Basic, derivative, monotonous; but dressed up with some stylish visuals and the odd good bit, TMNT is impossible to entirely dislike, but equally impossible to recommend. [June 2007, p.57]
Middle-of-the-road DS gaming that's not offensive or horrible - just not very good. [May 2007, p.83]
It's certainly not terrible and the rhythmic jumping action has some fun and energy, but the fact remains that the game just ends up feeling inconsistent due to sloppy storytelling and, more importantly, an absolutely awful fighting engine.
Coupled with the terrible combat, the game is only 2 hours long.
The environments are no fun to get through, fights are infrequent, and the simplistic combat is unfulfilling.
Official Nintendo Magazine UK
Quite simply a rotten game with woefully little variation in gameplay and turgid mechanics. There's very little fun here an dit's cetainly a long way from 'cowabunga', dude. [May 2007, p.78]
In stark contrast to my experiences with the console and PC versions of TMNT (not to mention the shockingly awesome GBA version), the DS version managed to disappoint at every opportunity. It wasn't fun for a second and I would strongly caution any gamer tempted to even rent this one.