Fire Emblem: The Sacred Stones Game Boy Advance


Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 36 out of 38
  2. Negative: 0 out of 38
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  1. It is challenging, with enough depth of both gameplay and story to please existing fans, while multiple difficulty settings will keep the title accessible to most everyone.
  2. This is just as beguiling as the first Emblem; but while it's still true love, I'm getting to the stage where we nag each other, and get fed up with each other's little idiosyncrasies.
  3. Over-levelling all too easily threatens to undermine Fire Emblem's unique place in the genre. It's a problem easily side-stepped by both choosing an appropriate difficulty level and tempering your levelling, but nevertheless the option is unwelcome. [Aug 2005, p.90]
  4. 95
    The gameplay is simply addictive, the graphics and sound are stellar and the storyline is incredible making Fire Emblem a must buy srpg for the GameBoy Advance!
  5. Overall, this game is brilliant. Great gameplay, good graphics, witty writing and a rich storyline support this game and make it one of the best of its genre.
  6. Just as good as the original, but it doesn't bring anything new to the table. For fans of the series and newcomers this is a great thing.
  7. 90
    Not only is this title many times better than the original, it offers one of the best and fulfilling experiences for the Game Boy Advance.
  8. This approach is similar to chess, but there are far more variables.
  9. One of the deepest and enjoyable games I have played in sometime, let alone the fact that is on the GBA.
  10. Offers a lengthy, rewarding, thought-provoking experience that truly makes you feel as though the decisions you make, waging one exciting battle after the next, carry serious consequences.
  11. If you can handle a strategy game that'll ruthlessly punish you for making even minor mistakes, pick this up the next chance you get.
  12. 87
    While the story isn't as long as others, there's definitely much more depth involved with the game and plenty of replay value to it as well.
  13. To put it plain and simple, this game is worth double its original price.
  14. 85
    It's still a great strategy experience, but because the game has already wowed us in the original 2004 release its lost some of its luster.
  15. Turn-based strategy that'll turn your life upside down.
  16. By bringing back some of the complexity from the Super Famicom titles that the GBA games have lacked, and by catering to new players by compensating the difficulty level, Intelligent Systems have crafted a fine addition to the Fire Emblem name. [JPN Import]
  17. A great handheld game. Though it doesn't offer the sort of depth or complexity your typical RPG will, the game is perfect for the sort of places a handheld was made to go, entertaining without being overly taxing.
  18. 82
    If you're a rabid Fire Emblem fan, you'll love this game. It's more of the same style with a new plot with new characters for you to match up, and the added bonus of extra dungeons to try to complete as fast as possible.
  19. 80
    The successful parsing of battle, dialogue, and set-up sessions in Sacred Stones demonstrates again that the GBA might not be a Revolution, but it's something I sure would revisit time after time.
  20. Technically sound but leaving me feeling hollow and unsatisfied, Fire Emblem: The Sacred Stones reminds me quite a bit of the series I mentioned earlier, "Advance Wars." Both games hooked me immediately and sucked me in the first time around, and both sequels left me hungry by staying too close to the original formula and coming off like add-ons or extended missions instead of being true sequels.
  21. netjak
    Combined with slightly above-average aesthetics and the chance to go through the game again as a different twin, The Sacred Stones is a solid and worthy diversion for the tactical fan.
  22. An ideal handheld game. It's simple to pick up, the quest is long and worthwhile, and there's plenty of replay value.
  23. 90
    A great little game that instantly sucks you into a deep fantasy world of conflict and combat. The learning curve is average for an RPG game, but the rewards are well worth the study time.
  24. 90
    Easily one of best GBA titles to ever come out for the handheld system. Its rich story, colorful characters, and excellent gameplay all add up to make this a truly satisfying experience.
  25. 80
    It's full of story clich├ęs, but plot in these games is as vital as nipples on guys. It's the combat that really matters, and Sacred Stones is just about as good as it gets.
  26. I didn't have any desire to replay it again, but in this case, your first time will indeed be the best.
  27. 80
    The main reason why I like The Sacred Stones is because it looks and feels old school, meaning it's reminiscent of classic NES RPGs, but beyond its look this is a quality turn-based experience that'll last you for hours.
  28. This is easily one of the finest and most refined GBA games to date (maybe one of the last, too). It contains a narrative that takes the audience seriously (yet provides good comic relief) and a superb cast of characters.
  29. If you're looking to make a long-term commitment to a strategy role-playing game, then Sacred Stones is as wise an investment as you can make.
  30. games(TM)
    Don't be discouraged by Sacred Stones' similarity to the previous Fire Emblem game; we wouldn't change it for the world. [Aug 2005, p.116]
  31. Game Informer
    Strategy noobs might find this title a bit too much to digest, as character death is permanent and even normal fights stretch your brain to the limit. [July 2005, p.126]
  32. Nintendo Power
    Sacred Stones brilliantly treads the line between depth and accessibility, and Intelligent Systems has bone to great lengths with the difficulty settings to please gamers of all skill levels. [July 2005, p.100]
  33. It takes a lot of time and effort to have the best experience. If you are like me and eat this stuff up like breakfast, Sacred Stones will last you 70 hours at a bare minimum.
  34. Strategy fans will fall in love with Fire Emblem.
  35. A hallmark tactical RPG that is sure to please fans of the series and those who like the genre. [JPN Import]
  36. Electronic Gaming Monthly
    More unique battlegrounds, different attack ranges and effects, a new mechanic or two - the Emblem formula would benefit from some added complexity. [July 2005, p.117]
  37. Play Magazine
    You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]
  38. Cheat Code Central
    For a change, the single-player mode is actually better than the multi-player mode. Expect weeks upon weeks of pure gaming fun.

