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Tao's Adventure: Curse of the Demon Seal Image
Metascore
50

Mixed or average reviews - based on 28 Critics What's this?

User Score
7.4

Mixed or average reviews- based on 9 Ratings

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  • Summary: Take on the role of Tao, a young magical student trying to master the Magical Arts. One day, the Demon Seal from a faraway Monster Tower cracked and let loose hoards of ferocious ancient monsters. In Tao's village, the village of the Bente Island, an extremely powerful monster curses theTake on the role of Tao, a young magical student trying to master the Magical Arts. One day, the Demon Seal from a faraway Monster Tower cracked and let loose hoards of ferocious ancient monsters. In Tao's village, the village of the Bente Island, an extremely powerful monster curses the townspeople, including Tao's family, turning them all into stone. Tao must find a way to master the art of magic, repair the Demon Seal, destroy the curse and save his family. In order to break the curse, Tao must find the monster egg of the ancient monster that cursed his family, Straitser. With that egg, he can return to the village and the last remaining elders can break the evil curse, although if Tao does not return by the next full moon, the curse will never be broken. [Konami] Expand
Score distribution:
  1. Positive: 1 out of 28
  2. Negative: 10 out of 28
  1. If you don’t mind the style and feel of RPGs of days gone by, but with a unique twist thanks to the touch screen options, then Tao’s Adventure will happily fill the empty void in your DS library when it comes to genre.
  2. The design flaws detract from the game, and there isn’t enough variety to make the annoying features worth overlooking.
  3. 60
    If you have played any pre-Super Nintendo RPGs, you've played this game. The characters and enemies are uninspired; the dialogue is a little flat; and the twenty-leveled tower is agonizingly mind-numbing.
  4. 50
    The game is basically a watered down version of everything we've seen before in better console games. And it's also a case study in developers' overindulgence when dealing with new technology.
  5. The money spent towards TAO DS can be better spent for a better experience. But for what it is, you will definitely get your 30 hours worth of dungeon-crawling from TAO, be it with some setbacks.
  6. Any joy you might glean from Tao's progressive treasure collecting and monster slaying will be completely drowned by your tears of boredom. [May 2006, p.108]
  7. A note to those hoping Tao's Adventure might fill the gaping hole in the DS lineup caused by a lack of RPGs - you're better off with the gaping hole.

See all 28 Critic Reviews

Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. R.P.
    Apr 4, 2006
    10
    Great, love it no mater what "they" say.
  2. ZurellV.
    May 26, 2006
    8
    It's a sequel to the PS's Azure Dreams and despite what the other magazine and web reviews say, this game was well done and true to It's a sequel to the PS's Azure Dreams and despite what the other magazine and web reviews say, this game was well done and true to the Azure series in the mid 90's. The menu controls I wished were a little bit user-friendly but overall it's a pleasant and suprisingly addictive rpg for dungeon fans. Expand
  3. EricM.
    Jun 25, 2007
    8
    This is a fun game in the genre of the dungeon crawler. Based on Azure Dreams, it's like half a sequal. You keep your levels this time, This is a fun game in the genre of the dungeon crawler. Based on Azure Dreams, it's like half a sequal. You keep your levels this time, you monsters don't lose MP just for being collared the exp rewards don't lesson when you have one or both or your monsters collared. Missed is the random dungeon floors and their earthquakes and the subquests to earn the favor of a girl. As for dying I also enjoy going back to the last save versus waking up sans your equipment. If you enjoy these kinds of games and like Azure Dreams then Tao is worth checking out.. You will have to get used to using the touch screen to play though. Expand
  4. NiceGuy
    Jun 17, 2006
    7
    I enjoyed and/or tolerated every aspect of the game except for 3 critical issues. I wish some sort of game mechanic made drawing out your I enjoyed and/or tolerated every aspect of the game except for 3 critical issues. I wish some sort of game mechanic made drawing out your spells necessary, as it is, it has no value other than replacing a spell selection menu. There's very few places in the entire game that put you in unique tactical situations. And save points are a pet peeve of most gamers, and this game provides one that is really difficult not to be annoyed with over time. As the mixed reviews will testify, this is not a game for everyone. You must be able to enjoy slower paced games, and you must have a high tolerance for repetition. If you have both of those qualities, you'll find a lot of subtle things within the game that make it enjoyable. If you don't possess those traits, odds are you'll never complete the game and never give the game a second thought. In a nutshell, this game is a mix of Diablo, Pokemon, and Final Fantasy Tactics, but unfortunately, isn't quite as good as any of it's parents. Expand