Banjo-Pilot Game Boy Advance

  • Publisher: THQ
  • Release Date: Jan 12, 2005
Metascore
68

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 5 out of 22
  2. Negative: 0 out of 22
Buy On
  1. Overall not a bad attempt to move the Mario Kart formula into the skies by any means, but one that's initially far too easy, then bizarrely too tough, and chock full of fairly irritating and unavoidable shoot-'em up-boss encounters that simply take you away from what you'd rather be doing.
  2. Easily one of the best racers to have been released during the Game Boy Advance's life. It races well, it's fun while it lasts, and it's pretty to boot.
  3. One of those games that isn't big on originality but it excels in what it set out to do: bring us a racing game that's truly addictive in every sense.
  4. 80
    The final product definitely plays it safe, but at least Banjo Pilot offers a lot of challenge in its design.
  5. Despite the game's utter lack of originality, Banjo Pilot can often be good old-fashioned simplistic fun in the vein of some of the great kart racing classics like "Super Mario Kart" for the SNES.
  6. Works just fine, but it's all familiar. Why didn't someone think to let the chicken jump angrily onto someone's head after a race ends? Now that would have been something different.
  7. 60
    The AI of your opponents seems to be geared for younger gamers, although not to the point where the game feels absurdly easy.
  8. Feels too much like the average cart racer. And the fact that you take hold of a plane rather then a cart is entertaining, but still doesn't feel any different, and has just as many boundries (and some odd ones at that).
  9. AceGamez
    70
    More originality would have been greatly appreciated, as this formula is growing tired, but for what it is, Rare has done a great job and this is a solid addition to any GBA player's collection of cart racing games.
  10. To deliver the final shot to the head as far as items are concerned, they very rarely actually have any strategic value in a race. You're perfectly capable of regaining your previous position in the race within a few seconds should you be hit with, say, a multicoloured spinning disc. Imaginative, huh?
  11. When it comes to multiplayer matches, this one will be the reigning king in my Gameboy for a long time to come, though I admittedly won't be popping it into my link port-less NDS again.
  12. Banjo Pilot's biggest problem is the simplicity of its design. It feels like you are flying the same tracks over and over (and often you are, though in reverse), and there is no feeling of connection to the physics because it doesn't really matter what kind of level you're racing on.
  13. If there was more variety in the boss battles, a solid transparency effect on the characters, and a single pak link mode, then "Mario Kart" could have faced a run for its money.
  14. Nintendo Power
    72
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
  15. Game Informer
    70
    A graphical masterpiece, especially considering the limitations of the hardware. [Jan 2005, p.148]
  16. Pocket Games
    70
    It does get a bit repetitive as the game goes on. [Spring 2005, p.70]
  17. Despite being more colorful, being able to dogfight, and being Banjo-ified, Banjo Pilot bears nothing new.
  18. 65
    The AI lacks any real challenge and the track layouts are somewhat poorly thought out. Overall, the game is entertaining, but the longevity and competition just aren't enough to keep you on your toes for an extended period of time.
  19. 60
    When the far superior "Mario Kart Super Circuit" and the mildly obscure but also awesome "Konami Krazy Racers" already exist on GBA, there's no reason to get this.
  20. Play Magazine
    50
    Looks good and handles well, but when it comes to the union of cart racing and flying, the game just doesn't gel. [March 2005, p.66]
  21. Unfortunately, due to the difficult controls, it's not a game you can pick up and play without some level of practice.
  22. Cheat Code Central
    50
    Banjo Pilot smacks of contractual obligation as in "We Had No Choice But To Finish This Game and Release It...That's Why Perfect Dark Zero, Conker and Kameo Are Late....Sorry."

Awards & Rankings

25
22
#22 Most Discussed Game Boy Advance Game of 2005
15
#15 Most Shared Game Boy Advance Game of 2005
User Score
6.1

Mixed or average reviews- based on 10 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. Oct 16, 2017
    8
    This game made me very skeptical. A Banjo Kazooie racing game? I mean Banjo was in Diddy Kong Racing. Anyways, the game isn't memorable andThis game made me very skeptical. A Banjo Kazooie racing game? I mean Banjo was in Diddy Kong Racing. Anyways, the game isn't memorable and has it's flaws but it's a fun simple game. I don't recommend it entirely but if you see it in a store you should buy it. Full Review »
  2. Jul 2, 2016
    8
    Banjo-Pilot is a bit flawed but the controls and variety they are good. The graphics look great. There is not to much to say about this gameBanjo-Pilot is a bit flawed but the controls and variety they are good. The graphics look great. There is not to much to say about this game except I recommend it. Full Review »
  3. Mar 22, 2015
    6
    6/10 .................................................................................................................................................