Metascore
78 out of 100

Generally favorable reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 11 out of 18
  2. Negative: 0 out of 18
  1. It's not a remake or a port of a classic game -- it's a brand-new platformer with brand-new enemies, brand-new levels to explore and brand-new bosses to fight.
  2. 90
    The design on the Game Boy Advance is amazingly tight with solid controls and level design.
  3. Fast, fun and absolutely worth owning. Multiple level types, fairly intelligent and lovingly rendered boss characters, and lots of hidden areas help flesh out this package even further.
  4. So if the challenge gets too tough, you can just stare at the screen for ages and soak in the detail of Crash’s brilliantly clichéed world. We’re beginning to see what all the fuss was about.
  5. 86
    Won't wow you with anything really new, but if you want a traditional platformer done right, this is definitely one to play.
  6. It may not be the lengthiest of adventures, but it does prove to be entertaining. [April 2002, p.89]
  7. An above average game surrounded by overachieving games make Crash Bandicoot: The Huge Adventure a game only platformer fans or Crash fans will really want to buy, but when they do, they won't regret it.
  8. Plays like the PlayStation editions of Crash and is very much worth the pickup.
  9. Crash takes you on a huge adventure that may be repetitive, but sure is entertaining.
  10. 80
    A superb-looking, straightforward platformer that no interested GBA gamer should miss.
  11. Considering none of the developers are taking the time to make a new game, I'm not going to take the time to write a new review.
  12. But ultimately, The Huge Adventure is a fairly basic platformer that doesn't really have some of the innovation of other Game Boy Advance platformers.
  13. The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
  14. The bottom line is this looks, plays, and feels like the classic Crash Bandicoot games that have dominated PlayStation sales charts since 1996.
  15. A decent effort, but Crash needs to break new ground if he hopes to compete. [Spring 2002, p.28]
  16. Gamestyle had a lot of fun with this one, but unless you're a fan of Crash you might want to consider one of the Donkey Kong Country games for a similar dose of multi-faceted platforming.
  17. My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
  18. Crash for the GBA is what the PS2 game wanted to be. [April 2002, p.146]
User Score

Generally favorable reviews- based on 5 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. MarcusL.
    10
    I liked the original Crash games on the PSX. I like the GBA games even better! I just hope they make more!
  2. It's not the best platformer on the GBA (see Mario, Sonic, etc.), but The Huge Adventure is a faithful, but brand new game that fans of the series -- and maybe even newcomers -- can enjoy. Pros: Fantastic graphics for the GBA; good control; fairly witty level design; challenging gameplay; it's faithful to the PS1 games. Cons: It's a little too faithful to the PS1 games, and ultimately feels cliched; too short; some of the levels range between dull and frustrating. Full Review »
  3. Our most favourite bandicoot makes his first debut appearance on the GBA, and what a way to start it off. If you're familiar with the Crash series, then it shouldn't be too difficult to understand the storyline, gameplay and controls. Dr Neo Cortex (Crash's main antagonist) has shrunken the world with his new Planetary Minimizer and taunts the people of Earth, much to the discomfort of Aku Aku (guardian of the Whumpa Islands). Aku Aku informs Crash and his little sister Coco of Cortex's diabolical plans, and what he plans to do with the world and instructs them to stop him before it's too late. Gameplay is pretty much the same as before, you start off in a roaming hub with four warp rooms but only the first one is available. Each warp room consists of five levels and in each level there is a hidden crystal, you need to collect five in order to open the boss portal. Once you defeat the boss you gain a new power and progress to the next warp room, repeat this pattern until you reach the very end of the game. There are also gems and relics to collect as well. Gems can be found by destroying all the crates in a level or searching in hidden areas. Relics are rewarded for completing a level in the fastest time possible. The faster you are, the better relic you achieve. Graphically the game is impressive, Crash's animation looks good for a polygonal character and so are the enemies. The colour texture and backgounds in each level are beautifully designed although there isn't as much variation, most of it is pretty much the same from start to end. The music from the console games have been remixed slightly which is really cool and the sound effects are back too. Most of Crash and the enemies noises are the same as before, and Crash's deaths still have the same comedy effect. The real problems with the game is its lack of originality and no linear or free roaming gameplay. Most of the levels are just side scrowlling 2D and it gets boring after a while. So unless you're after something new, you may want to pass this on but if you still enjoy it, then it isn't a bad platform/adventure game. Full Review »