It's not a remake or a port of a classic game -- it's a brand-new platformer with brand-new enemies, brand-new levels to explore and brand-new bosses to fight.
So if the challenge gets too tough, you can just stare at the screen for ages and soak in the detail of Crash’s brilliantly clichéed world. We’re beginning to see what all the fuss was about.
I was impressed how well they did on The Huge Adventure. The levels are not exactly like regular Crash games but there is some parts that are like regular Crash games.
An above average game surrounded by overachieving games make Crash Bandicoot: The Huge Adventure a game only platformer fans or Crash fans will really want to buy, but when they do, they won't regret it.
Did you like crash bandicoot warped on the playstation 1? Then you will definitely have an opinion on this game! Taking everything that made crash bandicoot work in 3d and translating it to 2d is no easy task. But they did it, and very successfully. Whilst some of the time trials feel like the developers wanted you to know what pain in your soul feels like, the rest of the game boss battles included are surprisingly faithful to our favourite marsupials 3d counterpart.
Es interesante que hayan convertido a Crash Bandicoot en un juego en 2d y el resultado final es bastante satisfactorio, pero el rango de visión corto complica a veces las cosas. Muchas gemas se encuentran fuera de vista y tenes que sacrificar muchísimas vidas con un excesivo uso del ensayo y error para memorizarte los niveles. De todas formas, si fuiste fan de los Crash clásicos, lo recomiendo.
Our most favourite bandicoot makes his first debut appearance on the GBA, and what a way to start it off. If you're familiar with the Crash series, then it shouldn't be too difficult to understand the storyline, gameplay and controls. Dr Neo Cortex (Crash's main antagonist) has shrunken the world with his new Planetary Minimizer and taunts the people of Earth, much to the discomfort of Aku Aku (guardian of the Whumpa Islands). Aku Aku informs Crash and his little sister Coco of Cortex's diabolical plans, and what he plans to do with the world and instructs them to stop him before it's too late. Gameplay is pretty much the same as before, you start off in a roaming hub with four warp rooms but only the first one is available. Each warp room consists of five levels and in each level there is a hidden crystal, you need to collect five in order to open the boss portal. Once you defeat the boss you gain a new power and progress to the next warp room, repeat this pattern until you reach the very end of the game. There are also gems and relics to collect as well. Gems can be found by destroying all the crates in a level or searching in hidden areas. Relics are rewarded for completing a level in the fastest time possible. The faster you are, the better relic you achieve. Graphically the game is impressive, Crash's animation looks good for a polygonal character and so are the enemies. The colour texture and backgounds in each level are beautifully designed although there isn't as much variation, most of it is pretty much the same from start to end. The music from the console games have been remixed slightly which is really cool and the sound effects are back too. Most of Crash and the enemies noises are the same as before, and Crash's deaths still have the same comedy effect. The real problems with the game is its lack of originality and no linear or free roaming gameplay. Most of the levels are just side scrowlling 2D and it gets boring after a while. So unless you're after something new, you may want to pass this on but if you still enjoy it, then it isn't a bad platform/adventure game.
SummaryTired of endlessly doing battle with meddling bandicoots, the nefarious Dr. Neo Cortex shrinks the entire Earth, and Crash and Coco along with it, to the size of a wumpa fruit. Luckily, Coco invents a machine to reverse the effects, but she needs crystals from around the world to power it. Crash must retrieve the crystals to help retur...