Summon Night: Twin Age Image
Metascore

Mixed or average reviews - based on 21 Critics What's this?

User Score

Generally favorable reviews- based on 10 Ratings

  • Summary: From a very young age, the human girl Reiha displayed great aptitude for the magical art of Summoning. While still a child, her powers caused a terrible accident during a major Summoning experiment. It was reported that Reiha had died as result, but she survived, along with a young Summon Beast named Aldo that had been pulled into her world. Following the accident, the two children grew up together as brother and sister on the tropical island of Jarazi, among a race of people with beast-like features. There they learned to commune with the Nature Spirits that surrounded them. One day, the Spirits began acting strangely, prompting Reiha and Aldo to investigate. Their quest to find out who or what is behind the corruption of the Spirits will lead them back to the human lands where the cataclysm first brought them together. [Atlus USA] Expand
Score distribution:
  1. Positive: 12 out of 21
  2. Negative: 0 out of 21
  1. A fun, deep, and lengthy action-RPG that’s perfectly suited to the DS. The myriad customization options keep things fresh and add replay value, and the story impresses with its writing and presentation.
  2. 82
    The combat is fun, the customization is deep, and the presentation is slick and polished.
  3. While it's clothed in a generic fantasy package, the gameplay stands out, as you use the DS' stylus to guide your characters through a variety of terrain and inflict massive damage on scores of enemies.
  4. Summon Night: Twin Age isn't going to set the world on fire. However, if the world happens to already be on fire, you might find yourself just distracted enough by this game that you won't notice the flames until your dog comes in bald and smouldering.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. VladimirT
    10
    Addicting and darned near impossible to put down! The graphics are bright, colorful, and well rendered, the controls are very well done and easy to use, music is great, and the characters are charming. The story is plenty deep for a hand held game, and touches on difficult issues such as racism (human vs demi-human characters). But mostly it stays on the lighthearted fun side and has some outrageously funny, laugh out loud moments. Game play is extremely fun and will keep you on your toes as you battle swarms of monsters and extremely tough bosses. Expand
  2. James
    8
    Overall a good game. Much like a Diablo-style game where you click using the stylus on the enemies to attack or use potions/skills. Two types of classes: warrior or sorcerer. You can develop your characters with different skills/abilities and by upgrading equipment. The skills are pretty diverse too. For example, within the warrior class you can specialize in axe, sword, or spear abilities. Definitely some problems however. The dungeons get pretty repetitious, the game isn't that hard, and the story is absolutely god awful. There is so much mindless dialogue I found myself cursing the screen, and almost putting the DS down because of it. If you like hack and slashers with decent character upgrades and development, then definitely buy this game. If you can get past the hours (and I do mean hours) of horrible dialogue, you'll enjoy this one. Expand
  3. NeilBranch
    6
    It has great potential with the leveling up system and the main gameplay, but certain elements prevent it from being great. The difficulty seems too easy and the dialogue is lengthy. It is not worth the money, but if it were $10 or $5 you may want to consider it. Collapse
  4. KenS
    3
    This game would've been good if not for the following reasons: 1.) The bad party AI. Most of the time, your partner and assistant wanders too far off, or is mostly inactive even in attacking range. More often than not, they have to be hit by monsters before they actually attack, and will stay on poison marshes until they die. I was wondering why the monsters' AI was actually good, and the same AI was not used for the player's party members. Also, each member's AI is limited to their nature, i.e., help or act alone. There should have been at least "follow me" and "attack" buttons/commands so as to compromise this fault. 2.) The controls that rely too heavily on the stylus, and render the other buttons limited in function or practically useless. The command palette for example. There are 10 buttons disregarding the select and start buttons. In battle, they simply serve to render you immobile and auto-activate a single skill. Wouldn't it be better if each button corresponded to a palette slot? Pressing a button selects the corresponding slot, while holding down the button will be the equivalent of locking onto that slot. The remaining slots would them be up to the stylus, which would serve purpose for support spells and items. 3.) The highly interruptible skills. Clicking on any slot on the command palette will interrupt any casting. That goes the same for switching characters too. Expand

See all 6 User Reviews