Daredevil Game Boy Advance
Metascore
50

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 7 out of 18
  1. With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
  2. The graphics are colorful and detailed, but the characters are small. [Apr 2003, p.136]
  3. The game’s hit detection is horrendous, the boss fights are excruciatingly aggravating, and even without all its flaws, Daredevil would still only be a bland and repetitive platformer.
  4. Daredevil is an exciting, explosive character, and that energy doesn't manifest itself in this game.
  5. The gameplay can become fairly stale after an hour or so. This isn’t a pick-up-and-play title either, because the password saves are much too long and complex.
  6. 52
    A simplistic beat-'em-up that turns out to be little more than a generic brawler at best.
  7. 50
    Easily the most irritating aspect of Daredevil is its absolutely sloppy and chaotic boss battles.
  8. One sloppy action platform game that really doesn’t do the Man Without Fear any justice.
  9. This side-scrolling button masher's personality is as dry as Ben Affleck's and the gameplay sucks about as much as J-Lo (take that however you see fit). [Mar 2003, p.91]
  10. It simply does not capture the spirit of the Daredevil character and his universe.
  11. Collision detection is questionable at best. It’s often tough to tell whether it takes two hits to down certain enemies, or if the first hit simply didn’t connect.
  12. The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]
  13. The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
  14. A complete waste of time and money. In the two or three hours it takes to beat the game, there isn’t a single moment of true entertainment or thrill.
  15. 40
    Yawn-inducingly generic level designs and poopy graphics would have been forgivable had Griptonite Games implemented this neat little invention called collision detection that most games use today.
  16. 40
    Daredevil had potential, but the result is merely an uninspired, generic movie tie-in that doesn't excel in any particular area and stumbles when it comes to meaningful gameplay.
  17. It has the gimmick of Daredevil's heightened senses and special abilities but it's not enough to carry the lame gameplay.
  18. It quickly devolves into an old-school side-scroller in which mashing one button constitutes hand-to-hand combat with Bullseye and Co. [7 Mar 2003, p.79]

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