- Publisher: Nintendo
- Release Date: Mar 5, 2007
- Critic Score
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This is one(more)DS game not to be missed. [Apr 2007, p.59]
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80Due to a few gameplay hiccups here and there and some rather boring gameplay in other spots Wario doesn’t quite approach greatness. It’s a good fun diversion for those who like the platformer/puzzle/Metroid hybrid but all others can probably skip it. [JPN Import]
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80Its use of the DS touchscreen is innovative, despite its handful of control issues. Platformers don't always have to be walks in the park, and it's rare to have one challenge you this much mentally.
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80Master of Disguise is a textbook on using the touch-screen to revamp traditional genres -- fans of off-beat action games are going to love it.
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80Precisely what you'd expect from Wario: tons of juvenile, yet still pretty funny, scatological humor and some passable minigames. What saves it from mediocrity is the fact that it is actually really challenging.
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These minigames are passable at first, but the fact that you have to complete one every single time you open a chest will have you questioning whether any treasure is worth this constant hassle.
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70Although one could classify Wario: Master of Disguise as a platformer, I'd say it has more in common with a puzzle-genre game. Apart from the boss encounters, there isn't a lot of action here.
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70If the game ran as smoothly and perfectly as I am sure it was intended to then it would have been superb, worthy of an eight or nine.
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Just think of it as a new challenging adventure with one your favorite characters and new "stylus skills" added.
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Plenty of typically interesting Wario ideas in another original and amusing platformer, but it's spoiled by a deeply uncomfortable and annoying control system. [Apr 2007, p.54]
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I somehow can't seem to put the game down. Its one redeeming quality is that it's so incredibly addictive. The controls are brutal at times, but the game is creative and enough of a new experience that it makes the game feel like something fresh.
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One for the Wario hardcore only. [June 2007, p.95]
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65With good visuals, good sound and average gameplay, this title’s overall score is hurt by some poor implementation of the touch screen functionality, which just did not do [as] good as job as it could [have].
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Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
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65The gameplay stays varied throughout, but Master of Disguise ends up feeling a little gimmicky due to uninteresting characters, plot, environments and graphics.
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A few nice ideas are let down by an overenthusiastic DS control scheme. [June 2007, p.69]
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61A passable puzzler, but it lacks polish, and the touch-screen controls weren't necessary.
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It's not that the Emperor has no clothes, but in Master of Disguise, Wario's garb looks distinctly threadbare, despite some cute ideas.
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60It’s a shame to see great anti-heroes fall to such depths.
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60Not particularly a very good Nintendo release. Its design might attempt a DS-specific presentation, but the implementation of the touch screen elements is so amateurish with concepts that wouldn't have flown in the early part of the Nintendo DS system's life cycle.
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60It looks like Wario should stick to minigame compilations, after all.
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60Level design, enemy design, and damn near every other category of this game are in short, unimpressive.
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50Wario's a greedy so-and-so, and he goes to a lot of trouble to get what he wants. Master of Disguise is an enjoyable diversion which some will enjoy, but you have to question whether Wario's elaborate scheme was really worth bothering with in the first place.
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50Wario: Master of Disguise could have been a huge leap forward for Nintendo's anti-hero. Instead, it ends up as a low-grade, tiresome platformer, knocking the series almost completely off course.
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While Master of Disguise may look like a Wario platformer on the surface, the game is plagued by terrible pacing, obfuscated level design, and unsatisfying controls. If you're not going to do a Wario game right, Nintendo, don't do it at all.
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50All in all, Wario: Master of Disguise was a game that attempted to bring something new to the table, but instead faltered and broke along the way.
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[A] less than stellar adventure.
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Discovering and learning to use the different disguises keeps Wario: Master of Disguise exciting for a few levels. But once the novelty wears off, there’s really nothing to keep you interested in the game.
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If there’s one thing that can’t be doubted, it’s Wario’s credentials as a Master of Disguise – he’s managed to take a sub-par puzzle-platformer, and make it look like an inventive spin on a well-worn genre. Sadly, this particular disguise doesn’t stand up to scrutiny.
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It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]
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There’s a desperate lack of innovation on display here; nondescript levels based around ice caves, pyramids and inevitable Mayan temples. The boring locations exacerbate the sneaking feeling that the levels, which can easily take an hour or longer to finish, are simply too large. [JPN Import; Mar 2007, p.81]
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40The sad fact is that there isn't a single spark of imagination or joy in this entire game. Despite some obvious effort, Wario: Master of Disguise is just utterly tedious in every respect and an absolute chore to play.
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40Perhaps the biggest letdown of all is that Wario’s mischievous side is never allowed to flourish with few opportunities to create havoc in Kaitou Wario The Seven’s sprawling levels. [JPN Import; Apr 2007, p.108]
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40Poorly made platformers were a big part of the 8- and 16-bit eras, too, so maybe things are just coming full circle. Fortunately, most of us still remember how not to spend our money on crap like this.
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Apart from being tediously simple and lacking variety, the challenges have absolutely no tension, because failure just means you have to try again.
User score distribution:
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Positive: 4 out of 7
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Mixed: 2 out of 7
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Negative: 1 out of 7
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ChristofferL6
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AlexS.10
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