Digimon Racing Game Boy Advance
  • Publisher: Bandai
  • Release Date: Sep 13, 2004
Metascore
62

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 0 out of 10
  2. Negative: 0 out of 10
  1. The Digimon racers are delightful and the whole atmosphere is upbeat, light-hearted and visually pleasing.
  2. I'd say Digimon beats Lego Racers, but only just.
  3. 70
    Apart from having the first real racing game to feature Wireless Adapter support, there's no real reason to choose Digimon Racing over "Mario Kart: Super Circuit" or "Crash Nitro Kart" on the Game Boy Advance.
  4. Did the world need a Digimon kart racer? Not particularly. But as "Mario Kart" clones go, this one's pretty decent.
  5. While Digimon Racing won’t knock anyone’s socks off, it’s fast-paced fun if you want a simple racing game and you’re already tired of Mario Kart. You will get tired of this even sooner due to its length, but fans of Digimon will find it easier to get into.
  6. The racing action is similar to that of other kart games, but the Digimon influence adds a fun gameplay edge. [Oct 2004, p.124]
  7. The game doesn't handle nearly as well as games like "Mario Kart: Super Circuit." This is especially frustrating when paired with a track that blends a bit too well into the surrounding environment, and there are quite a few of those tracks. [Apr 2004, p.90]
  8. 5 / 5 / 7 / 6 - 23 [Vol 799; 9 Apr 2004]
  9. 50
    What it does, however, is offer fans of the cartoon series a reasonably fun diversion for the twenty-three and a half hours between episodes.
  10. The cars are easy to control, the weapons are easy to launch and the tracks can be fun to navigate for a while. This isn't a bad game if you're just looking for some mindless fun to pass the time.

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