Mega Man Battle Network 5: Team Colonel Game Boy Advance

  • Publisher: Capcom
  • Release Date: Jun 21, 2005
Metascore
66

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 0 out of 11
  2. Negative: 0 out of 11
Buy On
  1. Improves on the features that were introduced in the previous game and implements some new features that longtime fans should appreciate. On the other hand, it also retains the same graphics, audio, and basic game design that have been with the series since its inception roughly four years ago.
  2. Game Informer
    70
    If you're looking for a reinvention of the franchise, you'd best spend your money elsewhere. [Aug 2005, p.108]
  3. Play Magazine
    70
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
  4. 70
    If you enjoyed the previous iterations, Battle Network 5 is a worthy successor to the line, but if you were turned off by the kiddie-veneer, the deep strategic gameplay goes a long way towards making it tolerable.
  5. 70
    The biggest problem with Battle Network 5 is the same thing that has plagued all the other sequels in the series: it's just too darn much like its predecessors.
  6. To say Mega Man Battle Network 5 is good would be an accurate verdict, but to say it's worth your $30 is ludicrous.
  7. 65
    It's all just an incremental advancement, more focusing on a new story than a new experience. And the story doesn't really go that far away from what's already been done in the past four games.
  8. Nintendo Power
    65
    Just as good as, if not a tad better than, their predecessors. They're just not any different. [Aug 2005, p.81]
  9. 60
    Even though fans of the series will have seen most of this before, Battle Network 5 is a very strong game in a technical sense.
  10. It's the same as the previous games, but battling bosses now requires that you slog through a turn-based map before you can reach them. If this sounds appealing to you, then enjoy!
  11. There's no reason to knock a formula that works, but keeping too close to the formula through five editions is only going to satisfy those who have a truly insatiable thirst for more of the same.

Awards & Rankings

#12 Most Discussed Game Boy Advance Game of 2005
User Score
7.6

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 8 out of 10
  2. Negative: 0 out of 10
  1. Jul 21, 2016
    7
    The gameplay is now getting bland and so is the story. Capcom is running out of ideas for battle network and this is a reason why. This game.The gameplay is now getting bland and so is the story. Capcom is running out of ideas for battle network and this is a reason why. This game. But it is still fine with me. Full Review »
  2. Jun 11, 2012
    5
    This isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on theThis isn't the horrible atrocity that is battle Network 4, but the same crisis scenarios are matched with the different navis depending on the version you buy. Musicwise aside from the internet theme, the soundtrack is laughable at best. Capcom could've truly done better if they went back to the formula and graphics used in Battle Networks 1-3, hell if they did the series would probably still be around and selling! Full Review »
  3. MegamanfanX
    Oct 25, 2007
    9
    Liberation missions are a hoot, and Playing as Tommahawkman is awesome. But the game is a bit hard overall, making it even tougher around the Liberation missions are a hoot, and Playing as Tommahawkman is awesome. But the game is a bit hard overall, making it even tougher around the Nebula areas. Full Review »