• Publisher: Atlus
  • Release Date: Jun 3, 2008
User Score
7.9

Generally favorable reviews- based on 10 Ratings

User score distribution:
  1. Positive: 7 out of 10
  2. Negative: 1 out of 10

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  1. KenS
    Aug 8, 2009
    3
    This game would've been good if not for the following reasons: 1.) The bad party AI. Most of the time, your partner and assistant wanders too far off, or is mostly inactive even in attacking range. More often than not, they have to be hit by monsters before they actually attack, and will stay on poison marshes until they die. I was wondering why the monsters' AI was actually This game would've been good if not for the following reasons: 1.) The bad party AI. Most of the time, your partner and assistant wanders too far off, or is mostly inactive even in attacking range. More often than not, they have to be hit by monsters before they actually attack, and will stay on poison marshes until they die. I was wondering why the monsters' AI was actually good, and the same AI was not used for the player's party members. Also, each member's AI is limited to their nature, i.e., help or act alone. There should have been at least "follow me" and "attack" buttons/commands so as to compromise this fault. 2.) The controls that rely too heavily on the stylus, and render the other buttons limited in function or practically useless. The command palette for example. There are 10 buttons disregarding the select and start buttons. In battle, they simply serve to render you immobile and auto-activate a single skill. Wouldn't it be better if each button corresponded to a palette slot? Pressing a button selects the corresponding slot, while holding down the button will be the equivalent of locking onto that slot. The remaining slots would them be up to the stylus, which would serve purpose for support spells and items. 3.) The highly interruptible skills. Clicking on any slot on the command palette will interrupt any casting. That goes the same for switching characters too. Expand
Metascore
73

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 12 out of 21
  2. Negative: 0 out of 21
  1. Despite room for improvement, Summon Night is quite enjoyable; what it does, it does very well. [June 2008, p.88]
  2. There are worse things out there than grinding levels, and Twin Age controls better than most DS games in the genre. [June 2008, p.101]
  3. 82
    The combat is fun, the customization is deep, and the presentation is slick and polished.