User Score
1.8

Overwhelming dislike- based on 28 Ratings

User score distribution:
  1. Positive: 5 out of 28
  2. Mixed: 0 out of 28
  3. Negative: 23 out of 28
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  1. Dec 8, 2017
    0
    Easily the best video game of all time. The controls are smooth and the gameplay is just fantastic. Very creative, amazing graphics, just an overall strong and lovely game.

    Just kidding it quite possibly the worst game in existence and all that was said above is the complete opposite.
  2. Oct 13, 2017
    10
    E.T. the Extra Terrestrial (Atari 2600) - 1982

    E.T. the Extra Terrestrial is one of those classic video games, a household name among even the least scholarly gamer. It's simple charm and lovable features make it one of those games that you just can't put down. Or even pick up. But what is it that makes this game such a deserved staple of early gaming history? In this review I'll be
    E.T. the Extra Terrestrial (Atari 2600) - 1982

    E.T. the Extra Terrestrial is one of those classic video games, a household name among even the least scholarly gamer. It's simple charm and lovable features make it one of those games that you just can't put down. Or even pick up. But what is it that makes this game such a deserved staple of early gaming history? In this review I'll be discussing 3 main reasons - from it's history to the sounds and sights that make this gem tick.

    GAMEPLAY AND DESIGN
    In E.T. the Extra Terrestrial, players get to experience the journey of E.T., a cute and cuddly alien best known for his work in E.T. the Extra Terrestrial: The Movie. He can be controlled using the 2600's Joystick, providing 360 degrees of smooth navigation. E.T. can also be prompted to extend his neck, a move that has as many applications as it does frames. During the course of the game E.T. must explore six varied and recognisable areas from the film whilst collecting Reese's Pieces, a popular peanut-butter-chocolate snack. After navigating these unforgettable landscapes, dodging angry behatted FBI agents and making several phone calls, E.T. will finally be escorted home by a flying saucer. But the fun doesn't stop there! Upon completing the game, it all begins again with newly randomised puzzle pieces. This feature in particular offers high replay value to the game, boasting near infinite hours of unforgettable fun.

    GRAPHICS AND SOUND
    The iconic locales and artwork in E.T. the Extra Terrestrial harken to Spielberg's masterful directing from the original movie. Eye-wateringly beautiful vistas greet the player around every corner. One of such vistas is The Pit, an area that players will want to revisit again and again. The sheer number of different colours and combinations of colours in this game are astounding, and make an impressive sight even for the 8-bit era it was released in, putting several modern games to shame.

    Upon first opening the game, players will be confronted to an exquisitely orchestrated rendition of E.T. the Extra Terrestrial: The Movie's title score. The monophonic and monotonic overtones create a beautifully simplistic overture that fits perfectly with the minimalistic ideology of the game as a whole. The sound effects in-game echo this also: desolate pitter-patters of E.T.'s feet as he forges his way across America, bleeps and bloops that mimic the alien and strange nature of the titular E.T. himself, the list goes on. As far as the Atari 2600's hard-drive will allow it.

    HISTORY AND LEGACY
    As a Christmas release, fans of E.T. and parents of fans of E.T. across the globe were scrabbling to pre-order what promised to be a release for the ages, bundled with Atari's new console, the 2600. Demand for the game was so high, in fact, that the game sold 1.5 million units - far more than the 2600 itself. Alas, all 1.5 million copies of this shining diamond of a game have become obscured by history, becoming metaphorically buried far, far down below in the metaphorical desert that is the gaming industry.

    While we may never know what has become of copies of E.T. the Extra Terrestrial, we do know of it's effects on the world today. Psychotherapist and former Game-Developer Howard Warshaw called the game 'a challenge, [like] climbing a mountain'. Many avid fans today enjoy it for the unique and difficult gameplay it presents, which has since inspired countless other successful and widely renowned games like Dark Souls, Crash Bandicoot, and Takeshi's Challenge.

    E.T. the Extra Terrestrial, though starting in humble roots as a video-game adaptation of E.T. the Extra Terrestrial: The Movie, and sadly becoming lost to the world in all but emulation, E.T. the Extra Terrestrial has left behind a legacy that will never be forgotten, one that changed the fate of Atari, and the gaming industry, forever.
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  3. Jan 20, 2017
    0
    This game literally crashed the industry. Not to mention, the graphics are terrible, the game is impossible, and Atari literally bought an island to bury this disgrace.
  4. Feb 21, 2016
    10
    This game is no doubt, an absolute masterpiece. How could anybody hate this beautiful work of art? Oh ya jealous toastssss, This game has amazing graphics, amazing gameplay, and probably the best plot of any game and movie on the PLANET!
  5. Jun 4, 2015
    0
    AMAZING GAME!!!!! Im being sarcastic.
    Terrible display with like 2000 glitches. worst game ever created. No wonder they buried it in mexico.
    Wow........................
  6. Mar 1, 2015
    0
    (Reviewing the Atari 2600 game) E.T. is a piece of crap. It is considered the worst game ever. The graphics are awful even for the 1980s. The controls are inverted. There are so many holes. There were even so many copies buried in the New Mexico Desert. Avoid this game at ALL COSTS!!
  7. Feb 28, 2015
    0
    This game is terrible, and VERY VERY crappy! Why? I bet it is that remake of E.T. S**t released for the Atari 2600. Please do not buy this crap at all costs. Buy Super Mario 3D World instead.
  8. May 16, 2014
    0
    WHY?! why?! WHY?! errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrwyuiedhfygwryuyrweeeeeeeeeeeeeeeeu
  9. Jan 7, 2013
    0
    This game has no difficult but impossible. The point of the game is smash your Game-boy Advance to pieces. The graphics are terrible and look grotesquely ugly and the controls are frustrating. The 4 positive critics are really gone out of there minds.
  10. GandalfS.
    Jan 22, 2008
    0
    Let me just start with the history of this game.You've all heard of the Atari 2600? Well, when it was released for it, it brought... 1. The fall of the Atari 2600. 2. More copies than actual consoles of Atari 2600 sold. 3. Left 500,000,0 copies of E.T unsold by the company. This lead to the company forking over more cash to buy a piece of New Mexico Desert land, and buried the unsold Let me just start with the history of this game.You've all heard of the Atari 2600? Well, when it was released for it, it brought... 1. The fall of the Atari 2600. 2. More copies than actual consoles of Atari 2600 sold. 3. Left 500,000,0 copies of E.T unsold by the company. This lead to the company forking over more cash to buy a piece of New Mexico Desert land, and buried the unsold copies in their little land, leaving it to rot. In conclusion, take no notice of this game, even in Gba, because you might be going to dig it up. Expand
  11. Jan 7, 2013
    0
    This game has no difficult but impossible. The point of the game is smash your Game-boy Advance to pieces. The graphics are terrible and look grotesquely ugly and the controls are frustrating. The 4 positive critics are really gone out of there minds.
Metascore
46

Generally unfavorable reviews - based on 4 Critics

Critic score distribution:
  1. Positive: 2 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 2 out of 4
  1. A delightful little game with solid graphical elements and difficulty levels that will challenge most players.
  2. This is definitely one to stop the E.T. obsessed kids screaming, but no game for a grown up.
  3. Nintendo Power
    38
    For older gamers, E.T. offers little to phone home about. [May 2002, p.142]