F-Zero GP Legend Game Boy Advance

Metascore
77

Generally favorable reviews - based on 31 Critics

Critic score distribution:
  1. Positive: 22 out of 31
  2. Negative: 0 out of 31
Buy On
  1. Weekly Famitsu
    73
    7 / 7 / 7 / 8 - 29 [Vol 781]
  2. Make no mistake, even though GP Legend can be a tough nut to crack, the consistency of the track design and handling means this high difficulty level invites rather than discourages another go. [June 2004, p.118]
  3. AceGamez
    70
    While there is plenty of polish to F-Zero: GP Legend and you do get a good feeling of speed, there isn't that much that's new.
  4. While it may not be the greatest GBA game ever, F-Zero GP Legend is a solid and often fun driving game that fans of the franchise will gladly embrace.
  5. Game Informer
    65
    This game has but one feather in its cap: its difficulty. [Nov 2004, p.170]
  6. 60
    Perhaps the worst aspect of this mode is that the difficulty level seems unexpectedly bipolar. Each challenge is either trivial or unreasonably hard.
  7. Feels like a by-the-numbers sequel.
  8. 55
    Racing games have come so far since 1991 -- even on GBA -- I simply can't muster up an ounce of enthusiasm for such an archaic creation, regardless of how nicely it's been polished up. There's no question that GP Legend is well-crafted, but it's intensely boring.
  9. Edge Magazine
    50
    You won't even break a sweat before you get to the Silver Cup in the Expert class, and F-Zero stalwarts will feel patronised by the ease with which this short-lived Tournament mode can be completed. [Feb 2004, p.110]

Awards & Rankings

#31 Most Discussed Game Boy Advance Game of 2004
User Score
8.3

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. Dec 10, 2016
    6
    F-Zero GP Legend is a solid racing game, especially on the Gameboy Advance, but there are far too many issues that keep it from being aF-Zero GP Legend is a solid racing game, especially on the Gameboy Advance, but there are far too many issues that keep it from being a perfect game.

    Each machine has different stats: Body (the amount of damage it can take), Boost (how fast the machine goes when you boost), and Grip (how well the machine turns). Each machine is supposed to have a balanced build (EG: If it has a strong Body and good Boost, it has poor Grip), so there's not one notably rigged machine.

    However, in this game, Grip is the only stat that really matters. There is almost no racetrack where having a strong boost really makes a big difference, but more than half of them have hairpin turns that, unless your Grip is rank A, you're going to be constantly bumping into walls and hazards (and off the track, depending on the stage). Never choose a machine with Grip rank B or worse, or heaven forbid, rank E.

    The second problem is the story. There are eight story paths you could take that follow different F-Zero characters (like Captain Falcon, Zoda, Jody Summers, etc.) Each of them have five races and cutscenes, explaining what they're doing and the conflicts they face (and their resolution).

    Compared to F-Zero X and older, this sounds awesome! The F-Zero universe has all these well-illustrated characters that feel like they need a story to flesh out their character arc. But not only do you get the stories of only about ten of the characters, but each of them is so poorly written and have no development in the grand scheme of things.

    Example: You're introduced to a character named Zoda, who's this weird-looking criminal that apparently died 150 years ago in an accident with another character, Rick Wheeler. This is explained in Rick's story, where he's working for the police force, still hunting him down trying to figure out why both of them are still alive.

    This is a really cool concept, but what happens in the story? You chase Zoda down, he's replaced with another character (that has no dialogue), you have to save someone else, and then you get a "to be continued" kind of dialogue.

    Do you get an explanation in Zoda's story? Not a chance!

    This Story Mode had so much promise, but when you go nowhere with it, it's just a frustrating experience.
    Full Review »
  2. Feb 26, 2014
    10
    I'd say this is one of the best racing games on the Gameboy Advance or any handheld system period, but that would only be limiting my praiseI'd say this is one of the best racing games on the Gameboy Advance or any handheld system period, but that would only be limiting my praise as this game is one of the best racing games on any system. There are 34 playable vehicles, 5 tracks, 6 modes including: story, gran prix, time trial, training, challenge and versus. The music is rock solid especially for the GBA a system in which audio was often compressed. The gameplay is what you expect from an F-Zero game, just fast, fluid racing with really tight controls. The story mode is somewhat engaging, I mean it's not high art, but it is fun if not very difficult as it follows several key racers from the anime. All in all, I can't recommend this game enough. Full Review »
  3. Jan 8, 2014
    9
    An excellent racer and an improvement over Maximum Velocity. I really enjoy this game and is probably my favorite racer on the GameBoyAn excellent racer and an improvement over Maximum Velocity. I really enjoy this game and is probably my favorite racer on the GameBoy Advanced. Great music, a large selection of racers and is very hard in Expert and Master mode (they are always right next to you!). A great game and highly recommend it. Full Review »