The Legend of Zelda: Spirit Tracks DS

The Legend of Zelda: Spirit Tracks Image
Metascore
87

Generally favorable reviews - based on 75 Critics What's this?

User Score
7.9

Generally favorable reviews- based on 199 Ratings

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  • Summary: The Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same lookThe Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure. The game provides players with a new story, more puzzles and even a new mode of transportation. In this game, Link voyages by train, which offers up new possibilities for problem-solving. The game has the same look and feel established in Phantom Hourglass. Link has a valuable new companion. While navigating dungeons, he's accompanied by a Phantom, a hulking suit of armor that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm. When Link conducts the train, players enjoy a satisfying combination of action and real-time puzzle solving as they determine which track to take and how to best manipulate their speed. When on the train, Link must plot the best route to the end of the line around ever-moving obstacles. While en route, Link might need to fire an onboard cannon at enemies who attack the train or sound the whistle to scare animals off the tracks. Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS system. As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen. [Nintendo] Expand
Score distribution:
  1. Positive: 69 out of 75
  2. Negative: 0 out of 75
  1. 100
    Zelda fans are going to love this - but the multiplayer mode is a little bit boring.
  2. 93
    The bold lines, simple colours and innocent aesthetic emphasises the idealism of the Zelda series at its finest: this tiny, wide-eyed boy can conquer unimaginable evil, and his stoic determination can achieve more than even omnipotent deities could manage. These games might be perfect for children, but they're as fine an example of gaming as any adult could hope to encounter.
  3. All together, The Legend of Zelda: Spirit Tracks doesn't quite knock one out of the ballpark, but it's still a better game than Phantom Hourglass for the much needed changes to the Spirit Tower / Ocean King Temple mechanics.
  4. A perfectly solid representation of Zelda. The puzzles are not easy, despite the cartoon appearance of the main character, the characters are interesting, the controls work well, and the story is adequate.
  5. Riding the train is a tad slow-paced, but thanks to some great puzzles and a whole lot of enjoyable side quests, The Legend of Zelda: Spirit Tracks is yet another great Zelda that will keep your DS running for quite some time.
  6. Though parts of Spirit Tracks are a little disappointing, most of those low points are offset by its terrific puzzle design and a great, fun story that feels noticeably different from the standard "save the princess" saga that series fans are used to seeing.
  7. Your 15th trip through the barren Hyrule countryside sums up not just dodging trains in Spirit Tracks, but basically the entirety of Spirit Tracks.

