- Publisher: Konami
- Release Date: May 6, 2003
- Critic Score
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100The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]
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100Probably the prettiest of the three recent Castlevanias. [Fall 2003, p.35]
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100With all of its unique features and amounts of item/soul collection, Aria could be considered second to only one other game in the Castlevania series the masterpiece, "Symphony of the Night."
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100It's the closest a GBA Castlevania adventure has come to achieving "Symphony's" level of atmosphere, and it has a crazy power-up system that makes you want to keep playing and playing and playing. [June 2003, p.43]
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Not enough can be said for how much fun this game is, how the action keeps coming at you, and how the soul system truly adds a layer of customization and replayability that wasn't in previous Castlevania games.
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95Despite having these RPG-like features, Aria of Sorrow is not at all an RPG! What it is, is an amazing, exciting, must-have game that'll keep you entertained for many, many years.
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Even if youve never played one of the recent Castlevania titles, and especially if you were bothered by the unbalanced design of the last two games, go out right now and pick up Aria of Sorrow.
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93"Harmony of Dissonance" was, and still is fantastic. Aria of Sorrow is better.
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93Quite simply the best Castlevania on the system, and an impromptu contender for best game period on the system itself. With link capabilities, a hidden character, and a bevy of secrets, Aria of Sorrow also has substantial shelf life and replay value.
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93While I didnt like it at first, I grew to like the ability to only save your game in the special sanctuaries. Yeah, it makes the game more challenging, but it really fits in with the Castlevania world.
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Aria of Sorrow totally enraptures me in its world, more so than most environments made up of seemingly obscene numbers and polygons. [June 2003, p.119]
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All I know is that Aria of Sorrow is the best GBA title to date. [Shane; June 2003, p.116]
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93The best portable Castlevania game yet created.
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An excellent game and easily the best in the GBA Castlevania series... Put[s] a dramatic spin on the gameplay and the general premise for the story, but it retains just enough of the series to keep veterans happy and newcomers entertained for countless hours.
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90Another fantastic chapter in the Castlevania saga and warrants a purchase. Be warned, the game is not very long and only clocks in at about 10-15 hours. There are multiple endings which will keep you coming back for more, though!
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90In so many ways that truly count, Castlevania: Aria of Sorrow is the best 2D outing the series has seen since "Castlevania: Symphony of the Night."
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90A superior GBA adventure in every respect and a marked improvement on "Harmony of Dissonance." Still, it is another "Symphony of the Night" cloneif youre feeling a little sick of the same ol thing, this game may be the breaking point.
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As transfixing and hand-drawn inspired as any Castlevania before it, or any game for that matter, even if it does lost some of its hold on the handheld platform. [June 2003, p.56]
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Aria of Sorrow comes the closest of the three Game Boy Advance titles to replicating the look and feel of Castlevania on the original PlayStation, and one-ups it by the inclusion of the addictive soul collecting.
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It's more fun that the last two games and the production values have been improved. I find this game has a better balance of gameplay variety and unique level designs that keep it from becoming repetitive.
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From what I've seen so far in Sorrow and its predecessor, this attentive, almost meticulous craftwork put into Castlevania ought to be transferred to a mainstream console or even the PC; my own backhanded compliment to the developers.
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88It aint that same ol thing.
User score distribution:
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Positive: 26 out of 26
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Mixed: 0 out of 26
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Negative: 0 out of 26
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RyokenI.10