• Publisher: Atari
  • Release Date: Jun 1, 2004
Metascore
69

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 2 out of 19
  1. I understand the need to simplify things for use on the GBA, but even the fact that all the spells use the same art seems a bit disappointing. With that said, though, the graphics do what they should - carry the solid gameplay through.
  2. A game that has plenty to offer fans of the genre, combining great strategy with great action.
  3. 80
    Luckily there is a detailed tutorial at the beginning of story mode that eases players into the battle system which is a feature that many of the Yu-Gi-Oh! games lack.
  4. The comprehensive tutorial is virtually guaranteed to get beginners up and running while offering more experienced players advanced tips and strategies.
  5. I liked this card-battle game more than other ones that I have sat down and played. There was a better story, which game you more to do, and it seemed to make the duels more fun as well since I knew that there was a reason behind me doing it.
  6. All the monsters look like cold-blooded killers that just crawled out of hell. [Aug 2004, p.75]
  7. 75
    While it doesn't let you bang away with the 1000-plus monsters available in the Yu-Gi-Oh! games (at least not yet), it does offer somewhat deeper and more complex gameplay.
  8. Sempai Legends is likely to be the first of many games in this franchise, and in that context it is an excellent start. All the important aspects of the original game are here, and work well.
  9. There is a good story and a nice rule-based combat system that is easy to learn and fun to master. It might not be as good as the real thing but as a GBA title it's a solid title with a few pleasant surprises.
  10. The learning curve is a little steep and not everyone may enjoy losing dozens of battles before they finally get the hang of it. However, it should be noted that with 120 cards from the original card game as well as 60 cards from the expansion pack, Atari is extremely faithful to the source material.
  11. Duel Masters is a fun and fairly addictive game and the GBA version is faithful enough to be worth a look-in if you really want to play it solo on the move.
  12. 70
    Despite it's aesthetic weaknesses, Sempai Legends is a good trading-card game and definitely a match for its competitors.
  13. Duel Masters throws one duel after another at you with little reward beyond a new card and making it one step closer to the end of the game. You've got to really like the Duel Masters card game or else this will get old and fast.
  14. If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
  15. The duel system is solid, but poor production values (ie, no artwork for the cards) and slow-paced gameplay drag down the game a notch or two.
  16. A welcome tutorial teaches the basics, and a gradual ramping up of difficulty guarantees that you'll have t a chance to develop your skills before you take on tough challenges. [Aug 2004, p.123]
  17. If you already like Duel Masters, have lots of the cards, and like its game mechanics, go ahead and get the GBA version. It sports a whole lot of what you already like. But if you are like me and are getting quite burned out on the whole card battling scene, this game most definitely will not change your mind about it.
  18. Yes that's right, it's boring. A card based game lasting ten minutes is ideal for filling in during break time, mighty convenient whilst waiting for the bus to turn up, even a mild diversion from the stares of fellow passengers when on the bullet train, but just plain old dull when sitting in the house on your own at ten o'clock at night.
  19. The entire package is just out there riding the coat tales of the involving Yu-Gi-Oh games, or the incredibly diverse and playable Pokemon titles. As such, I urge every hard working parent to opt for one of those for their kids instead.

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