- Publisher: Nintendo
- Release Date: May 23, 2005
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An ideal handheld game. It's simple to pick up, the quest is long and worthwhile, and there's plenty of replay value.
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95The gameplay is simply addictive, the graphics and sound are stellar and the storyline is incredible making Fire Emblem a must buy srpg for the GameBoy Advance!
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Overall, this game is brilliant. Great gameplay, good graphics, witty writing and a rich storyline support this game and make it one of the best of its genre.
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This is easily one of the finest and most refined GBA games to date (maybe one of the last, too). It contains a narrative that takes the audience seriously (yet provides good comic relief) and a superb cast of characters.
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Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
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Sacred Stones brilliantly treads the line between depth and accessibility, and Intelligent Systems has bone to great lengths with the difficulty settings to please gamers of all skill levels. [July 2005, p.100]
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90It is challenging, with enough depth of both gameplay and story to please existing fans, while multiple difficulty settings will keep the title accessible to most everyone.
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Just as good as the original, but it doesn't bring anything new to the table. For fans of the series and newcomers this is a great thing.
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90Not only is this title many times better than the original, it offers one of the best and fulfilling experiences for the Game Boy Advance.
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90A great little game that instantly sucks you into a deep fantasy world of conflict and combat. The learning curve is average for an RPG game, but the rewards are well worth the study time.
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90Easily one of best GBA titles to ever come out for the handheld system. Its rich story, colorful characters, and excellent gameplay all add up to make this a truly satisfying experience.
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This approach is similar to chess, but there are far more variables.
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88One of the deepest and enjoyable games I have played in sometime, let alone the fact that is on the GBA.
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88Offers a lengthy, rewarding, thought-provoking experience that truly makes you feel as though the decisions you make, waging one exciting battle after the next, carry serious consequences.
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If you can handle a strategy game that'll ruthlessly punish you for making even minor mistakes, pick this up the next chance you get.
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88It takes a lot of time and effort to have the best experience. If you are like me and eat this stuff up like breakfast, Sacred Stones will last you 70 hours at a bare minimum.
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87While the story isn't as long as others, there's definitely much more depth involved with the game and plenty of replay value to it as well.