Aug 2, 2013The job system for Final Fantasy V is comparably perfect to that of Final Fantasy Tactics Advance. This is one of those games that I could just play for hours and hours and never get sick of it. The story alone takes up a very large chunk of time, say nothing about hunting down the side-quest bosses. I love this game to pieces.
Dec 11, 2011Final Fantasy V stands out from most in that you have the ability to completely customize, mix and match your characters' classes, or "jobs", similar to Final Fantasy III. You can have a Ninja, a Black Mage, a Knight, and a White Mage in your party, or you could just go quadruple Ninja. The choice is really yours. With every job, you also have the option to add an "ability" from another class. For example, if you unlock the White Magic ability from leveling up your White Mage, then you can use that ability with, say, a Samurai. So you now have a Samurai that can also cast White Magic. This creates a huge diversity to combat, with tons of different job/ability combinations, so you can really make your party unique. The combat is the highlight of the game, in my opinion.
The story itself is a little clichÃ©, but it's entertaining enough. One of my main gripes is that no major character development is really present, this is something that Final Fantasy IV handled so well. Overall, the story isn't bad by any means. The rest of the Final Fantasy series just rose the bar so high, this entry just can't quite reach it.
The musical score is on par with the rest of the series, that is to say, it's fantastic. There are many memorable tracks. I never got sick of hearing the overworld theme, which is important, because you'll be spending a large amount of time there.
If you consider yourself a Final Fantasy fan, or even just an RPG fan, I would highly recommend trying this one out. If you are looking for an epic story to immerse yourself in, then, while this game doesn't fail to deliver, there are other Final Fantasies that excel more in that area.
9/10. Highly recommended.… Expand
Sep 3, 2011The joy of this game is in the economics of character development. You essentially start with four blank slates that you can grow and develop however you please. The only minor quibble I have is that, depending on how many skills you want your characters to learn, you may find yourself doing a lot of grinding. But that's entirely up to you. Plan your team out well, and you can significantly reduce the need to grind.… Expand