Awards & Rankings

#3 Most Discussed Game Boy Advance Game of 2005
User Score

Universal acclaim- based on 107 Ratings

User score distribution:
  1. Positive: 38 out of 42
  2. Negative: 0 out of 42
  1. Jan 23, 2013
    Amazing game. I was a bit skeptical at first, but when I finally got to play it through the 3DS Ambassador Program, I was floored. This gameAmazing game. I was a bit skeptical at first, but when I finally got to play it through the 3DS Ambassador Program, I was floored. This game is addictive as hell! The replay value is definitely strong in this one. Full Review »
  2. Feb 5, 2013
    After the relative success that was Fire Emblem (Rekka no Ken, to be precise), Nintendo decided to release it's successor, The Sacred Stones,After the relative success that was Fire Emblem (Rekka no Ken, to be precise), Nintendo decided to release it's successor, The Sacred Stones, in the west as well. And, let me tell you this, it was the right decision.
    The game's art style is a bit darker than before, and the story is a bit more straightforward than Rekka no Ken's story was. The cast of characters has also been reduced, allowing for a deeper view on each character this time around. Gameplay wise, this game plays exactly like it's predecessor. The only notable differences are special class skills that some classes inhabit, and, most importantly, the world map. The world map feature allows the player to visit shops freely after clearing a certain chapter, and it also grants access to what most people would call training grounds: The Tower of Valni. It allows the player to go through it over and over, thus training your units. This can be used to make the game easier, or to level up characters post-story. Concerning difficulty, this game should be a good one for beginners, as it is a bit easier than other Fire Emblems, not only but also thanks to the Tower of Valni mentioned earlier. The replayability is, as one would expect knowing the franchise, very high. Not only can you continue playing after beating the story (to unlock certain characters, for example), but there are also two main routes to follow the story on. One has to play the game at least twice to get to enjoy all chapters, which could tick some people off, but shouldn't be a big deal, as this game is very addicting.
    To conclude, the game is one of the best in the franchise, and one of the best games for the system as well. It manages to be absolutely "Fire Emblem" while adding some spice with some small changes and attracting new players that are easily frustrated by the other installment(s). If you own a GameBoy Advance or a Nintendo DS/DS lite and are at least remotely interested in turn-based strategy, this game is a must have.
    Full Review »
  3. May 27, 2012
    One of the greatest RPG games I've ever played! Amazing storyline, interesting battle animations and fantastic music as well. This is a mustOne of the greatest RPG games I've ever played! Amazing storyline, interesting battle animations and fantastic music as well. This is a must have for RPG lovers! Full Review »