• Publisher: Konami
  • Release Date: Jun 12, 2007
Metascore
52

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 0 out of 19
  2. Negative: 7 out of 19
  1. Time Ace picks up a little bit after the first few levels, but never quite flies high enough for me. [June 2007, p.119]
  2. Essentially, Time Ace is a flawed, but fun 3D shooter that values action over realism, which is fortunate, since time travel isn't much of a down-to-earth concept to begin with.
  3. Given the blandness of the single-player experience, you'll be better off enjoying the scenery during wireless LAN multicard dogfights. [June 2007, p.103]
  4. This middling rail shooter will not change your life, but it might improve a bus ride or two.
  5. But for whatever reason, the game just feels a tad rushed, and while enjoyable at times, there was just too much frustration and repetition to make this more than a rental, at least until it hits the bargain bins.
  6. A weak handheld title, that doesn't give any reason to run out and get it. This is a passable title, but barely. If you have every other action title mastered, and a long flight then I'd recommend it.
  7. 59
    Time Ace has merit and isn't a terrible game -- it just feels a little too slapped together and doesn't have enough polish to be considered even a "good" Nintendo DS action title.
  8. Trainwreck Studios tried with Time Ace. They tried hard. But it's obvious that while they do have some skill in game design (some of the less prohibitive levels, especially later in the game, are quite enjoyable), their first attempt lived up to the company's unfortunate name.
  9. Time Ace feels too much like it was just thrown together. So many elements are reused (even the final boss is comprised of bosses from earlier in the game) and numerous graphical glitches make it feel somewhat like an unfinished product.
  10. Flight sims should be great on the DS, but the touch screen feature was sadly underused here, and feels much too clunky and lackluster for today's gamers.
  11. The first problem is the relatively small area you find yourself flying in throughout the missions.
  12. 50
    Time Ace comes close to being a good game, but its blandness and obnoxious habit of steering innocent pilots into an early grave keep it from reaching its full potential.
  13. The shortness of the campaign, coupled with the lack of any incentive to replay missions makes it hard to call this game a good value, even with the 20 dollar price tag. Ironically enough, what Time Ace needs more of…is time.
  14. As distressing as it might be to spend $20 on two whole hours of gameplay, this utterly bland warfare still grows old well before the limp finale. Time Ace might not be broken or particularly painful, but it certainly isn't time well spent.
  15. Instantly forgettable. [Sept 2007, p.66]
  16. Time Ace is a good game to play one time for a few minutes at a friend's house; it's a horrible game to spend your money on.
  17. 40
    For the hardcore action fans that really need a fix, I suppose Time Ace might be worth a look. There are multiple difficulty levels, plenty of planes and power-ups to collect, and multiplayer battles for you and all your friends who also bought a copy of the game. But really, your money is probably better spent on a game that’s at least trying to be fun.
  18. Please, someone invent a real time machine so I can zip back to early April and warn myself not to play this dog-tired-dogfighting-through-the-decades air-combat crapshoot. [June 2007, p.93]
  19. 30
    Chief among Time Ace's tripping points: an autoengaging autopilot with a knack for tossing you into buildings if you wander too far from the preset flight path. Add spotty hit detection into the mix, and you end up dying more from crashing into obstacles than from taking enemy fire.

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