• Publisher: Atlus
  • Release Date: Jun 3, 2008
User Score
7.9

Generally favorable reviews- based on 10 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10

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  1. EatinU.
    Jun 5, 2008
    10
    Great, well-rounded action/rpg game.
  2. NeilBranch
    Aug 10, 2008
    6
    It has great potential with the leveling up system and the main gameplay, but certain elements prevent it from being great. The difficulty seems too easy and the dialogue is lengthy. It is not worth the money, but if it were $10 or $5 you may want to consider it.
  3. KenS
    Aug 8, 2009
    3
    This game would've been good if not for the following reasons: 1.) The bad party AI. Most of the time, your partner and assistant wanders too far off, or is mostly inactive even in attacking range. More often than not, they have to be hit by monsters before they actually attack, and will stay on poison marshes until they die. I was wondering why the monsters' AI was actually This game would've been good if not for the following reasons: 1.) The bad party AI. Most of the time, your partner and assistant wanders too far off, or is mostly inactive even in attacking range. More often than not, they have to be hit by monsters before they actually attack, and will stay on poison marshes until they die. I was wondering why the monsters' AI was actually good, and the same AI was not used for the player's party members. Also, each member's AI is limited to their nature, i.e., help or act alone. There should have been at least "follow me" and "attack" buttons/commands so as to compromise this fault. 2.) The controls that rely too heavily on the stylus, and render the other buttons limited in function or practically useless. The command palette for example. There are 10 buttons disregarding the select and start buttons. In battle, they simply serve to render you immobile and auto-activate a single skill. Wouldn't it be better if each button corresponded to a palette slot? Pressing a button selects the corresponding slot, while holding down the button will be the equivalent of locking onto that slot. The remaining slots would them be up to the stylus, which would serve purpose for support spells and items. 3.) The highly interruptible skills. Clicking on any slot on the command palette will interrupt any casting. That goes the same for switching characters too. Expand
  4. James
    Jun 14, 2008
    8
    Overall a good game. Much like a Diablo-style game where you click using the stylus on the enemies to attack or use potions/skills. Two types of classes: warrior or sorcerer. You can develop your characters with different skills/abilities and by upgrading equipment. The skills are pretty diverse too. For example, within the warrior class you can specialize in axe, sword, or spear Overall a good game. Much like a Diablo-style game where you click using the stylus on the enemies to attack or use potions/skills. Two types of classes: warrior or sorcerer. You can develop your characters with different skills/abilities and by upgrading equipment. The skills are pretty diverse too. For example, within the warrior class you can specialize in axe, sword, or spear abilities. Definitely some problems however. The dungeons get pretty repetitious, the game isn't that hard, and the story is absolutely god awful. There is so much mindless dialogue I found myself cursing the screen, and almost putting the DS down because of it. If you like hack and slashers with decent character upgrades and development, then definitely buy this game. If you can get past the hours (and I do mean hours) of horrible dialogue, you'll enjoy this one. Expand
  5. AlexanderO.
    Jun 14, 2008
    10
    Best game for the DS, I've played for a long time. I love the sprite graphics and the story is not too complicated or overwhelming. The learning curve is great and the controls are as simple as they come. The level of difficulty is lovely and you find yourself, from time to time, trying to pass a boss but you have to find the right combination of spells and brute force.. Lovely game.
  6. VladimirT
    Oct 11, 2008
    10
    Addicting and darned near impossible to put down! The graphics are bright, colorful, and well rendered, the controls are very well done and easy to use, music is great, and the characters are charming. The story is plenty deep for a hand held game, and touches on difficult issues such as racism (human vs demi-human characters). But mostly it stays on the lighthearted fun side and has some Addicting and darned near impossible to put down! The graphics are bright, colorful, and well rendered, the controls are very well done and easy to use, music is great, and the characters are charming. The story is plenty deep for a hand held game, and touches on difficult issues such as racism (human vs demi-human characters). But mostly it stays on the lighthearted fun side and has some outrageously funny, laugh out loud moments. Game play is extremely fun and will keep you on your toes as you battle swarms of monsters and extremely tough bosses. Expand
Metascore
73

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 12 out of 21
  2. Negative: 0 out of 21
  1. Despite room for improvement, Summon Night is quite enjoyable; what it does, it does very well. [June 2008, p.88]
  2. There are worse things out there than grinding levels, and Twin Age controls better than most DS games in the genre. [June 2008, p.101]
  3. 82
    The combat is fun, the customization is deep, and the presentation is slick and polished.