Metascore
43

Generally unfavorable reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 0 out of 6
  2. Negative: 5 out of 6
  1. Apart from the occasional feeling the gender differences have been artificially embellished to pad out the puzzles, this is an odd, sometimes confounding, but fun game of item-combining and sleuthing. [Dec 2007, p.71]
  2. Disappointing point-and-click adventure with the odd decent puzzle but one that feels too basic, with too few hooks to really stand out, meaning it fast becomes a chore to play.
  3. Undercover: Dual Motives is a featureless landscape of a game that whilst visually respectable is horribly cliched with poor writing, shallow stereotypes instead of well formed characters and a largely uninteresting story.
  4. All told, it took me a little under eight hours to finish Undercover: Dual Motives, which would have been an acceptable length in a better game. As it is, the meagre storyline, uninspired puzzles, and limited exploration already seem stretched at such a modest play time, and even fans of Operation Wintersun will find this handheld successor a shallow and unrewarding experience.
  5. If you can cope with laggy, wooden movement, touch-detection that goes from iffy during navigation to horrible in the minigames, a story which doesn’t (even try to) make much sense, minimal music, and conversations bordering on wall-talk, you might find some comfort in this old-school adventure game that sticks to its prehistoric roots. Otherwise, this isn’t worth the time – even though it is a pretty damn short ride.
  6. The gameplay in Undercover: Dual Motives consists entirely of finding a thing, using it to do a thing, then having a conversation with someone who tells you you need to find another thing, and going to find the thing. There is no sense of suspense or mystery whatsoever.

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