- Publisher: Atlus Co.
- Release Date: Jun 3, 2008
- Critic Score
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83A fun, deep, and lengthy action-RPG that's perfectly suited to the DS. The myriad customization options keep things fresh and add replay value, and the story impresses with its writing and presentation.
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82The combat is fun, the customization is deep, and the presentation is slick and polished.
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80While it's clothed in a generic fantasy package, the gameplay stands out, as you use the DS' stylus to guide your characters through a variety of terrain and inflict massive damage on scores of enemies.
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Like the skill trees, the combat system is surprisingly Diablo-esque.
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A 20 hour adventure with branching paths, side quests, and a deep battle system. What's not to like?
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77The pinpoint controls and well-integrated HUD allow for a great action-RPG experience, with excellent pacing on leveling up your character.
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76While Summon Night: Twin Age does not push the envelopes in any area, it has a certain charm to it that can't be denied.
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76Summon Night: Twin Age doesn't really take any new steps to advance the action RPG genre. Instead, it builds off of gameplay techniques that have been created in past games, creating an enjoyable but slightly used feeling.
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Despite room for improvement, Summon Night is quite enjoyable; what it does, it does very well. [June 2008, p.88]
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While Summon Night: Twin Age is a perfectly acceptable dungeon crawler, it has nothing that makes it particularly compelling.
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75It was one of the better DS RPGs I've played, and stayed in my system for quite a while.
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75There are RPGs with better storylines, dialogue, and pacing, but few involve the player in such a personal way.
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70Summon Night: Twin Age isn't going to set the world on fire. However, if the world happens to already be on fire, you might find yourself just distracted enough by this game that you won't notice the flames until your dog comes in bald and smouldering.
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70Twin Age offers a cozy and pleasantly familiar dungeon-crawling experience.
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There are worse things out there than grinding levels, and Twin Age controls better than most DS games in the genre. [June 2008, p.101]
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70You'll find that Summon Night Twin Age is fun and you will most likely not want to put it down.
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70A generally gratifying gameplay experience. Makes good use of the DS hardware and offers players a unique and functional method of controlling the action. It stumbles in the exploration surrounding that, and in its largely derivative storyline.
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70Summon Night Twin Age is suitably cute and colorful, more or less what you'd expect from a Japanese RPG. The character sprites and magic spells are shiny and well-animated.
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67A game that while fun, seems a little outdated.
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Overall, Summon Night : Twin Age might be passable for people with fairly low expectations, but the drawn-out combat mechanics, poor party support, and agonizing voice acting really drive a knife into this title's back.
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50Its core mechanics are sound, if inexpertly presented, and the further you advance into the story, the more the level designs open up.
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User score distribution:
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Positive: 4 out of 6
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Mixed: 1 out of 6
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Negative: 1 out of 6
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KenS3
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VladimirT10
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NeilBranch6