See all 75 Critic Reviews

Score distribution:
  1. Positive: 39 out of 51
  2. Negative: 4 out of 51
  1. NilsB
    Dec 9, 2009
    10
    The dungeons are much better then in Phantom Hourglass. It is one of the best games of this year!!
  2. Sep 9, 2014
    10
    Un juego que me llego al alma , me encantas los trenes y ademas este juego es el que link esta mas compaƱado de zelda ,la historia es muyUn juego que me llego al alma , me encantas los trenes y ademas este juego es el que link esta mas compaƱado de zelda ,la historia es muy buena el final es muy lindo y tiene 3 alternativos , agregado a todo esto el juego tiene muchas misiones secundarias , estaciones por descubrir , la mazmorra del "al ataque " donde te vuelves a enfrentar con todos los jefes y una sombra de toon link, podria ser dark link o el link del phantom hourglass ya que en el combate esta su melodia , es muy divertido el juego , y con puzles bastantes dificiles tanto en tren como en link a pie . Exelente juego el mejor de ds Expand
  3. Oct 21, 2012
    10
    I hated Phantom Hourglass. The over world sucked, the music was bland, the puzzles were insultingly easy, and the plot was an excuse. So whyI hated Phantom Hourglass. The over world sucked, the music was bland, the puzzles were insultingly easy, and the plot was an excuse. So why does this game get a perfect ten from me? Because it did just about everything right. Admittedly the over world wasn't as good as in the 3D Zelda games, but it's still a vast improvement. The music offers some of the best tracks in the entire franchise, such as the Sacred Duet and the Overworld theme. The puzzles were easily the best out of any Zelda game, making it a bit more of a puzzle game than an action-adventure title. Finally, the plot was probably the best in the series, involving many great characters with a lot of life to them(Especially Zelda and Byrne). This game is different than other Zelda games, but as we established with Majora's Mask and Skyward Sword, different doesn't mean bad. Expand
  4. NorbertN
    Dec 24, 2009
    9
    It improves on Phantom Hourglass in every way. And it does bring some inovation to the series as well. Still there's a bit of Deja Vu It improves on Phantom Hourglass in every way. And it does bring some inovation to the series as well. Still there's a bit of Deja Vu though - ow many times have we had to collect the Boomerang and Bow? At least in Twilight Princess they managed to put a neat twist on many of the traditional weapons. Overall a very good game, but for me it lacked the 'OMG' factor of some of the other instalments. Expand
  5. Sep 2, 2013
    8
    Spirit Tracks is the standard zelda- dungeon structure, items, bosses, puzzles. Though it doesn't innovate as much as it should, it's a solidSpirit Tracks is the standard zelda- dungeon structure, items, bosses, puzzles. Though it doesn't innovate as much as it should, it's a solid adventure.
    Link must, as usual, take on some terrible evil, rescue someone, and save the land of Hyrule. To do this, he must traverse dungeons, fight enemies, solve puzzles, and explore Hyrule. This is the ordinary zelda we have known for years.
    I won't talk about the structure of a zelda game, or any of that, because you know it already. Instead, the differences.
    The graphics are good but not great- scenery is especially flat, but dungeons look good. The music is often great, woth a lovely overworld theme, though I wasn't keen on the dungeon music.
    Spirit Tracks has an unusual control scheme ehich using the stylus for everything, like Phantom Hourglass. While this sounds cumbersome, in reality it opens up new possibilities. It's used in a variety of clever ways, from drawing a path for you to throw the boomerang to control where Link (or Zelda) goes. And Spirit Tracks deserves an award for being the first ever game to make blowing into a microphone fun. One item, the whirlwind, which you obtain early in the storyline, lets you create a gust of wind. You do this by blowing.
    Another innovation is one I didn't enjoy: the train driving. Link has explored before by horse, by boat, on foot, by bird... but now he commands a train. The touch screen is used well for this, but when on the rails, there is little to do, and in the end you're just sitting there waiting for the train to reach its destination. There are other features brought in to try to make it more interesting, like enemies, but all you do to kill them is to shoot with cannons, an incredibly boring experience. Worse, if they hit you enough, you'll die, forcing you to make the entire journey again.
    Thankfully for Spirit Tracks, there are very many stations and places, so when advancing through the storyline, you'll rarely be driving for a very long time in one go. There are many fiendish overworld puzzles, which are excellently presented. Sometimes I however found myself hating those tedious fetch quests.
    Spirit Tracks also has a 'tower of spirits', which plays a vital part in the storyline. You'll progress through it in between dungeons, but it's like a giant dungeon, with multiple sections, in itself. I found it a little uninspired despite introducing an interesting new mechanic.
    Spirit tracks' dungeon gameplay is thankfully as good as ever- puzzles are inventive and challenging, and you'll find a surprisingly high amount of mini-bosses, something which I love. The dungeon bosses are very cleverly constructed too. And don't be put off by the fact there are only five dungeons, as Spirit Tracks has a lot more content in between each dungeon than other zeldas, resulting in 30-40 hour experience. There are also plenty of side quests to complete, which could add on over twenty extra hours, too.
    Spirit Tracks is a Zelda game, through and through. While this means it plays it a little too safe, it also means you're guaranteed a great time. There's even a multiplayer battle mode that sees you fighting to collect more gems than your opponents. It's crazy, and, surprisingly, hilarious fun with plenty of traps you can activate to bring down your opponent. Expect a lot of fun from that feature.
    Expand
  6. IchigoK
    Dec 10, 2009
    8
    +2 The new central dungeon removes the biggest complaint of phantom hourglass. +2 The addition of Zelda really expands the gameplay & story. +2 The new central dungeon removes the biggest complaint of phantom hourglass. +2 The addition of Zelda really expands the gameplay & story. +2 Things you can do with the train (Transporting Passengers & Materials, Blowing up stuff, Whistle, Catching Bunnies, etc...) +2 Tons of secrets, mini-games, and some incredible "Zelda" moments +2 Puzzles are very challenging especially in the central dungeon. +1 Soundtrack is great -1 Sometimes touch controls doesn't work quite well -1 A lot of obligatory microphone use -1 You get bored from to much train travelling Expand
  7. Aug 30, 2012
    3
    I have no clue whatsoever why everyone seems to not hate this game, never mind actually LIKE it. It just about makes it to 'playable', butI have no clue whatsoever why everyone seems to not hate this game, never mind actually LIKE it. It just about makes it to 'playable', but you will NOT enjoy playing it. The controls are annoying (Couldn't they have just made it possible to use the D-Pad?), paticularly when you have to blow on the microphone. It provides limited levels of entertainment for a few hours. Then it suffers from the same affliction to plague the whole Zelda series. Bottlenecks. You're in a dungeon. It's mildly enjoyable despite the fact you're fumbling a bit with the awkward control scheme. Then you come to a room full of random objects. It gives you no clue as to how to proceed. You know that due to the way the series works if you do some random sequence of things the door will open. That's it. It gives you no clue as to what this sequence of things might be. If you can figure it out by pure chance then you have some awkward combat. Repeat ad infnitum. I hate this game. Expand

See all 51 User Reviews

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