Generally favorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 5 out of 8
  2. Negative: 0 out of 8
  1. Adapting the grappling hook idea and gameplay from Bionic Commando has given the game some depth, as have the other gadgets and gizmos. The graphics too have captured the essence of the cartoon, so fans will be pleased. However, it loses out on some fairly mediocre sound and some overly easy and repetitive gameplay.
  2. Whereas the first game was a side-scrolling brawler, this version is more of an action platformer.
  3. While the platforming gameplay is presented well, and the moves are varied and fun, the difficulty and the lack of save spots can be frustrating.
  4. 85
    You've got a platformer with polished design, tight control, plenty of replayability, and a hot gal in the lead role as the butt-kicking, high-flying, belly-shirt-sporting hero chick. Think Castlevania set in So-Cal, or Catwoman with some class.
  5. The game is filled with very fun platforming levels which make good use of Kim's innovative gadgets and moves. Some bosses could be a bit frustrating, and the Rufus levels are a bit dull.
  6. Stylized art and animation, an athletic superspy and lots of jumping, grappling and fighting make Kim Possible 2 an engaging platformer - especially for fans of the Kim Possible TV series. [Sept 2004, p.116]
  7. Throw in cool rapport between Kim and friends Wade and Ron, fairly good tunes, and a turn playing as a naked mole rat (ooh, provocative!), and you've got a winner.
  8. The review score by the way reflects the age it was targeted at – if you are outside of the 6-11 age group, check the low part of the range, because that's how this game will score for you.

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