Kingdom Hearts: Chain of Memories Game Boy Advance

Metascore
76

Generally favorable reviews - based on 37 Critics

Critic score distribution:
  1. Positive: 26 out of 37
  2. Negative: 1 out of 37
Buy On
  1. 70
    Conceptually, Chain of Memories is a good idea but when awkward hybrid gameplay meets plotlines based on afterthought ideas, it's just a perplexing mess.
  2. Chain Of Memories' biggest problem is the repetitive nature of most of the rooms. In order to build up anything that even resembles a decent set of cards you'll need to repeat fights countless times to earn Moogle Points and experience, and the relatively limited number of different Heartless in each area can make this something of a chore.
  3. Edge Magazine
    50
    This is more than just a cynical cash-in conversion, but in pitching itself as a kind of '1.5' iteration it's never clear if the game is a necessity or a distraction for devotees of the Kingdom Hearts universe. For all but the most ardent follower, its off-target execution will imply the latter. [Feb 2005, p.80]
  4. Play Magazine
    62
    The plot is basically a device to rehash the stories of the original Kingdom Hearts. [Jan 2005, p.86]
  5. Although billed as the bridge between the first and second PS2 "Kingdom Hearts" adventures, Memories feels more like a "Golden Girls" clips episode - lots of reminiscing and recapping in lieu of new hijinks. [Jan 2005, p.143]
  6. And as a videogame, there's not much in Chain of Memories that I haven't seen before…except card breaks and room synthesis.
  7. The combat system is card based, but just pressing the A button enough will most likely guarantee you victory regardless of the situation.
  8. The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]
  9. A mildly amusing game that half-heartedly struggles to maintain the feel of its predecessor while still maintaining an air of uniqueness. It'll definitely serve to entertain, though those who haven't played the original game may be a little lost.
  10. Pelaaja (Finland)
    70
    The card-combat mechanic does not work quite as well as it could, and the game is a bit too linear and the combat repetitive. Still, the magical union of Final Fantasy characters and Disney's different fantasy worlds give the game enough appeal and charm to keep you playing until the end. [June 2005, p.77]

Awards & Rankings

#3 Most Discussed Game Boy Advance Game of 2004
User Score
8.0

Generally favorable reviews- based on 81 Ratings

User score distribution:
  1. Positive: 17 out of 24
  2. Negative: 1 out of 24
  1. Nov 12, 2014
    9
    This game is a lot of fun. It has elements of a deck building game mixed with RPG and beat 'em up styled games as well. You can get the gameThis game is a lot of fun. It has elements of a deck building game mixed with RPG and beat 'em up styled games as well. You can get the game for $5 now. It is totally worth it. This is one of more underrated GBA in my onion. Full Review »
  2. Aug 17, 2012
    7
    A good game. However, the card system is rather...annoying. The story is good and there is a lot of content. Unfortunately the card systemA good game. However, the card system is rather...annoying. The story is good and there is a lot of content. Unfortunately the card system really diminishes the game. Full Review »
  3. May 27, 2012
    7
    This game was fun.