Metascore
66

Mixed or average reviews - based on 15 Critics

Critic score distribution:
  1. Positive: 5 out of 15
  2. Negative: 2 out of 15
  1. 80
    The game is geared towards a younger audience, so older players probably won't find it too challenging but then again, that never hurt a game like Pokemon, and it doesn't hurt Juka either.
  2. There isn't a whole lot of replay value once you've finished the game, but the adventure is long enough to keep a player entertained for quite a bit of time.
  3. If you're up to the challenge of dealing with the combat issues then Juka shouldn't disappoint.
  4. Take four parts "Secret of Evermore," two parts "Legend of Zelda," and one part "Mega Man X5" (most notably in the "constant tutorial" mechanic), mix together for a few minutes in your backpack, and you've got Juka and the Monophonic Menace. This title is truly an example of the flaws making the masterpiece.
  5. With its unique game play and memorable characters, Juka and the Monophonic Menace is just interesting enough for me to recommend.
  6. Juka and the Monophonic Menace could have been much better, had the puzzles been more challenging and more variety inserted into the world around you.
  7. It's not a "AAA" title but it's one I can highly recommend to the under 12 age group.
  8. Don't be fooled by it's boxart or weird name, though; Juka isn't a bad game by any means. Buy it for your kids, rent it for yourself.
  9. The potion problems bring down the rest of the game's brighter spots.
  10. Juka's quest is aesthetically pleasing and incorporates a couple of twists on the usual action role-playing game blueprint, but the easygoing gameplay is clearly geared toward inexperienced players.
  11. It plays like an out-of-tune French horn: nobody wants near it, and it would be difficult to tune. The vivid visuals are pleasing, but they aren't enough to overlook this one-note-wonder's shortcomings.
  12. Unfortunately, I now know the reason why this game was delayed for such a long time.
  13. The graphics are a bright point in an otherwise dull experience. [Oct 2005, p.101]
  14. Juka is just too tedious. It feels too much like work, and what good qualities the game does have don't seem like they're worth working for.
  15. Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.

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