Undercover: Dual Motives Image
Metascore
43

Generally unfavorable reviews - based on 6 Critics What's this?

  • Summary: Players take control of physicist and reluctant spy Dr. John Russell in his early days, investigating at a British research facility in this prequel to adventure game Undercover: Operation Wintersun, an exciting hunt for a Nazi nuclear bomb in the Second World Warm. Undercover: Dual Motives features both classic adventure gaming elements for on-the-go, as well as using the unique capabilities of the DS to implement novel ideas. In addition to John Russell, players have access to a second playable character in Audrey, the secretary of the facility's director. Both screens of the DS are used, when Russell and Audrey investigate. Working separately, the player is in control of one of them at a time, directing them via the touchscreen and stylus. The other screen displays the currently inactive character, which he can switch over to at any time. The challenge: cleverly using the individual abilities of the two different characters in order to solve the game's logical puzzles – even if they are in different rooms. Expand
Score distribution:
  1. Positive: 0 out of 6
  2. Negative: 5 out of 6
  1. Apart from the occasional feeling the gender differences have been artificially embellished to pad out the puzzles, this is an odd, sometimes confounding, but fun game of item-combining and sleuthing. [Dec 2007, p.71]
  2. Disappointing point-and-click adventure with the odd decent puzzle but one that feels too basic, with too few hooks to really stand out, meaning it fast becomes a chore to play.
  3. Undercover: Dual Motives is a featureless landscape of a game that whilst visually respectable is horribly cliched with poor writing, shallow stereotypes instead of well formed characters and a largely uninteresting story.
  4. All told, it took me a little under eight hours to finish Undercover: Dual Motives, which would have been an acceptable length in a better game. As it is, the meagre storyline, uninspired puzzles, and limited exploration already seem stretched at such a modest play time, and even fans of Operation Wintersun will find this handheld successor a shallow and unrewarding experience.
  5. If you can cope with laggy, wooden movement, touch-detection that goes from iffy during navigation to horrible in the minigames, a story which doesn’t (even try to) make much sense, minimal music, and conversations bordering on wall-talk, you might find some comfort in this old-school adventure game that sticks to its prehistoric roots. Otherwise, this isn’t worth the time – even though it is a pretty damn short ride.
  6. The gameplay in Undercover: Dual Motives consists entirely of finding a thing, using it to do a thing, then having a conversation with someone who tells you you need to find another thing, and going to find the thing. There is no sense of suspense or mystery whatsoever.