its potential.
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60Steal Princess is a game that has decent, challenging puzzles, but may leave you falling flat into a bottomless pit as a 3D platformer. [Apr 2009, p.80]
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55Nice concept, but a clumsy realization, with too many issues regarding control scheme and variety.
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40Most of the maps can be completed in under a minute and almost all of them in fewer than two.
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33Avoid this one, and hope we'll see a better effort out of Climax in the near future.
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30Steal Princess's entire structure is antithetical to exploration and its mechanics are more often infuriating than not.