Generally favorable reviews - based on 53 Critics What's this?

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Generally favorable reviews- based on 43 Ratings

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  • Summary: In this new game created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game’s hero, acquire the "Starite," the prize earned from solving the puzzle in even more robust challenges and redesigned levels. Players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in each level. Adjectives can change the color, size, elements, behaviors and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, allowing the player's imagination to run wild for a truly unique and individualistic experience. Expand
Score distribution:
  1. Positive: 43 out of 53
  2. Negative: 0 out of 53
  1. Dec 22, 2010
    Truly creative, polished, and incredibly satisfying, this is a title that every DS owner needs to try – even if it's just to see whether an army of vampires or zombies would win in a fight.
  2. 90
    The controls work now, the dictionary is as impressive as ever, and the ability to tack adjectives onto your objects increases your creative possibilities tenfold.
  3. Jan 9, 2011
    Super Scribblenauts is one of the top titles on the Nintendo DS platform.
  4. 80
    Super Scribblenauts is ultimately very similar to the first game. If you loved it, you'll likely get a lot out of this level pack.
  5. Mar 4, 2011
    A very good game with loads of content to it. It can last you ages if you're the imaginative type who likes to play around with words and, quite simply, play god, and that imagination will be stretched by the game's demands for unique items. Super Scribblenauts is a sure bet if you're after a different sort of puzzle game.
  6. Jan 2, 2011
    A nice puzzle game, with enormous possibilities and exciting puzzles.
  7. Dec 21, 2010
    The introduction of adjectives, multiple objectives, and D-Pad controls is definitely welcome.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 14 out of 16
  2. Negative: 0 out of 16
  1. Jan 7, 2011
    Super Scribblenauts is an epic game. The puzzles are fun but what makes this game an epic is the ability to generate almost anything you can think up. The controls allow you to control Maxwell a lot better than the first. Overall this game is a epic game every DS owner should get. Expand
  2. Oct 14, 2010
    'll keep this short. As an adult, I can easily say that there is no better way to relieve stress and get your mind into a positive place than playing this game. The addition of adjectives in the game increases the creativity ten fold. If you haven't played the first one, there is absolutely no reason not to do yourself a favorite and start playing this series. You will be astounded at the creative and wonderfully moronic things this game allows you to do. Bottom line: If you like creativity (or stupidity) then there is absolutely no reason not to try this game. Expand
  3. Dec 23, 2010
    This game is truly amazing, the new controls make it much easier to play and adjectives ad years of replayability , so much fun to type in " Giant Pregnant Obese Zombie Cow" Expand
  4. Apr 8, 2012
    This sequel builds on the firm blocks left behind from the first fantastic game, strengthening weaknesses and deepening level structure. It is, in fact completely possible to never press start, to take advantage of the superior sandbox mode, and play forever.
    Write it, and it comes. However, it does have certain restrictions. Gore, for example is non-existent. Odd in a universe of near infinite theoretical violence, you could put a brick in a cannon, and hit a baby with it!.
    Adjectives, the main advancement from the original, are wide and strong. In fact, you can make most things both 'wide' and 'strong'!
    The controls are also revamped, for the accidental blunders into lava pits, spikes, and anything that can make you crack out the swears, are a thing of the past. There is nothing with more potential. However, restrictions as simple as a number on words that can be placed at once, or the aforementioned ban of an unrealistic number of everyday items, like beer, can turn this romp through your dream world, into a frustrating, annoying, fire-resistant, obese, invincible, awesome, weird, explosive, magical... Sorry, Scribblenauts moment.
    The point is that no matter how much potential a game can have, it needs to be refined, channelled, and most of all, expanded. There will never be enough content for those who are hooked on Super Scribblenauts, but we'll always have the sandbox mode.
  5. Feb 14, 2013
    This is better than the first title and adjectives add so much to the gameplay that you ask yourself how could the first have survived without them. That being said, I always spend more time in creating strange words on the front screen than playing the actual stages. Anyway, it's awesome. Expand
  6. Oct 16, 2010
    Fun and interesting, a little touchy on the control's though, how you can easily bust something you have been setting up by running into it. The glueing of objects took a little getting used to. Expand
  7. Apr 1, 2011
    I thought the game was fun but needs somthing more and the people are cool and you can also do fun and safe things plus i like the game play and you could play this game for years weeks months hours Expand

See all 16 User Reviews